Packt Publishing, 2015. — 246 p. — ISBN - 978-1-78398-739-9; ISBN 10 - 1-78398-739-1.
Kivy is an open-source Python library for rapid development of applications that make use of innovative user interfaces, such as multi-touch apps. It is a promising Python framework to develop UI and UX apps in a cross-platform environment, under the Python philosophy.
Kivy Cookbook is a practical book that will guide you through the Kivy framework to develop apps and get your apps ready for distribution in App Store and Android devices.
You will start off with installing Kivy and building your interfaces. You will learn how to work the accelerometer and create custom events. Then, you will understand how to use the basics, buttons, labels and text inputs and manipulate the widget tree. Next, you will be able to work with manipulating instructions, create an atlas and layouts. Moving on, you will learn packing for Windows and packing for iOS, and use TestDrive.
By the end of the book, you will have learnt in detail the relevant features and tools in Kivy and how to create portable packages to distribute your apps in the most used platforms.
Kivy and the Kv Language Installing Kivy
Building your interfaces
Declaring properties within a class
Relating Python code and the Kv language
Referencing widgets
Accessing widgets defined inside the Kv language in your Python code
Reusing styles in multiple widgets
Designing with the Kv language
Running your code
Using Kivy garden
Input, Motion, and Touch Using the mouse
Evolving to the touchscreen
Working with the accelerometer
Using the gyroscope
The differences between the touch and motion events
Recognizing touch shapes
Detecting multitapping
Grabbing touch events
Recording gestures
Events Scheduling a one-time event
Scheduling a repetitive event
Triggering events
Defining widget events
Creating custom events
Attaching callbacks
Declaring a property
Compounding properties
Widgets Using the basics: buttons, labels, and text inputs
Manipulating the widget tree
Traversing the tree
Using swappable widgets
Organizing with layouts
Using FloatLayout
Using BoxLayout
Using GridLayout
Using StackLayout
Using RelativeLayout
Using AnchorLayout
Working with ActionBar
Graphics – Canvas and Instructions Separating with the screen manager
Using drawing instructions
Using context instructions
Working with manipulating instructions
Rotating, translating, and scaling the canvas
Modifying with multitouching
Storing and retrieving the coordinate space context
Introducing animations
Advanced Graphics – Shaders and Rendering Using Carousel
Creating and using Atlas
Creating layouts
Editing shaders
Creating widgets
Creating your own shader
Rendering in a Framebuffer
Optimizing graphics
The API in Detail Getting to know the API
Using the asynchronous data loader
Logging objects
Parsing
Applying utils
Leveraging the factory object
Working with audio
Working with video
Working with a camera
Using spelling
Adding effects
Advanced text manipulation
8. Packaging our Apps for PC
Packaging for Windows
Including multimedia for Windows
Running apps in Windows
Packaging for Mac OS
Including multimedia for Mac OS
Running apps in Mac OS
Packaging for Linux
Including multimedia for Linux
Running apps in Linux
9. Kivy for Mobile Devices
Packaging for iOS
Resizing the screen into iOS
Leveraging mobile features in iOS
Preparing for the App Store
Packaging for Android
Resizing the screen into Android
Leveraging mobile features in Android