Fully revised and updated to reflect the most recent features in Java 7 and Java 8, Java Illuminated, Fourth Edition is one of the most interactive and user-friendly texts available. Comprehensive but accessible, the text takes a progressive approach to object-oriented programming, allowing students to build on established skills to develop new and increasingly complex classes. Java Illuminated follows an activity-based active learning approach that ensures student engagement and interest.
This Fourth Edition now includes techniques for producing graphical output and animations using both applets and graphical applications. Packed with real-world applications and student activities, Java Illuminated, Fourth Edition, will draw students in to the world of programming.
Please note eBook does not include CodeLab or Navigate 2.
Author(s): Julie Anderson, Hervé J. Franceschi
Edition: 4
Publisher: Jones & Bartlett Learning, LLC
Year: 2014
Language: English
Pages: 1240
Cover
Title Page
Copyright
Dedication
Contents
Preface
Turing’s Craft CodeLab Student Registration Instructions
Acknowledgments
Chapter 1 Introduction to Programming and the Java Language
1.1 Basic Computer Concepts
1.1.1 Hardware
1.1.2 Operating Systems
1.1.3 Application Software
1.1.4 Computer Networks and the Internet
1.2 Practice Activity: Displaying System Configuration
1.2.1 Displaying Windows Configuration Information
1.2.2 Displaying Mac OS Configuration Information
1.3 Data Representation
1.3.1 Binary Numbers
1.3.2 Using Hexadecimal Numbers to Represent Binary Numbers
1.3.3 Representing Characters with the Unicode Character Set
1.4 Programming Languages
1.4.1 High- and Low-Level Languages
1.4.2 An Introduction to Object-Oriented Programming
1.4.3 The Java Language
1.5 An Introduction to Programming
1.5.1 Programming Basics
1.5.2 Program Design with Pseudocode
1.5.3 Developing a Java Application
1.5.4 Programming Activity 1: Writing a First Java Application
Debugging Techniques
Testing Techniques
1.6 Chapter Summary
1.7 Exercises, Problems, and Projects
Chapter 2 Programming Building Blocks—Java Basics
2.1 Java Application Structure
2.2 Data Types, Variables, and Constants
2.2.1 Declaring Variables
2.2.2 Integer Data Types
2.2.3 Floating-Point Data Types
2.2.4 Character Data Type
2.2.5 Boolean Data Type
2.2.6 The Assignment Operator, Initial Values, and Literals
2.2.7 String Literals and Escape Sequences
2.2.8 Constants
2.3 Expressions and Arithmetic Operators
2.3.1 The Assignment Operator and Expressions
2.3.2 Arithmetic Operators
2.3.3 Operator Precedence
2.3.4 Programming Activity 1: Converting Inches to Centimeters
2.3.5 Integer Division and Modulus
2.3.6 Division by Zero
2.3.7 Mixed-Type Arithmetic and Type Casting
2.3.8 Shortcut Operators
2.4 Programming Activity 2: Temperature Conversion
2.5 Chapter Summary
2.6 Exercises, Problems, and Projects
Chapter 3 Object-Oriented Programming, Part 1: Using Classes
3.1 Class Basics and Benefits
3.2 Creating Objects Using Constructors
3.3 Calling Methods
3.4 Using Object References
3.5 Programming Activity 1: Calling Methods
3.6 The Java Class Library
3.7 The String Class
The length Method
The toUpperCase and toLowerCase Methods
The indexOf Methods
The charAt and substring Methods
3.8 Formatting Output with the DecimalFormat Class
3.9 Generating Random Numbers with the Random Class
3.10 Input from the Console Using the Scanner Class
3.11 Calling Static Methods and Using Static Class Variables
3.12 Using System.in and System.out
3.13 The Math Class
The pow Method
The round Method
The min and max Methods
3.14 Formatting Output with the NumberFormat Class
3.15 The Integer, Double, and Other Wrapper Classes
3.16 Input and Output Using JOptionPane Dialog Boxes
3.17 Programming Activity 2: Using Predefined Classes
3.18 Chapter Summary
3.19 Exercises, Problems, and Projects
Chapter 4 Introduction to Applets and Graphical Applications
4.1 Applet Structure
4.2 Executing an Applet
4.3 Drawing Shapes with Graphics Methods
4.4 Using Color
4.5 Programming Activity 1: Writing an Applet with Graphics
4.6 Graphical Applications
4.7 Chapter Summary
4.8 Exercises, Problems, and Projects
Chapter 5 Flow of Control, Part 1: Selection
5.1 Forming Conditions
5.1.1 Equality Operators
5.1.2 Relational Operators
5.1.3 Logical Operators
DeMorgan’s Laws
5.2 Simple Selection with if
5.3 Selection Using if/else
Block Scope
5.4 Selection Using if/else if
5.5 Sequential and Nested if/else Statements
5.5.1 Sequential if/else Statements
Finding the Minimum or Maximum Values
5.5.2 Nested if/else Statements
Dangling else
5.6 Testing Techniques for if/else Statements
5.7 Programming Activity 1: Working with if/else
5.8 Comparing Floating-Point Numbers
5.9 Comparing Objects
5.9.1 The equals Method
5.9.2 String Comparison Methods
5.10 The Conditional Operator (?:)
5.11 The switch Statement
5.12 Programming Activity 2: Using the switch Statement
5.13 Chapter Summary
5.14 Exercises, Problems, and Projects
Chapter 6 Flow of Control, Part 2: Looping
6.1 Event-Controlled Loops Using while
6.2 General Form for while Loops
6.3 Event-Controlled Looping
6.3.1 Reading Data from the User
6.3.2 Reading Data from a Text File
6.4 Looping Techniques
6.4.1 Accumulation
6.4.2 Counting Items
6.4.3 Calculating an Average
6.4.4 Finding Maximum or Minimum Values
6.4.5 Animation
6.5 Type-Safe Input Using Scanner
6.6 Constructing Loop Conditions
6.7 Testing Techniques for while Loops
6.8 Event-Controlled Loops Using do/while
6.9 Programming Activity 1: Using while Loops
Task Instructions
Troubleshooting
6.10 Count-Controlled Loops Using for
6.10.1 Basic Structure of for Loops
6.10.2 Constructing for Loops
6.10.3 Testing Techniques for for Loops
6.11 Nested Loops
6.12 Programming Activity 2: Using for Loops
Instructions
Troubleshooting
6.13 Chapter Summary
6.14 Exercises, Problems, and Projects
Chapter 7 Object-Oriented Programming, Part 2: User-Defined Classes
7.1 Defining a Class
7.2 Defining Instance Variables
7.3 Writing Class Methods
7.4 Writing Constructors
7.5 Writing Accessor Methods
7.6 Writing Mutator Methods
7.7 Writing Data Manipulation Methods
7.8 Programming Activity 1: Writing a Class Definition, Part 1
7.9 The Object Reference this
7.10 The toString and equals Methods
7.11 Static Class Members
7.12 Graphical Objects
7.13 Enumeration Types
7.14 Programming Activity 2: Writing a Class Definition, Part 2
7.15 Creating Packages
7.16 Generating Web-Style Documentation with Javadoc
7.17 Chapter Summary
7.18 Exercises, Problems, and Projects
Chapter 8 Single-Dimensional Arrays
8.1 Declaring and Instantiating Arrays
8.1.1 Declaring Arrays
8.1.2 Instantiating Arrays
8.1.3 Combining the Declaration and Instantiation of Arrays
8.1.4 Assigning Initial Values to Arrays
8.2 Accessing Array Elements
8.3 Aggregate Array Operations
8.3.1 Printing Array Elements
8.3.2 Reading Data into an Array
8.3.3 Summing the Elements of an Array
8.3.4 Finding Maximum or Minimum Values
8.3.5 Copying Arrays
8.3.6 Changing the Size of an Array
8.3.7 Comparing Arrays for Equality
8.3.8 Displaying Array Data as a Bar Chart
8.4 Programming Activity 1: Working with Arrays
Instructions
Troubleshooting
8.5 Using Arrays in Classes
8.5.1 Using Arrays in User-Defined Classes
8.5.2 Retrieving Command Line Arguments
8.6 Searching and Sorting Arrays
8.6.1 Sequential Search of an Unsorted Array
8.6.2 Selection Sort
8.6.3 Insertion Sort
8.6.4 Sorting Arrays of Objects
8.6.5 Sequential Search of a Sorted Array
8.6.6 Binary Search of a Sorted Array
8.7 Programming Activity 2: Searching and Sorting Arrays
Instructions
Troubleshooting
8.8 Using Arrays as Counters
8.9 Accepting a Variable Number of Arguments
8.10 Chapter Summary
8.11 Exercises, Problems, and Projects
Chapter 9 Multidimensional Arrays and the ArrayList Class
9.1 Declaring and Instantiating Multidimensional Arrays
9.1.1 Declaring Multidimensional Arrays
9.1.2 Instantiating Multidimensional Arrays
9.1.3 Combining the Declaration and Instantiation of Multidimensional Arrays
9.1.4 Assigning Initial Values to Multidimensional Arrays
9.2 Accessing Multidimensional Array Elements
9.3 Aggregate Two-Dimensional Array Operations
9.3.1 Processing All the Elements of a Two-Dimensional Array
9.3.2 Processing a Given Row of a Two-Dimensional Array
9.3.3 Processing a Given Column of a Two-Dimensional Array
9.3.4 Processing a Two-Dimensional Array One Row at a Time
9.3.5 Processing a Two-Dimensional Array One Column at a Time
9.3.6 Displaying Two-Dimensional Array Data as a Bar Chart
9.4 Two-Dimensional Arrays Passed to and Returned from Methods
9.5 Programming Activity 1: Working with Two-Dimensional Arrays
Instructions
Troubleshooting
9.6 Other Multidimensional Arrays
9.7 The ArrayList Class
9.7.1 Declaring and Instantiating ArrayList Objects
9.7.2 Methods of the ArrayList Class
9.7.3 Looping Through an ArrayList Using an Enhanced for Loop
9.7.4 Using the ArrayList Class in a Program
9.8 Programming Activity 2: Working with the ArrayList Class
Instructions
Troubleshooting
9.9 Chapter Summary
9.10 Exercises, Problems, and Projects
Chapter 10 Object-Oriented Programming, Part 3: Inheritance, Polymorphism, and Interfaces
10.1 Inheritance
10.2 Inheritance Design
10.2.1 Inherited Members of a Class
10.2.2 Subclass Constructors
10.2.3 Adding Specialization to the Subclass
10.2.4 Overriding Inherited Methods
10.3 The protected Access Modifier
10.4 Programming Activity 1: Using Inheritance
Instructions
10.5 Abstract Classes and Methods
10.6 Polymorphism
10.7 Programming Activity 2: Using Polymorphism
Instructions
10.8 Interfaces
10.9 Chapter Summary
10.10 Exercises, Problems, and Projects
Chapter 11 Exceptions and Input/Output Operations
11.1 Simple Exception Handling
11.1.1 Using try and catch Blocks
11.1.2 Catching Multiple Exceptions
11.1.3 User-Defined Exceptions
11.2 The java.io Package
11.3 Reading Text Files Using Scanner
11.4 Writing and Appending to Text Files
11.4.1 Writing to Text Files
11.4.2 Appending to Text Files
11.5 Reading Structured Text Files
11.5.1 Parsing a String Using Scanner
11.5.2 Reading Structured Data Using Scanner
11.6 Programming Activity 1: Reading from a Structured Text File
Instructions
If you have time …
Troubleshooting
11.7 Reading and Writing Objects to a File
11.7.1 Writing Objects to Files
11.7.2 Reading Objects from Files
11.8 Programming Activity 2: Reading Objects from a File
Task Instructions: Reading from the transactions.obj File
If you have time …
Troubleshooting
11.9 Chapter Summary
11.10 Exercises, Problems, and Projects
Chapter 12 Graphical User Interfaces
12.1 GUI Applications Using JFrame
12.2 GUI Components
12.3 A Simple Component: JLabel
12.4 Event Handling
12.5 Text Fields
12.6 Command Buttons
12.7 Radio Buttons and Checkboxes
12.8 Programming Activity 1: Working with Buttons
Instructions
Troubleshooting
12.9 Combo Boxes
12.10 Adapter Classes
12.11 Mouse Movements
12.12 Layout Managers: GridLayout
12.13 Layout Managers: BorderLayout
12.14 Using Panels to Nest Components
12.15 Programming Activity 2: Working with Layout Managers
Instructions
12.16 Chapter Summary
12.17 Exercises, Problems, and Projects
Chapter 13 Recursion
13.1 Simple Recursion: Identifying the General and Base Cases
13.2 Recursion with a Return Value
13.2.1 Computing the Factorial of a Number
13.2.2 Computing the Greatest Common Divisor
13.3 Recursion with Two Base Cases
13.4 Programming Activity 1: Checking for a Palindrome
Instructions
Task Instructions
Troubleshooting
13.5 Binary Search: A Recursive Solution
13.6 Programming Activity 2: The Towers of Hanoi
Instructions
Task Instructions
Troubleshooting
13.7 Recursion Versus Iteration
13.8 Chapter Summary
13.9 Exercises, Problems, and Projects
Chapter 14 An Introduction to Data Structures
14.1 Linked Lists
14.1.1 Linked-List Concepts and Structure
14.1.2 Linked-List Basics
14.1.3 Methods of a Linked List
14.1.4 Testing a Linked-List Class
14.2 Linked Lists of Objects
14.2.1 A Linked-List Shell
14.2.2 Generating an Exception
14.2.3 Other Methods of a Linked List
14.2.4 Testing a Linked-List Class
14.3 Implementing a Stack Using a Linked List
14.4 Implementing a Queue Using a Linked List
14.5 Array Representation of Stacks
14.6 Programming Activity 1: Writing Methods for a Stack Class
Instructions
Troubleshooting
14.7 Array Representation of Queues
14.8 Sorted Linked Lists
14.9 Programming Activity 2: Writing Insert and Delete Methods for a Sorted Linked List
Instructions
Troubleshooting
14.10 Doubly Linked Lists
14.11 Linked Lists Using Generic Types
14.12 Recursively Defined Linked Lists
14.13 Chapter Summary
14.14 Exercises, Problems, and Projects
Chapter 15 Running Time Analysis
15.1 Orders of Magnitude and Big-Oh Notation
15.2 Running Time Analysis of Algorithms: Counting Statements
15.3 Running Time Analysis of Algorithms and Impact of Coding: Evaluating Recursive Methods
Handwaving Method
Iterative Method
Proof by Induction Method
Other Methods
15.4 Programming Activity: Tracking How Many Statements Are Executed by a Method
Instructions
Troubleshooting
15.5 Running Time Analysis of Searching and Sorting Algorithms
15.6 Chapter Summary
15.7 Exercises, Problems, and Projects
Appendix A: Java Reserved Words and Keywords
Appendix B: Operator Precedence
Appendix C: The Unicode Character Set
Appendix D: Representing Negative Integers
Appendix E: Representing Floating-Point Numbers
Appendix F: Java Classes APIs
ActionEvent
ActionListener Interface
ArrayList
BigDecimal
BorderLayout
ButtonGroup
Character
Color
Container
DecimalFormat
Double
Enum
Exception
File
FileOutputStream
FlowLayout
Graphics
GridLayout
Insets
Integer
ItemEvent
ItemListener Interface
JButton
JCheckBox
JComboBox
JComponent
JFrame
JLabel
JOptionPane
JPasswordField
JRadioButton
JTextArea
JTextField
Math
MouseEvent
MouseListener Interface
MouseMotionListener Interface
NumberFormat
ObjectInputStream
ObjectOutputStream
Polygon
PrintWriter
Random
Scanner
String
System
Appendix G: Solutions to Selected Exercises
Index