Ludonarrative Synchronicity in the 'BioShock' Trilogy

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This book presents a new methodology, ludonarrative synchronicity, to analyze the interplay between narrative and gameplay in video games. Using the BioShock franchise as a case study, this book aims to show the interaction of these two elements can form various subjects. Rather than prioritizing one over the other, ludonarrative synchronicity seeks to explore how video game texts function. By analyzing a trio of games focused on choice and control, this book manages to show how players, along with developers, can create their own subjects. Ludonarrative Synchronicity in the BioShock Trilogy will appeal not only to fans of the franchise, but to students and scholars of narrative theory, game design, and posthumanism.

Author(s): Lyz Reblin-Renshaw
Publisher: Palgrave Pivot
Year: 2020

Language: English
Pages: 88
City: Cham

Acknowledgments
Contents
Chapter 1: Introduction
Tutorial
Gameplay
Mechanics
Dynamics
Aesthetics/Affects
Genre
Narrative
Ludonarrative Dissonance
Ludonarrative Synchronicity
Theme
Level Design
Immersion
Research Approach & Analysis
Chapter 2: BioShock: Welcome to Rapture
A Modern Day Atlantis
In the End, Our Choices Make Us
Somewhere Beyond the Sea
A Man Chooses, A Slave Obeys
Summary
Chapter 3: BioShock 2: Rapture Was Just the Beginning
The Beast of Ryan Lives
The Devil and the Deep Blue Sea
Here Comes the Bogeyman
For Every Choice, There Is an Echo
Summary
Chapter 4: BioShock Infinite: The New Eden
Bring Us the Girl, and Wipe Away the Debt
A City Lighter than Air
Both Sinner and Saint
A Choice Is Better than None
Summary
Chapter 5: Conclusion: There’s Always a Lighthouse, a Man, and a City
Level Design
Theme
Immersion
Summary
Why Does Ludonarrative Synchronicity Matter?
Game Over?
References
Index