Learning by Playing. Game-based Education System Design and Development: 4th International Conference on E-Learning and Games, Edutainment 2009, Banff, Canada, August 9-11, 2009. Proceedings

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With the widespread interest in digital entertainment and the advances in the technologies of computer graphics, multimedia and virtual reality technologies, the new area of “Edutainment” has been accepted as a union of education and computer entertainment. Edutainment is recognized as an effective way of learning through a medium, such as a computer, software, games or AR/VR applications, that both educates and entertains. The Edutainment conference series was established and followed as a special event for the new interests in e-learning and digital entertainment. The main purpose of Edutainment conferences is the discussion, presentation, and information exchange of scientific and technological developments in the new community. The Edutainment conference series is a very interesting opportunity for researchers, engineers, and graduate students who wish to communicate at these international annual events. The conference series includes plenary invited talks, workshops, tutorials, paper presen- tion tracks, and panel discussions. The Edutainment conference series was initiated in Hangzhou, China in 2006. Following the success of the first (Edutainment 2006 in Hangzhou, China), the second (Edutainment 2007 in Hong Kong, China), and the third events (Edutainment 2008 in Nanjing, China), Edutainment 2009 was held August 9–11, 2009 in Banff, Canada. This year, we received 116 submissions from 25 different countries and regions - cluding Austria, Canada, China, Denmark, Finland, France, Germany, Greece, Hong Kong, Italy, Japan, Korea, Malaysia, Mexico, The Netherlands, Norway, Portugal, Singapore, Spain, Sweden, Switzerland, Taiwan, Trinidad and Tobago, UK, and USA.

Author(s): Anna-Sofia Alklind Taylor, Per Backlund, Henrik Engström, Mikael Johannesson (auth.), Maiga Chang, Rita Kuo, Kinshuk, Gwo-Dong Chen, Michitaka Hirose (eds.)
Series: Lecture Notes in Computer Science 5670 : Information Systems and Applications, incl. Internet/Web, and HCI
Edition: 1
Publisher: Springer-Verlag Berlin Heidelberg
Year: 2009

Language: English
Pages: 579
Tags: Computers and Education; User Interfaces and Human Computer Interaction; Computer Graphics; Computers and Society; Artificial Intelligence (incl. Robotics); Information Systems Applications (incl.Internet)

Front Matter....Pages -
Gamers against All Odds....Pages 1-12
Matchmaker: Interpersonal Touch in Gaming....Pages 13-24
Doing It Right: Combining Edutainment Format Development and Research....Pages 25-25
Virtual Apple Tree Pruning in Horticultural Education....Pages 26-37
An Architecture for Flexible Entity Configuration in a Simulation Environment....Pages 38-48
A Distributed Multi-agent Architecture in Simulation Based Medical Training....Pages 49-49
A Review on Augmented Reality for Virtual Heritage System....Pages 50-61
Mixing Telerobotics and Virtual Reality for Improving Immersion in Artwork Perception....Pages 62-73
Developing a Film-Based Learning System with English Verbal Reduced Forms for Supporting English Listening Comprehension....Pages 74-84
An Interactive 3D Exhibition System with Global Illumination for Digital Museum....Pages 85-92
Lishe System....Pages 93-100
E-Learning: The Strategies of Learning Culture and Arts....Pages 101-107
SoundTag: RFID Based Wearable Computer Play Tool for Children....Pages 108-108
Sketch Learning Environment with Diagnosis and Drawing Guidance from Rough Form to Detailed Contour Form....Pages 109-109
Construction of a Computer Game Oriented to Disaster Education and Reflections on Its Problems....Pages 110-119
CharanisML: A Flexible Virtual Actor Control Interface....Pages 120-132
Game Balance Principles in MMORPG with Pet System....Pages 133-140
An Approach to Evaluation Component Design in Building Serious Game....Pages 141-148
Do Improve Typing Skill But No Significant Difference between Drill-Based and Game-Based Typing Software....Pages 149-149
Little Big Difference: Gender Aspects and Gender-Based Adaptation in Educational Games....Pages 150-161
Game-Like Simulations for Online Adaptive Learning: A Case Study....Pages 162-173
Motivational Factors in Educational MMORPGs: Some Implications for Education....Pages 174-174
Designing a Trading Card Game as Educational Reward System to Improve Students’ Learning Motivations....Pages 175-175
Where Academics Meet the Real World: Difficulties Encountered When Conducting a Project for Designing a Game-Based Learning in a Company....Pages 176-183
An Entertainment System Using Thermal Feedback for Increasing Communication and Social Skills....Pages 184-195
Student Attitudes towards Using Culturally-Oriented Educational Games to Improve Programming Proficiency: An Exploratory Study....Pages 196-207
Towards Intelligent Computer Assisted Educational Role-Play....Pages 208-219
Reflective Learning through Playing Digital Game The Sims 2....Pages 220-227
A Story Authoring System for Children....Pages 228-238
Simplified Creation and Presentation of Non-linear Adaptive Content....Pages 239-250
Exploration of Affect Sensing from Speech and Metaphorical Text....Pages 251-262
QuizMASter - A Multi-Agent Game-Style Learning Activity....Pages 263-272
The Effects of Type of Interactivity in Experiential Game-Based Learning....Pages 273-282
Virtual Sport System for Optimum Exercising Based on a User Model....Pages 283-290
Engaging Kids with the Concept of Sustainability Using a Commercial Videogame-A Case Study....Pages 291-291
Entertaining Education – Using Games-Based and Service-Oriented Learning to Improve STEM Education....Pages 292-292
Learning English through Serious Games – Reflections on Teacher and Learner Performance....Pages 293-293
ELEIN: E-Learning with 3D Interactive Emotional Agents....Pages 294-305
Tangible Drag-and-Drop: Transferring Digital Content with a Remote Control....Pages 306-315
Adaptation in Collaborative Virtual Environments for Training....Pages 316-327
Pushdown Automata Simulator....Pages 328-338
Construction Knowledge Transfer through Interactive Visualization....Pages 339-350
Pathfinding Strategy for Multiple Non-Playing Characters in 2.5 D Game Worlds....Pages 351-362
Research on Using Cult3D and Java to Realize Virtual Assembly....Pages 363-370
Design and Implementation of Operation Replay for Virtual Experiment....Pages 371-378
Adaptive Lip Feature Point Detection Algorithm for Real-Time Computer Vision-Based Smile Training System....Pages 379-389
Fast Shape-Simplifying Image Abstraction Using Graphics Hardware....Pages 390-398
Music-Making and Musical Comprehension with Robotic Building Blocks....Pages 399-409
AdMoVeo: A Robotic Platform for Teaching Creative Programming to Designers....Pages 410-421
Edutainment Robotics as Learning Tool....Pages 422-422
Designing a DSL Solution for the Domain of Augmented Reality Software Applications Specification....Pages 423-434
A Study of Virtual Product Presentation with Whiteboard and Its Effect on Users Perception....Pages 435-443
Survey on Collaborative AR for Multi-user in Urban Studies and Planning....Pages 444-455
The Learning Effectiveness of Blended and Embodied Interactive Video Game on Kindergarten Students....Pages 456-463
From Fingers to Embodiment: A Study on the Relations of the Usability, Dependability of the Embodied Interactive Video Games and the Elders’ Flow Experience....Pages 464-472
Kindergartners’ Color Preference and Temperament in Embodied Interactive Video Game....Pages 473-478
Researches on Using Robots in Education....Pages 479-482
A Task-Based Role-Playing Game with Educational Robots for Learning Language....Pages 483-488
Design of an Interactive Table for Mixed-Reality Learning Environments....Pages 489-494
A Study of Collaboration and Conflicts Using Multi-robots....Pages 495-500
A Case Analysis of Creative Spiral Instruction Model and Students’ Creative Problem Solving Performance in a LEGO ® Robotics Course....Pages 501-505
Gender Heterogeneous Groups in Cooperative Learning Applied in "Robots in Creative Course": A Pilot Study....Pages 506-511
Exploring Children’s Perceptions of the Robots....Pages 512-517
Development of an Emotional Robot as a Teaching Assistant....Pages 518-523
Empirical Research and Design of M-Learning System for College English....Pages 524-535
Designing an e-Learning Reactivate Promotion for Unpopular Collections in Academic Library....Pages 536-543
Multi-media e-Learning Platform Using Green Design with Near-Real Approach....Pages 544-550
Interactive Whiteboard Teaching in English Education Based on Dual Code Theory and Bloom Teaching Quality....Pages 551-558
A Cognitive-Interactive Approach to Chinese Characters Learning: System Design and Development....Pages 559-564
An Automatic Course Generation System for Organizing Existent Learning Objects Using Particle Swarm Optimization....Pages 565-570
The Experience of Adopting Game-Based Learning in Library Instruction....Pages 571-576
Back Matter....Pages -