- Understand the structural, creational, and behavioural Python design patterns
- Get to know the context and application of design patterns to solve real-world problems in software architecture, design, and application development
- Get practical exposure through sample implementations in Python v3.5 for the design patterns featured
Book Description
Building on the success of the previous edition, Learning Python Design Patterns, Second Edition will help you implement real-world scenarios with Python's latest release, Python v3.5.
We start by introducing design patterns from the Python perspective. As you progress through the book, you will learn about Singleton patterns, Factory patterns, and Facade patterns in detail. After this, we'll look at how to control object access with proxy patterns. It also covers observer patterns, command patterns, and compound patterns.
By the end of the book, you will have enhanced your professional abilities in software architecture, design, and development.
What you will learn
- Enhance your skills to create better software architecture
- Understand proven solutions to commonly occurring design issues
- Explore the design principles that form the basis of software design, such as loose coupling, the Hollywood principle and the Open Close principle among others
- Delve into the object-oriented programming concepts and find out how they are used in software applications
- Develop an understanding of Creational Design Patterns and the different object creation methods that help you solve issues in software development
- Use Structural Design Patterns and find out how objects and classes interact to build larger applications
- Focus on the interaction between objects with the command and observer patterns
- Improve the productivity and code base of your application using Python design patterns
Table of Contents
- Introduction to Design Patterns
- The Singleton Design Pattern
- The Factory Pattern - Building Factories to Create Objects
- The Facade Pattern - Being Adaptive with Facade
- The Proxy Pattern - Controlling Object Access
- The Observer Pattern - Keeping Objects in the Know
- The Command Pattern - Encapsulating Invocation
- The Template Method Pattern - Encapsulating Algorithm
- Model-View-Controller - Compound Patterns
- The State Design Pattern
- AntiPatterns