Laws of UX: Using Psychology to Design Better Products & Services

This document was uploaded by one of our users. The uploader already confirmed that they had the permission to publish it. If you are author/publisher or own the copyright of this documents, please report to us by using this DMCA report form.

Simply click on the Download Book button.

Yes, Book downloads on Ebookily are 100% Free.

Sometimes the book is free on Amazon As well, so go ahead and hit "Search on Amazon"

An understanding of psychology—specifically the psychology behind how users behave and interact with digital interfaces—is perhaps the single most valuable nondesign skill a designer can have. The most elegant design can fail if it forces users to conform to the design rather than working within the "blueprint" of how humans perceive and process the world around them. This practical guide explains how you can apply key principles in psychology to build products and experiences that are more intuitive and human-centered. Author Jon Yablonski deconstructs familiar apps and experiences to provide clear examples of how UX designers can build experiences that adapt to how users perceive and process digital interfaces. You’ll learn: • How aesthetically pleasing design creates positive responses • The principles from psychology most useful for designers • How these psychology principles relate to UX heuristics • Predictive models including Fitts’s law, Jakob’s law, and Hick’s law • Ethical implications of using psychology in design • A framework for applying these principles

Author(s): Jon Yablonski
Edition: 1
Publisher: O'Reilly Media
Year: 2020

Language: English
Commentary: Vector PDF
Pages: 152
City: Sebastopol, CA
Tags: Psychology; Design; User Experience; User Interface

Cover
Copyright
Table of Contents
Preface
Why I Wrote This Book
Who This Book Is For
What’s in This Book
O’Reilly Online Learning
How to Contact Us
Acknowledgments
Chapter 1. Jakob’s Law
Overview
Origins
Examples
Conclusion
Chapter 2. Fitts’s Law
Overview
Origins
Examples
Conclusion
Chapter 3. Hick’s Law
Overview
Origins
Examples
Conclusion
Chapter 4. Miller’s Law
Overview
Origins
Examples
Conclusion
Chapter 5. Postel’s Law
Overview
Origins
Examples
Conclusion
Chapter 6. Peak–End Rule
Overview
Origins
Examples
Conclusion
Chapter 7. Aesthetic–Usability Effect
Overview
Origins
Examples
Conclusion
Chapter 8. von Restorff Effect
Overview
Origins
Examples
Conclusion
Chapter 9. Tesler’s Law
Overview
Origins
Examples
Conclusion
Chapter 10. Doherty Threshold
Overview
Origins
Examples
Conclusion
Chapter 11. With Power Comes Responsibility
How Technology Shapes Behavior
Intermittent Variable Rewards
Infinite Loops
Social Affirmation
Defaults
(Lack of) Friction
Reciprocity
Dark Patterns
Why Ethics Matter
Good Intentions, Unintended Consequences
The Ethical Imperative
Slow Down and Be Intentional
Think Beyond the Happy Path
Diversify Teams and Thinking
Look Beyond Data
Chapter 12. Applying Psychological Principles in Design
Building Awareness
Visibility
Show-and-Tell
Design Principles
Defining Your Principles
Best Practices
Connecting Principles to Laws
Conclusion
Index
About the Author