Java All-in-One For Dummies

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A beginning coder's resource for learning the most popular coding language

With Java All-in-One For Dummies, you get 8 books in one, for the most well-rounded Java knowledge on the market. Updated for Java 19, this book includes all the major changes to the programming language, so you won't fall behind. Start by learning the basics of Java—you can do it, even if you've never written a line of code in your life. Then go in-depth, with all the info you need on object-oriented programming, Java FX, Java web development, and beyond. Grab a hot cup of java and settle in to learn some Java, with friendly For Dummies guidance!

  • Learn the basics of computer programming and get started with the Java language
  • Master strings, arrays, and collections
  • Discover the most recent Java updates and the latest in programming techniques
  • Launch or further your career as a coder with easy-to-follow instruction
  • This is the go-to Dummies guide for...

    Author(s): Doug Lowe
    Series: Learning made easy
    Edition: 7
    Publisher: Wiley
    Year: 2023

    Language: English
    Pages: 912

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    General Ebook Solution
    Cover
    Title Page
    Copyright
    Introduction
    About This Book
    Foolish Assumptions
    Icons Used in This Book
    Beyond the Book
    Where to Go from Here
    Book 1: Java Basics
    Chapter 1: Welcome to Java
    What Is Java, and Why Is It So Great?
    Important Features of the Java Language
    Java Version Insanity
    What’s in a Name?
    Chapter 2: Installing and Using Java Tools
    Downloading and Installing the Java Development Kit
    Confirming Your Java Version
    Using Java’s Command-Line Tools
    Using Java Documentation
    Chapter 3: Working with TextPad
    Downloading and Installing TextPad
    Editing Source Files
    Compiling a Program
    Running a Java Program
    Book 2: Programming Basics
    Chapter 1: Java Programming Basics
    Looking at the Venerable Hello, World! Program
    Dealing with Keywords
    Working with Statements
    Working with Blocks
    Creating Identifiers
    Crafting Comments
    Introducing Object-Oriented Programming
    Importing Java API Classes
    Chapter 2: Working with Variables and Data Types
    Declaring Variables
    Initializing Variables
    Using Final Variables (Constants)
    Working with Primitive Data Types
    Working with Strings
    Converting and Casting Numeric Data
    Thinking Inside the Box
    Understanding Scope
    Shadowing Variables
    Printing Data with System.out
    Getting Input with the Scanner Class
    Getting Input with the JOptionPane Class
    Using enum to Create Your Own Data Types
    Chapter 3: Working with Numbers and Expressions
    Working with Arithmetic Operators
    Dividing Integers
    Combining Operators
    Using the Unary Plus and Minus Operators
    Using Increment and Decrement Operators
    Using the Assignment Operator
    Using Compound Assignment Operators
    Using the Math Class
    Formatting Numbers
    Recognizing Weird Things about Java Math
    Chapter 4: Making Choices
    Using Simple Boolean Expressions
    Using if Statements
    Using Mr. Spock’s Favorite Operators (Logical Ones, of Course)
    Using the Conditional Operator
    Comparing Strings
    Chapter 5: Going Around in Circles (or, Using Loops)
    Using Your Basic while Loop
    Breaking Out of a Loop
    Looping Forever
    Using the continue Statement
    Running do-while Loops
    Validating Input from the User
    Using the Famous for Loop
    Nesting Your Loops
    Chapter 6: Pulling a Switcheroo
    Battling else-if Monstrosities
    Using the switch Statement
    Creating Character Cases
    Matching Two or More Values in a Single Case Group
    Intentionally Leaving Out a Break Statement
    Switching with Strings
    Assigning a Value with a Switch Statement
    Chapter 7: Adding Some Methods to Your Madness
    The Joy of Methods
    The Basics of Making Methods
    Methods That Return Values
    Methods That Take Parameters
    Chapter 8: Handling Exceptions
    Understanding Exceptions
    Catching Exceptions
    Handling Exceptions with a Preemptive Strike
    Catching All Exceptions at Once
    Displaying the Exception Message
    Using a finally Block
    Handling Checked Exceptions
    Throwing Your Own Exceptions
    Using the try-with-resources Statement
    Book 3: Object-Oriented Programming
    Chapter 1: Understanding Object-Oriented Programming
    What Is Object-Oriented Programming?
    Understanding Objects
    Understanding the Life Cycle of an Object
    Working with Related Classes
    Designing a Program with Objects
    Diagramming Classes with UML
    Chapter 2: Making Your Own Classes
    Declaring a Class
    Working with Members
    Using Getters and Setters
    Overloading Methods
    Creating Constructors
    Finding More Uses for the this Keyword
    Using Initializers
    Using Records
    Chapter 3: Working with Statics
    Understanding Static Fields and Methods
    Working with Static Fields
    Using Static Methods
    Counting Instances
    Preventing Instances
    Using Static Initializers
    Chapter 4: Using Subclasses and Inheritance
    Introducing Inheritance
    Creating Subclasses
    Overriding Methods
    Protecting Your Members
    Using the this and super Keywords in Your Subclasses
    Understanding Inheritance and Constructors
    Using the final Keyword
    Casting Up and Down
    Determining an Object’s Type
    Poly What?
    Creating Custom Exceptions
    Chapter 5: Using Abstract Classes and Interfaces
    Using Abstract Classes
    Using Interfaces
    More Things You Can Do with Interfaces
    Using Additional Interface Method Types
    Two Interfaces That Enable Java Language Features
    Sealing Your Classes
    Chapter 6: Using the Object and Class Classes
    The Mother of All Classes: Object
    The toString Method
    The equals Method
    The clone Method
    The Class Class
    Using the instanceof Operator
    Chapter 7: Using Inner Classes and Anonymous Classes
    Declaring Inner Classes
    Using Static Inner Classes
    Using Anonymous Inner Classes
    Chapter 8: Working with Packages and the Java Module System
    Working with Packages
    Putting Your Classes in a JAR File
    Using Javadoc to Document Your Classes
    Using the Java Module System
    Book 4: Strings and Other Data Types
    Chapter 1: Working with Strings
    Reviewing Strings
    Using the String Class
    Determining Whether a String Is Empty
    Using the StringBuilder and StringBuffer Classes
    Using the CharSequence Interface
    Using Text Blocks
    Chapter 2: Using Regular Expressions
    Creating a Program for Experimenting with Regular Expressions
    Performing Basic Character Matching
    Using Regular Expressions in Java Programs
    Chapter 3: Working with Dates and Times
    Pondering How Time Is Represented
    Picking the Right Date and Time Class for Your Application
    Using the now Method to Create a Date-Time Object
    Using the parse Method to Create a Date-Time Object
    Using the of Method to Create a Date-Time Object
    Looking Closer at the LocalDate Class
    Extracting Information about a Date
    Comparing Dates
    Calculating with Dates
    Formatting Dates
    Looking at a Fun Birthday Calculator
    Chapter 4: Using the BigDecimal Class
    Seeing Why Java Can’t Add
    BigDecimal to the Rescue!
    Creating BigDecimal Objects
    Doing BigDecimal Arithmetic
    Rounding BigDecimal Values
    Comparing BigDecimal Values
    Converting BigDecimals to Strings
    Revisiting Sales Tax
    Book 5: Data Structures
    Chapter 1: Introducing Data Structures
    Imagining Models of Computation
    Defining Data Structures
    Quantifying Performance
    Analyzing Arrays
    Looking at Linked Lists
    Doubling Down with Doubly Linked Lists
    Surmising Stacks, Queues, and Deques
    Musing about Maps
    Checking Out Hash Maps
    Tackling Trees
    Checking Out Binary Trees
    Chapter 2: Using Arrays
    Understanding Arrays
    Creating Arrays
    Initializing an Array
    Using for Loops with Arrays
    Solving Homework Problems with Arrays
    Using the Enhanced for Loop
    Using Arrays with Methods
    Using Varargs
    Using Two-Dimensional Arrays
    Working with a Fun but Complicated Example: A Chessboard
    Using the Arrays Class
    Chapter 3: Using the ArrayList Class
    Understanding the ArrayList Class
    Creating an ArrayList Object
    Adding Elements
    Accessing Elements
    Printing an ArrayList
    Using an Iterator
    Updating Elements
    Deleting Elements
    Chapter 4: Using the LinkedList Class
    Understanding the LinkedList Class
    Creating a LinkedList
    Adding Items to a LinkedList
    Retrieving Items from a LinkedList
    Updating LinkedList Items
    Removing LinkedList Items
    Chapter 5: Creating Generic Collection Classes
    Why Generics?
    Creating a Generic Class
    A Generic Stack Class
    Using Wildcard-Type Parameters
    A Generic Queue Class
    Chapter 6: Using Maps and Trees
    Mastering Maps
    Using the HashMap Class
    Removing Entries from a Hash Map
    Using the TreeMap Class
    Book 6: Algorithms
    Chapter 1: Introducing Algorithms
    What Is an Algorithm?
    Classifying Algorithms
    Some Fun Algorithm Challenges
    Chapter 2: Using Recursion
    Calculating the Classic Factorial Example
    Displaying Directories
    Playing the Towers of Hanoi
    Chapter 3: Sorting
    Looking at the Bubble Sort Algorithm
    Introducing the Quicksort Algorithm
    Chapter 4: Searching
    Creating a Data Structure Worth Searching
    Looking at Linear Searching
    Using a Binary Search
    Book 7: Programming Techniques
    Chapter 1: Programming Threads
    Understanding Threads
    Creating a Thread
    Implementing the Runnable Interface
    Creating Threads That Work Together
    Using an Executor
    Synchronizing Methods
    Creating a Lock
    Coping with Threadus Interruptus
    Chapter 2: Using Functional Programming and Lambda Expressions
    Introducing Functional Programming
    Introducing Functional Interfaces
    Using Lambda Expressions
    Passing Parameters via Lambda Expressions
    Using Block Lambda Expressions
    Using the java.util.function Package
    Chapter 3: Consuming Web Services with HttpClient
    Introducing Web Services
    Understanding HTTP
    Getting Started with Java’s HTTP Client Library
    Putting It All Together
    The HTTP Tester Program
    Book 8: JavaFX
    Chapter 1: Hello, JavaFX!
    Perusing the Possibilities of JavaFX
    Getting Ready to Run JavaFX
    Looking at a Simple JavaFX Program
    Importing JavaFX Packages
    Extending the Application Class
    Launching the Application
    Overriding the start Method
    Creating a Button
    Handling an Action Event
    Creating a Layout Pane
    Making a Scene
    Setting the Stage
    Examining the Click Counter Program
    Chapter 2: Handling Events
    Examining Events
    Handling Events
    Implementing the EventHandler Interface
    Handling Events with Inner Classes
    Handling Events with Anonymous Inner Classes
    Using Lambda Expressions to Handle Events
    Chapter 3: Setting the Stage and Scene Layout
    Examining the Stage Class
    Examining the Scene Class
    Switching Scenes
    Creating an Alert Box
    Exit, Stage Right
    Chapter 4: Using Layout Panes to Arrange Your Scenes
    Working with Layout Panes
    Using the HBox Layout
    Spacing Things Out
    Adding Space with Margins
    Adding Space by Growing Nodes
    Using the VBox Layout
    Aligning Nodes in a Layout Pane
    Using the Flow Layout
    Using the Border Layout
    Using the GridPane Layout
    Chapter 5: Getting Input from the User
    Using Text Fields
    Validating Numeric Data
    Using Check Boxes
    Using Radio Buttons
    Chapter 6: Choosing from a List
    Using Choice Boxes
    Working with Observable Lists
    Listening for Selection Changes
    Using Combo Boxes
    Using List Views
    Using Tree Views
    Index
    About the Author
    Connect with Dummies
    End User License Agreement