Matrices, Vectors, and 3d Math

This document was uploaded by one of our users. The uploader already confirmed that they had the permission to publish it. If you are author/publisher or own the copyright of this documents, please report to us by using this DMCA report form.

Simply click on the Download Book button.

Yes, Book downloads on Ebookily are 100% Free.

Sometimes the book is free on Amazon As well, so go ahead and hit "Search on Amazon"

Written for undergraduate students, Matrices, Vectors, and 3D Math: A Game Programming Approach with MATLAB provides a resource to learn standard topics in linear algebra and vector calculus in a single course within the context of game programming applications and projects. Topics presented in this text are constructed to enable students to succeed after completing a single college-level calculus course.

Author(s): Scott Stevens
Series: A Game Programming Approach with MATLAB
Year: 2012

Language: English
Pages: 0
Tags: Computers & Technology;Education & Teaching;Science & Math

A Trigonometry Review
A.1 Triangle Trigonometry
A.2 Unit-Circle Trigonometry
A.3 Trigonometry as a Collection of Periodic Functions
A.4 Translations and Transformations of Trig Functions
A.5 Circles and Ellipses
A.6 The Tangent Function
A.7 Trigonometry Review - Problem Set
B Review of Di erentiation Rules
C A Quick Guide to MATLAB®
C.1 Running MATLAB®
C.2 Creating your own functions
C.3 Graphing with MATLAB®
C.4 Input and Output with the Command Window
C.5 Input and Output with a Figure
C.6 Assignment

Detailed Solutions to Worksheets
Detailed Solutions to Selected Problems
Index