The book provides an overview of the virtual reality, along with various virtual reality systems. This book also explains the basic concepts of visual, acoustic, and haptic modality in virtual reality. It outlines the differences between Augmented Reality and Virtual Reality, with their benefits and applications. In addition to this, this book also highlights the importance of virtual reality in the coming future.
Author(s): Alvin Albuero De Luna
Publisher: Arcler Press
Year: 2022
Language: English
Pages: xxii; 238
City: Burlington
Tags: Computer and Information Science; Virtual Reality
Cover
Title Page
Copyright
ABOUT THE AUTHOR
TABLE OF CONTENTS
List of Glossary
List of Figures
List of Tables
List of Abbreviations
Preface
Chapter 1 Virtual Reality: An Overview
1.1. Introduction
1.2. History-Timeline of Events and Tech Development
1.3. Types of Virtual Reality (VR)
1.4. Virtual Reality (VR) Development
1.5. VR-Not a Reality But Neither a Hallucination Nor Dreaming Imaginings
1.6. Pros and Cons of Virtual Reality (VR)
1.7. Conclusion
References
Chapter 2 Virtual Reality Systems
2.1. Introduction
2.2. Types of VR Systems and Hardware
2.3. Components of Vr Systems
2.4. Vr Software And Tools
2.5. Virtual Reality (VR) Interfaces
2.6. Virtual Reality (VR) Systems (Figure 2.4)
2.7. Virtual Reality (VR) Tracking Systems
2.8. Critical Aspects of Visually Coupled Systems (VCSS)
2.9. Comparing Immersive and Non-Immersive Virtual Reality (VR) User Interfaces (UI)
2.10. Conclusion
References
Chapter 3 Visual, Acoustic, and Haptic Perception in Virtual Reality
3.1. Visual Perception of Virtual Reality (VR)
3.2. Acoustic Perception of Virtual Reality (VR)
3.3. Haptic Perception of Virtual Reality (VR)
3.4. Perception Deception: Audio-Visual Mismatch in Virtual Reality (VR) Using the Mcgurk Effect
3.5. Influence of Multi-Modality on Moving Target Selection in Virtual Reality (VR)
3.6. What’s New in VR Haptics?
3.7. Conclusion
References
Chapter 4 Virtual Reality Vs. Augmented Reality
4.1. Introduction
4.2. Components of AR
4.3. Ar Devices
4.4. Application of AR
4.5. Augmented Reality (AR) Vs. Virtual Reality (VR): What Is The Difference?
4.6. Augmented Reality (AR) Vs. Virtual Reality (VR)
4.7. Examples of Ohmd’s
4.8. Advantages of Augmented Reality (AR)
4.9. Advantages of Virtual Reality (VR)
4.10. Disadvantage of Augmented Reality (AR)
4.11. Disadvantages of Virtual Reality (VR)
4.12. Where Is Augmented Reality (AR) Used?
4.13. Where Is Virtual Reality (VR) Used?
4.14. How AR and Vr Work Together?
4.15. What’s Hot in Augmented Reality (AR)?
4.16. The State of the AR/VR Adoption Rate
4.17. Conclusion
References
Chapter 5 Human Being in Virtual Environment
5.1. Introduction
5.2. The Impact of Virtual Reality (VR) Technology on Human Lives
5.3. Do We Live In Virtual Reality (VR)?
5.4. Human Performance Efficiency In Virtual Worlds
5.5. Gesture Interaction In Virtual Reality (VR) (Figure 5.4)
5.6. How Does Virtual Reality (VR) Impact The Human Condition?
5.7. The Good and the Bad Of Escaping To Virtual Reality (VR)
5.8. Conclusion
References
Chapter 6 Enabling Technologies in Virtual Reality
6.1. Introduction
6.2. 3D Modeling And Computer Graphics (CG) In Virtual Reality (VR) .143
6.3. Stereoscopic Vision and the Stereoscopic Displays
6.4. Head and Eye Tracking
6.5. Hand and Gesture Tracking
6.6. Comparing Touch-Based and Head-Tracking Navigation Techniques in a Virtual Reality (VR)
6.7. Binaural Audio
6.8. Binaural Audio for Virtual and Augmented Reality (AR)
6.9. Sound in VR/AR
6.10. Haptic Feedback
6.11. Voice Input/Output
6.12. Conclusion
References
Chapter 7 Benefits and Applications of Virtual Reality
7.1. Introduction
7.2. Virtual Reality (VR) in Education: Benefits, Tools, and Resources
7.3. Benefits of Applying VR to Business
7.4. Industries that Will Benefit from Applying Virtual Reality (VR)
7.5. Benefits of Using Virtual Reality (VR) In Talent Development
7.6. Benefits of Virtual Reality (VR) in Healthcare
7.7. Virtual Reality (VR) For Tourism
7.8. Benefits of Virtual Reality (VR)
7.9. Virtual Reality (VR) and its Impact on Business
7.10. Conclusion
References
Chapter 8 Future of Virtual Reality
8.1. Introduction
8.2. What Is Virtual Reality (VR)?
8.3. Is VR The Future of Corporate Training?
8.4. Future of Communication: Virtual Reality (VR) Is Stepping Up
8.5. Important Considerations For Enterprise Immersive Learning
8.6. Future Challenges in Virtual Reality (VR)
8.7. Virtual Reality (VR) in Different Industries
8.8. Vr In Socializing
8.9. The Use of VR to Change The Future of Music
8.10. The Future of Payments: Trends and Opportunities of AR and VR
8.11. Four Ways VR Will Impact The Future of Tech Careers
8.12. AR and VR: Some Key Players
8.13. Conclusion
References
Index
Back Cover