Learning Java: An Introduction to Real-World Programming with Java

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If you’re new to Java—or new to programming—this best-selling book will guide you through the language features and APIs of Java 11. With fun, compelling, and realistic examples, authors Marc Loy, Patrick Niemeyer, and Daniel Leuck introduce you to Java fundamentals—including its class libraries, programming techniques, and idioms—with an eye toward building real applications. You’ll learn powerful new ways to manage resources and exceptions in your applications—along with core language features included in recent Java versions. • Develop with Java, using the compiler, interpreter, and other tools • Explore Java’s built-in thread facilities and concurrency package • Learn text processing and the powerful regular expressions API • Write advanced networked or web-based applications and services

Author(s): Marc Loy, Patrick Niemeyer, Daniel Leuck
Edition: 5
Publisher: O'Reilly
Year: 2020

Language: English
Commentary: Vector PDF
Pages: 518
City: Sebastopol, CA
Tags: Programming; Multithreading; Java; Web Applications; Logging; Application Development; Object-Oriented Programming; Networking; Error Handling; Elementary; Desktop

Cover
Copyright
Table of Contents
Preface
Who Should Read This Book
New Developments
New in This Edition (Java 11, 12, 13, 14)
Using This Book
Online Resources
Conventions Used in This Book
Using Code Examples
O’Reilly Online Learning
How to Contact Us
Acknowledgments
Chapter 1. A Modern Language
Enter Java
Java’s Origins
Growing Up
A Virtual Machine
Java Compared with Other Languages
Safety of Design
Simplify, Simplify, Simplify…
Type Safety and Method Binding
Incremental Development
Dynamic Memory Management
Error Handling
Threads
Scalability
Safety of Implementation
The Verifier
Class Loaders
Security Managers
Application and User-Level Security
A Java Road Map
The Past: Java 1.0–Java 11
The Present: Java 14
The Future
Availability
Chapter 2. A First Application
Java Tools and Environment
Installing the JDK
Installing OpenJDK on Linux
Installing OpenJDK on macOS
Installing OpenJDK on Windows
Configuring IntelliJ IDEA and Creating a Project
Running the Project
Grabbing the Learning Java Examples
HelloJava
Classes
The main() Method
Classes and Objects
Variables and Class Types
HelloComponent
Inheritance
The JComponent Class
Relationships and Finger-Pointing
Package and Imports
The paintComponent() Method
HelloJava2: The Sequel
Instance Variables
Constructors
Events
The repaint() Method
Interfaces
Goodbye and Hello Again
Chapter 3. Tools of the Trade
JDK Environment
The Java VM
Running Java Applications
System Properties
The Classpath
javap
Modules
The Java Compiler
Trying Java
JAR Files
File Compression
The jar Utility
The pack200 Utility
Building Up
Chapter 4. The Java Language
Text Encoding
Comments
Javadoc Comments
Variables and Constants
Types
Primitive Types
Reference Types
Inferring Types
Passing References
A Word About Strings
Statements and Expressions
Statements
Expressions
Arrays
Array Types
Array Creation and Initialization
Using Arrays
Anonymous Arrays
Multidimensional Arrays
Types and Classes and Arrays, Oh My!
Chapter 5. Objects in Java
Classes
Declaring and Instantiating Classes
Accessing Fields and Methods
Static Members
Methods
Local Variables
Shadowing
Static Methods
Initializing Local Variables
Argument Passing and References
Wrappers for Primitive Types
Method Overloading
Object Creation
Constructors
Working with Overloaded Constructors
Object Destruction
Garbage Collection
Packages
Importing Classes
Custom Packages
Member Visibility and Access
Compiling with Packages
Advanced Class Design
Subclassing and Inheritance
Interfaces
Inner Classes
Anonymous Inner Classes
Organizing Content and Planning for Failure
Chapter 6. Error Handling and Logging
Exceptions
Exceptions and Error Classes
Exception Handling
Bubbling Up
Stack Traces
Checked and Unchecked Exceptions
Throwing Exceptions
try Creep
The finally Clause
try with Resources
Performance Issues
Assertions
Enabling and Disabling Assertions
Using Assertions
The Logging API
Overview
Logging Levels
A Simple Example
Logging Setup Properties
The Logger
Performance
Real-World Exceptions
Chapter 7. Collections and Generics
Collections
The Collection Interface
Collection Types
The Map Interface
Type Limitations
Containers: Building a Better Mousetrap
Can Containers Be Fixed?
Enter Generics
Talking About Types
“There Is No Spoon”
Erasure
Raw Types
Parameterized Type Relationships
Why Isn’t a List a List?
Casts
Converting Between Collections and Arrays
Iterator
A Closer Look: The sort() Method
Application: Trees on the Field
Conclusion
Chapter 8. Text and Core Utilities
Strings
Constructing Strings
Strings from Things
Comparing Strings
Searching
String Method Summary
Things from Strings
Parsing Primitive Numbers
Tokenizing Text
Regular Expressions
Regex Notation
The java.util.regex API
Math Utilities
The java.lang.Math Class
Big/Precise Numbers
Dates and Times
Local Dates and Times
Comparing and Manipulating Dates and Times
Time Zones
Parsing and Formatting Dates and Times
Parsing Errors
Timestamps
Other Useful Utilities
Chapter 9. Threads
Introducing Threads
The Thread Class and the Runnable Interface
Controlling Threads
Death of a Thread
Synchronization
Serializing Access to Methods
Accessing Class and Instance Variables from Multiple Threads
Scheduling and Priority
Thread State
Time-Slicing
Priorities
Yielding
Thread Performance
The Cost of Synchronization
Thread Resource Consumption
Concurrency Utilities
Chapter 10. Desktop Applications
Buttons and Sliders and Text Fields, Oh My!
Component Hierarchies
Model View Controller Architecture
Labels and Buttons
Text Components
Other Components
Containers and Layouts
Frames and Windows
JPanel
Layout Managers
Events
Mouse Events
Action Events
Change Events
Other Events
Modals and Pop Ups
Message Dialogs
Confirmation Dialogs
Input Dialogs
Threading Considerations
SwingUtilities and Component Updates
Timers
Next Steps
Menus
Preferences
Custom Components and Java2D
JavaFX
User Interface and User Experience
Chapter 11. Networking and I/O
Streams
Basic I/O
Character Streams
Stream Wrappers
The java.io.File Class
File Streams
RandomAccessFile
The NIO File API
FileSystem and Path
NIO File Operations
The NIO Package
Asynchronous I/O
Performance
Mapped and Locked Files
Channels
Buffers
Character Encoders and Decoders
FileChannel
Network Programming
Sockets
Clients and Servers
The DateAtHost Client
A Distributed Game
More to Explore
Chapter 12. Programming for the Web
Uniform Resource Locators
The URL Class
Stream Data
Getting the Content as an Object
Managing Connections
Handlers in Practice
Useful Handler Frameworks
Talking to Web Applications
Using the GET Method
Using the POST Method
The HttpURLConnection
SSL and Secure Web Communications
Java Web Applications
The Servlet Life Cycle
Servlets
The HelloClient Servlet
The Servlet Response
Servlet Parameters
The ShowParameters Servlet
User Session Management
The ShowSession Servlet
Servlet Containers
Configuration with web.xml and Annotations
URL Pattern Mappings
Deploying HelloClient
The World Wide Web Is, Well, Wide
Chapter 13. Expanding Java
Java Releases
JCP and JSRs
Lambda Expressions
Retrofitting Your Code
Expanding Java Beyond the Core
Final Wrap-Up and Next Steps
Appendix A. Code Examples and IntelliJ IDEA
Grabbing the Main Code Examples
Installing IntelliJ IDEA
Installing on Linux
Installing on a macOS
Installing on Windows
Importing the Examples
Running the Examples
Grabbing the Web Code Examples
Working with Servlets
Glossary
Index
About the Authors
Colophon