Modelling and Motion Capture Techniques for Virtual Environments: International Workshop, CAPTECH’98 Geneva, Switzerland, November 26–27, 1998 Proceedings

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The CAPTECH'98 workshop took place at the University of Geneva on November 26–27, 1998, sponsored by FIP Working Group 5.10 (Computer Graphics and Virtual Worlds) and the Suisse Romande regional doctoral seminar in computer science. The subject of the conference was ongoing research in data capture and interpretation. The goals of capturing real world data in order to perceive, understand, and interpret them and then reacting to them in a suitable way are currently important research problems. These data can be very diverse: sounds, emotions, shapes, motions, forces, muscles, actions, etc. Once captured, they have to be treated either to make the invisible visible, or to understand a particular phenomenon so as to formulate an appropriate reaction, or to integrate various information in a new multimedia format. The conference included six sessions of presented papers and three panel discussions. Invited speakers treating various aspects of the topic were: Professor R. Earnshaw from Bradford University, Professor T. L. Kunii from Hosei University, and Professor P. Robert from EPFL. Professor K. Bauknecht, of the University of Zürich, President of IFIP, offered the welcoming address. Mr. E. Badique, project officer for the EU in Brussels, discussed recent results of the EU ACTS research program. Finally, the Geneva Computer Animation '98 Film Festival highlighted the evening of November 26.

Author(s): Kamiar Aminian, Eduardo De Andres, Karen Rezakhanlou, Carlo Fritsch, Y. Schutz (auth.), Nadia Magnenat-Thalmann, Daniel Thalmann (eds.)
Series: Lecture Notes in Computer Science 1537 : Lecture Notes in Artificial Intelligence
Edition: 1
Publisher: Springer-Verlag Berlin Heidelberg
Year: 1998

Language: English
Pages: 282
Tags: Artificial Intelligence (incl. Robotics); Image Processing and Computer Vision; Computer Graphics; Simulation and Modeling

Motion Analysis in Clinical Practice Using Ambulatory Accelerometry....Pages 1-11
A Robust Human-Silhouette Extraction Technique for Interactive Virtual Environments....Pages 12-25
Local and Global Skeleton Fitting Techniques for Optical Motion Capture....Pages 26-40
3D Part Recognition Method for Human Motion Analysis....Pages 41-54
Motion Capture Data Manipulation and Reuse via B-splines....Pages 55-69
Motion Abstraction and Mapping with Spatial Constraints....Pages 70-82
Artificial Neural Networks for Motion Emulation in Virtual Environments....Pages 83-99
Synthesis of Human Motion Using Kalman Filter....Pages 100-112
Real-Time Hand and Head Tracking for Virtual Environments Using Infrared Beacons....Pages 113-127
A Graphics Compiler for a 3-Dimensional Captured Image Database and Captured Image Reusability....Pages 128-139
VideoVR: A Real-Time System for Automatically Constructing Panoramic Images from Video Clips....Pages 140-143
The Video Yardstick....Pages 144-158
Real-Time Inverse Kinematics through Constrained Dynamics....Pages 159-170
Goal-Directed Navigation for Animated Characters Using Real-Time Path Planning and Control....Pages 171-186
Real-Time Requirements for the Implementation of Speech-Controlled Artificial Actors....Pages 187-198
3D Modeling from Captured Images Using Bi-directional Ray Traversal Method....Pages 199-213
Face Models from Uncalibrated Video Sequences....Pages 214-228
A 3D Reconstruction System for Human Body Modeling....Pages 229-241
Bézier Volume Deformation Model for Facial Animation and Video Tracking....Pages 242-253
Head Modeling from Pictures and Morphing in 3D with Image Metamorphosis Based on Triangulation....Pages 254-267
Facial Animation by Synthesis of Captured and Artificial Data....Pages 268-271