Knowledge-free and learning-based methods in intelligent game playing

This document was uploaded by one of our users. The uploader already confirmed that they had the permission to publish it. If you are author/publisher or own the copyright of this documents, please report to us by using this DMCA report form.

Simply click on the Download Book button.

Yes, Book downloads on Ebookily are 100% Free.

Sometimes the book is free on Amazon As well, so go ahead and hit "Search on Amazon"

The book is focused on the developments and prospective challenging problems in the area of mind game playing (i.e. playing games that require mental skills) using Computational Intelligence (CI) methods, mainly neural networks, genetic/evolutionary programming and reinforcement learning. The majority of discussed game playing ideas were selected based on their functional similarity to human game playing. These similarities include: learning from scratch, autonomous experience-based improvement and example-based learning. The above features determine the major distinction between CI and traditional AI methods relying mostly on using effective game tree search algorithms, carefully tuned hand-crafted evaluation functions or hardware-based brute-force methods.

On the other hand, it should be noted that the aim of this book is by no means to underestimate the achievements of traditional AI methods in game playing domain. On the contrary, the accomplishments of AI approaches are undisputable and speak for themselves. The goal is rather to express my belief that other alternative ways of developing mind game playing machines are possible and urgently needed.

Author(s): Jacek Mańdziuk (auth.)
Series: Studies in computational intelligence 276
Edition: 1
Publisher: Springer-Verlag Berlin Heidelberg
Year: 2010

Language: English
Pages: 254
City: Berlin
Tags: Computational Intelligence; Artificial Intelligence (incl. Robotics)

Front Matter....Pages -
Introduction....Pages 1-7
Front Matter....Pages 9-9
Foundations of AI and CI in Games. Claude Shannon’s Postulates....Pages 11-13
Basic AI Methods and Tools....Pages 15-39
State of the Art....Pages 41-50
Front Matter....Pages 51-51
An Overview of Computational Intelligence Methods....Pages 53-70
CI in Games – Selected Approaches....Pages 71-89
Front Matter....Pages 91-91
Evaluation Function Learning....Pages 93-97
Game Representation....Pages 99-119
Efficient TD Training....Pages 121-153
Move Ranking and Search-Free Playing....Pages 155-168
Modeling the Opponent and Handling the Uncertainty....Pages 169-180
Front Matter....Pages 181-181
Intuition....Pages 183-204
Creativity and Knowledge Discovery....Pages 205-214
Multi-game Playing....Pages 215-229
Summary and Perspectives....Pages 231-234
Back Matter....Pages -