This book explores how virtual place-based learning and research has been interpreted and incorporated into learning environments both within and across disciplinary perspectives. Contributing authors highlight the ways in which they have employed a variety of methodologies to engage students in the virtual exploration of place. In the process, they focus on the approaches they have used to bring the real world closer through virtual exploration. Chapters examine how the resources of the urban environment have been tapped to design student research projects within the context of an interdisciplinary course. In this way, authors highlight how virtual place-based learning has employed the tools of mapping and data visualization, information literacy, game design, digital storytelling, and the creation of non-fiction VR documentaries. This book makes a valuable contribution to the literature, offering a model of how the study of place can be employed in creative ways to enhance interdisciplinary learning.
Author(s): Reneta D. Lansiquot, Sean P. MacDonald
Publisher: Palgrave Pivot
Year: 2019
Language: English
Pages: 178
Tags: Technology And Digital Education
Front Matter ....Pages i-xv
Situating Interdisciplinary Place-Based Learning as a High-Impact Educational Practice (Reneta D. Lansiquot, Sean P. MacDonald)....Pages 1-11
Virtual Place-Based Learning in Interdisciplinary Contexts: A Psychological Perspective and a Meta-analytic Review (Jean E. Hillstrom)....Pages 13-34
Virtual Reality as a Pedagogical Tool for Interdisciplinarity and Place-Based Education (Laureen Park)....Pages 35-51
Information Literacy in Place-Based Interdisciplinary Teaching and Learning (Anne E. Leonard)....Pages 53-68
Visualization and Analysis of Environmental Data (Sean P. MacDonald)....Pages 69-81
Mapping Urban Performance Culture: A Common Ground for Architecture and Theater (Ting Chin, Christopher Swift)....Pages 83-98
Using Virtual Reality as a Tool for Field-Based Learning in the Earth Sciences (Stephen M. J. Moysey, Kelly B. Lazar)....Pages 99-126
Non-fiction Virtual Reality Stories of Emigration: Points of Viewing and Creating for the Classroom (Christine Rosalia)....Pages 127-146
Computational Thinking and the Role-Playing Classroom: A Case for Game-Based Learning in an Interdisciplinary Context (Reneta D. Lansiquot, Tamrah D. Cunningham, Candido Cabo)....Pages 147-164
Back Matter ....Pages 165-166