Understand the coming metaverse―and discover how to look past the hype and harness the future of technology.
Metaversed is an insightful discussion and analysis of the next, rapidly approaching technological revolution. The authors deliver a compelling new exploration of how the metaverse and emerging technologies combine to define our collective future. In addition to identifying the business opportunities, the book pulls back the curtain on major safety and privacy issues that will arise and the expected shifts in both our private and social spheres.
In the book, you’ll understand:
- How multiple industries will be changed and challenged in a 3D spatial world and how to navigate the future crypto-ladden business landscape;
- Legal and policy considerations necessary to build and maintain safe, shared digital spaces
- The economic and social impacts, including the potential for our digital lives to outlive our physical selves
- Actionable insights, so you can make the most out of the next digital revolution
Metaversed is a can’t-miss presentation of the most significant market opportunities and societal challenges posed by the metaverse. It also will empower readers to take positive action that avoids the same online mistakes that happened on social media and create more responsible tech usage habits in our personal and professional lives.
Author(s): Samantha G. Wolfe, Luis Bravo Martins
Publisher: Wiley
Year: 2023
Language: English
Pages: 353
City: Hoboken
Cover
Title Page
Copyright Page
About the Authors
Contents
Acknowledgments
Foreword
Part 1 Get Ready
Chapter 1 Predictions
Size Matters
The Debate
Working Definition
Forecasts and Theories
Trends
Characteristics
Plan Ahead
Notes
Part 2 Understanding
Chapter 2 Technologies
Web3
The Spatial Web
5G, IoT, and Edge Computing
Digital Twins
Cloud Computing
Headsets and Glasses
Artificial Intelligence and Machine Learning
Blockchain
Woven Together
Notes
Chapter 3 The Race Has Begun
Pioneers in Virtual Space
Labyrinth
Second Life
Gaming-Verse
Roblox
Minecraft
Fortnite
Online Worlds for Sale
Infrastructure
Interface
Big Tech and 3D Content
Applications and Experiences
Conclusion
Notes
Chapter 4 New Rules
Governments
Cryptocurrencies
Public Standards Organizations
Creators and Communities
Disruptors and Academia
Deep Tech Start-Ups
Universities
Notes
Part 3 Opportunities
Chapter 5 A Great Reset
Personal Impact
Interpersonal Impact
SDGs and the Metaverse
Notes
Chapter 6 Doing Business in the Metaverse
Persistent Wallets
Are You Tokenized?
Business Models
Hybrid Experience Economy
New Jobs in the Metaverse
Notes
Chapter 7 Digitalizing Humans
Definitions
Facts
Creation
Embodiment, Presence, and Identity
The Real Influence of Virtual Influencers
Industry Applications
The Issues
Notes
Chapter 8 Metaversed Markets
Industry Applications
Art and Performance
Advertising, PR, Marketing
Retail
Gaming
Entertainment
Production
Sports and Fitness
Automotive, Aviation, and Aerospace
Military
Healthcare
Hospitality and Tourism
Architecture and Real Estate
Manufacturing
Training and Education
New Opportunities
Notes
Part 4 Challenges
Chapter 9 Understanding Reality
Seeking New Frontiers
Post-Truths in the Metaverse
Assumptions
A Protocol and an Engine
Governance and Access
Notes
Chapter 10 Privacy and Safety in the Metaverse
Data Issues
Your Internet of Things
Security
Social and Emotional
Harassment
Digital Cloning
Hacking
Society
Children’s Safety
Safety Controls
Notes
Chapter 11 New Rights and Regulations
Crypto Scams
New Medium and Platform Risks
Metaverse Dark Web
Challenges and Risks
Trust Across Worlds
Assess
Inform
Manage
Prevent
New Rules for New Ways
Notes
Chapter 12 The New Humanity
The Impact of Data
Reality, Digital, Technology
IoT (Internet of Things)
Wearables
Robotics
Self-Driving Cars
Exoskeletons
It’s All Connected
Where’s the Line?
Singularity
Post-Humanism
We Don’t Know . . . Yet
Notes
Part 5 Preparation
Chapter 13 Building the Metaverse
Start Your Immersion
Play Video Games
Try Virtual Reality
Get Social in VR
Try Haptics
Try Augmented Reality
And, Yes, Crypto
Artificial Intelligence and Machine Learning
Wearables
Ubiquitous AR Cloud
Avatars and Digital Beings
Ethics, Trust, and Risks
Prepare
First Steps in Each Market
Art and Performance
Advertising, PR, Marketing
Retail
Entertainment and Music
News
Events
Casinos
Adult Entertainment
Sports and Fitness
Travel and Tourism
Architecture, Engineering, and Construction (AEC) and Real Estate
Transportation
Manufacturing
Health
Education
Governments’ Immediate Challenges
Notes
Chapter 14 A Toolbox for the Metaverse
Predictions
Technologies
Web3 and Blockchain
Spatial Web
5G, IoT, and Edge Computing
Digital Twins
Cloud Computing
XR
Headsets and Glasses
Artificial Intelligence and Machine Learning
Woven Together
The Race Has Begun
New Rules
A Great Reset
Doing Business in the Metaverse
Digitalizing Humans
Metaverse Markets
Interoperability
Privacy and Safety
Rights and Regulations
New Humanity
Building the Metaverse
Next Steps
Notes
Index
EULA