The wait for the year 2000 was marked by the fear of possible bugs that might have arisen at its beginning. One additional fear we had during this wait was whether - ganising this event would have generated a boon or another bug. The reasons for this fear originated in the awareness that the design of interactive systems is a fast moving area. The type of research work presented at this unique event has received limited support from funding agencies and industries making it more difficult to keep up with the rapid technological changes occurring in interaction technology. However, despite our fear, the workshop was successful because of the high-quality level of participation and discussion. Before discussing such results, let us step back and look at the evolution of DSV-IS (Design, Specification and Verification of Interactive Systems), an international wo- shop that has been organised every year since 1994. The first books that addressed this issue in a complete and thorough manner were the collection of contributions edited by Harrison and Thimbleby and the book written by Alan Dix, which focused on abstractions useful to highlight important concepts in the design of interactive systems. Since then, this area has attracted the interest of a wider number of research groups, and some workshops on related topics started to be organised. DSV-IS had its origins in this spreading and growing interest. The first workshop was held in a monastery located in the hills above Bocca di Magra (Italy).
Author(s): Timothy N. Wright, T. C. Nicholas Graham, Tore Urnes (auth.), Philippe Palanque, Fabio Paternò (eds.)
Series: Lecture Notes in Computer Science 1946
Edition: 1
Publisher: Springer-Verlag Berlin Heidelberg
Year: 2001
Language: English
Pages: 258
Tags: User Interfaces and Human Computer Interaction; Computer Graphics; Software Engineering; Logics and Meanings of Programs
Specifying Temporal Behaviour in Software Architectures for Groupware Systems....Pages 1-17
Questioning the Foundations of Utility for Quality of Service in Interface Development....Pages 19-33
A Framework for the Combination and Characterization of Output Modalities....Pages 35-50
Specifying Multiple Time Granularities in Interactive Systems....Pages 51-63
Verifying the Behaviour of Virtual Environment World Objects....Pages 65-77
SUIT — Context Sensitive Evaluation of User Interface Development Tools....Pages 79-95
Structuring Interactive Systems Specifications for Executability and Prototypability....Pages 97-119
A Toolkit of Mechanism and Context Independent Widgets....Pages 121-133
Integrating Model Checking and HCI Tools to Help Designers Verify User Interface Properties....Pages 135-150
More Precise Descriptions of Temporal Relations within Task Models....Pages 151-168
Formal Interactive Systems Analysis and Usability Inspection Methods: Two Incompatible Worlds?....Pages 169-190
Wisdom — A UML Based Architecture for Interactive Systems....Pages 191-205
User Interface Declarative Models and Development Environments: A Survey....Pages 207-226
The Task-Dialog and Task-Presentation Mapping Problem: Some Preliminary Results....Pages 227-246