The visualization of light in space, its effect on model cubature and scenery, is one of the great challenges in architectural rendering. This is a decisive reason for the use of 3D tools both for architecture offices and students. This volume features a number of exercises that enable the reader to learn how to light architecture models correctly. Complete virtual 3D scenarios are included that allow for the step-by-step construction of a lighting set up with the help of Cinema 4D?® software that creates a realistic spatial impression. The tutorials are complemented by a chapter on the use of Cinema 4D?®, importing CAD models and light sources as well as shadow types, which have been revised and expanded in the 9.5 and 10 version.
Author(s): Horst Sondermann
Edition: 1
Year: 2008
Language: English
Pages: 238
front-matter......Page 2
Introduction......Page 6
Cinema 4D · Overview and Navigation......Page 8
Handling Polygon Bodies......Page 24
CAAD-Importing and Model Setup......Page 36
Light Sources in Cinema 4D......Page 50
Shadows in Cinema 4D......Page 62
Space and Central Lighting......Page 70
Sun and Diffuse Light I · Interiors Spaces......Page 82
Rooms and Indirect Lighting......Page 90
Rooms and Artificial Lighting · Fluorescent Tubes......Page 100
Rooms and Visible Light......Page 116
Rooms and Objects I · Gallery......Page 130
Sun and Diffuse Light II · Interior of the Tomba Mambretti by Guiseppe Terragni......Page 140
Sun and Diffuse Light III · Exterior of the Tomba Mambretti by Guiseppe Terragni......Page 150
Rooms and Objects II · Spiral Staircase......Page 170
Texture and Object · Brick Wall......Page 196
Multi-Pass Rendering in Cinema 4D · Compositing in Photoshop......Page 216
Software, Tutorial Files, Index......Page 236