Learn 2D Game Development with C#

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2D games are hugely popular across a wide range of platforms and the ideal place to start if you’re new to game development. With Learn 2D Game Development with C#, you'll learn your way around the universal building blocks of game development, and how to put them together to create a real working game.

C# is increasingly becoming the language of choice for new game developers. Productive and easier to learn than C++, C# lets you get your games working quickly and safely without worrying about tricky low-level details like memory management. This book uses MonoGame, an open source framework that's powerful, free to use and easy to handle, to further reduce low-level details, meaning you can concentrate on the most interesting and universal aspects of a game development: frame, camera, objects and particles, sprites, and the logic and simple physics that determines how they interact.

In each chapter, you'll explore one of these key elements of game development in the context of a working game, learn how to implement the example for yourself, and integrate it into your own game library. At the end of the book, you’ll put everything you’ve learned together to build your first full working game! And what’s more, MonoGame is designed for maximum cross-platform support, so once you’ve mastered the fundamentals in this book, you’ll be ready to explore and publish games on a wide range of platforms including Windows 8, MAC OSX, Windows Phone, iOS, Android, and Playstation Mobile. Whether you're starting a new hobby or considering a career in game development, Learn 2D Game Development with C# is the ideal place to start.

Author(s): Jebediah Pavleas, Jack Keng-Wei Chang, Kelvin Sung, Robert Zhu (auth.)
Edition: 1
Publisher: Apress
Year: 2013

Language: English
Pages: 292
Tags: Computer Science, general

Front Matter....Pages i-xxiv
Introducing 2D Game Development in C#....Pages 1-10
Getting to Know the MonoGame Framework....Pages 11-40
2D Graphics, Coordinates, and Game State....Pages 41-86
Getting Things Moving....Pages 87-122
Pixel-accurate collisions....Pages 123-146
Game object states and Semiautonomous Behaviors....Pages 147-182
Sprites, Camera, Action!....Pages 183-211
Particle Systems....Pages 213-226
Building Your First 2D Game....Pages 227-260
Back Matter....Pages 261-265