Maya Python for Games and Film. A Complete Reference for Maya Python and the Maya Python API

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Author(s): Adam Mechtley and Ryan Trowbridge (Auth.)
Publisher: Morgan Kaufmann
Year: 2011

Language: English
Pages: 382

Content:
Front Matter, Pages i-ii
Copyright, Page iv
Acknowledgments, Page xiii
Introduction: Welcome to Maya Python, Pages xv-xxiii
Chapter 1 - Maya Command Engine and User Interface, Pages 3-27
Chapter 2 - Python Data Basics, Pages 29-62
Chapter 3 - Writing Python Programs in Maya, Pages 63-109
Chapter 4 - Modules, Pages 111-145
Chapter 5 - Object-Oriented Programming in Maya, Pages 147-175
Chapter 6 - Principles of Maya Tool Design, Pages 179-192
Chapter 7 - Basic Tools with Maya Commands, Pages 193-232
Chapter 8 - Advanced Graphical User Interfaces with Qt, Pages 233-258
Chapter 9 - Understanding C++ and the API Documentation, Pages 261-283
Chapter 10 - Programming a Command, Pages 285-326
Chapter 11 - Data Flow in Maya, Pages 327-350
Chapter 12 - Programming a Dependency Node, Pages 351-375
Index, Pages 377-381