Intelligent Virtual Agents: 9th International Conference, IVA 2009 Amsterdam, The Netherlands, September 14-16, 2009 Proceedings

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This book constitutes the refereed proceedings of the 9th International Conference on Intelligent Virtual Agents, IVA 2009, held in Amsterdam, The Netherlands, in September 2009.

The 19 revised full papers and 30 revised short papers presented together with 35 poster papers, three keynote talks, and 7 GALA papers were carefully reviewed and selected from 104 submissions. The papers are organized in topical sections on personality and memory, gesture and bodily behavior, evaluation, facial expression and gaze, culture, affect and empathy, agents in virtual worlds and games, tools and motion capture, and speech and dialogue.

Author(s): Marilyn A. Walker (auth.), Zsófia Ruttkay, Michael Kipp, Anton Nijholt, Hannes Högni Vilhjálmsson (eds.)
Series: Lecture Notes in Computer Science 5773 : Lecture Notes in Artificial Intelligence
Edition: 1
Publisher: Springer-Verlag Berlin Heidelberg
Year: 2009

Language: English
Pages: 571
Tags: Artificial Intelligence (incl. Robotics); User Interfaces and Human Computer Interaction; Information Systems Applications (incl.Internet); Computers and Education; Computers and Society

Front Matter....Pages -
Endowing Virtual Characters with Expressive Conversational Skills....Pages 1-2
Intelligent Expression-Based Character Agent Systems....Pages 3-4
Past and Future Challenges in Creating Emotionally-Engaging Real-Time Digital Actors in Videogames....Pages 5-5
Engagement vs. Deceit: Virtual Humans with Human Autobiographies....Pages 6-19
A Socially-Aware Memory for Companion Agents....Pages 20-26
A Model of Personality and Emotional Traits....Pages 27-33
BDI-Based Development of Virtual Characters with a Theory of Mind....Pages 34-41
How Do Place and Objects Combine? “What-Where” Memory for Human-Like Agents....Pages 42-48
EXSTASIS – An Extended Status Model for Social Interactions....Pages 49-55
Authoring Behaviour for Characters in Games Reusing Abstracted Plan Traces....Pages 56-62
Modeling Peripersonal Action Space for Virtual Humans Using Touch and Proprioception....Pages 63-75
GNetIc – Using Bayesian Decision Networks for Iconic Gesture Generation....Pages 76-89
A Probabilistic Model of Motor Resonance for Embodied Gesture Perception....Pages 90-103
A Groovy Virtual Drumming Agent....Pages 104-117
Motion Synthesis Using Style-Editable Inverse Kinematics....Pages 118-124
Methodologies for the User Evaluation of the Motion of Virtual Humans....Pages 125-131
A Study into Preferred Explanations of Virtual Agent Behavior....Pages 132-145
Evaluating Adaptive Feedback in an Educational Computer Game....Pages 146-158
Media Equation Revisited: Do Users Show Polite Reactions towards an Embodied Agent?....Pages 159-165
The Lessons Learned in Developing Multi-user Attentive Quiz Agents....Pages 166-173
On-Site Evaluation of the Interactive COHIBIT Museum Exhibit....Pages 174-180
Evaluating an Algorithm for the Generation of Multimodal Referring Expressions in a Virtual World: A Pilot Study....Pages 181-187
Expression of Emotions Using Wrinkles, Blushing, Sweating and Tears....Pages 188-200
Impact of Expressive Wrinkles on Perception of a Virtual Character’s Facial Expressions of Emotions....Pages 201-214
Real-Time Crying Simulation....Pages 215-228
Breaking the Ice in Human-Agent Communication: Eye-Gaze Based Initiation of Contact with an Embodied Conversational Agent....Pages 229-242
An Approach for Creating and Blending Synthetic Facial Expressions of Emotion....Pages 243-249
Animating Idle Gaze in Public Places....Pages 250-256
Virtual Agents and 3D Virtual Worlds for Preserving and Simulating Cultures....Pages 257-271
One for All or One for One? The Influence of Cultural Dimensions in Virtual Agents’ Behaviour....Pages 272-286
Combining Facial and Postural Expressions of Emotions in a Virtual Character....Pages 287-300
Expression of Moral Emotions in Cooperating Agents....Pages 301-307
Evaluating Emotive Character Animations Created with Procedural Animation....Pages 308-315
Modeling Emotional Expressions as Sequences of Behaviors....Pages 316-322
I Feel What You Feel: Empathy and Placebo Mechanisms for Autonomous Virtual Humans....Pages 323-329
Predicting User Psychological Characteristics from Interactions with Empathetic Virtual Agents....Pages 330-336
When Human Coders (and Machines) Disagree on the Meaning of Facial Affect in Spontaneous Videos....Pages 337-343
Spontaneous Avatar Behavior for Human Territoriality....Pages 344-357
Tree Paths: A New Model for Steering Behaviors....Pages 358-371
A Virtual Tour Guide for Virtual Worlds....Pages 372-378
Design and Implementation of a Virtual Salesclerk....Pages 379-385
Duality of Actor and Character Goals in Virtual Drama....Pages 386-392
EMBR – A Realtime Animation Engine for Interactive Embodied Agents....Pages 393-404
Augmenting Gesture Animation with Motion Capture Data to Provide Full-Body Engagement....Pages 405-417
ION Framework – A Simulation Environment for Worlds with Virtual Agents....Pages 418-424
DTask and LiteBody: Open Source, Standards-Based Tools for Building Web-Deployed Embodied Conversational Agents....Pages 425-431
A Combined Semantic and Motion Capture Database for Real-Time Sign Language Synthesis....Pages 432-438
Mediating Performance through Virtual Agents....Pages 439-445
Teaching Computers to Conduct Spoken Interviews: Breaking the Realtime Barrier with Learning....Pages 446-459
Should Agents Speak Like, um, Humans? The Use of Conversational Fillers by Virtual Agents....Pages 460-466
Turn Management or Impression Management?....Pages 467-473
Human-Centered Distributed Conversational Modeling: Efficient Modeling of Robust Virtual Human Conversations....Pages 474-481
Issues in Dynamic Generation of Sign Language Utterances for a Web 2.0 Virtual Signer....Pages 482-483
Towards More Human-Like Episodic Memory for More Human-Like Agents....Pages 484-485
RealActor: Character Animation and Multimodal Behavior Realization System....Pages 486-487
Locomotion Animation by Using Riding Motion....Pages 488-489
Automated Generation of Emotive Virtual Humans....Pages 490-491
Little Mozart: Establishing Long Term Relationships with (Virtual) Companions....Pages 492-493
Real-Time Backchannel Selection for ECAs According to User’s Level of Interest....Pages 494-495
Virtual Autonomous Agents in an Informed Environment for Risk Prevention....Pages 496-497
An Immersive Approach to Evaluating Role Play....Pages 498-499
At the Virtual Frontier: Introducing Gunslinger, a Multi-Character, Mixed-Reality, Story-Driven Experience....Pages 500-501
Designing an Educational Game Facilitating Children’s Understanding of the Development of Social Relationships Using IVAs with Social Group Dynamics....Pages 502-503
Real-Time Rendering of Skin Changes Caused by Emotions....Pages 504-505
Extensions and Applications of Pogamut 3 Platform....Pages 506-507
Interactants’ Most Intimate Self-disclosure in Interactions with Virtual Humans....Pages 508-510
Evaluation of Novice and Expert Interpersonal Interaction Skills with a Virtual Patient....Pages 511-512
Voice Feed-Backing for Video Game Players by Real-Time Sequential Emotion Estimation from Facial Expression....Pages 513-514
RMRSBot – Using Linguistic Information to Enrich a Chatbot....Pages 515-516
Cultural Differences in Using Facial Parts as Cues to Recognize Emotions in Avatars....Pages 517-518
Adaptive Mind Agent....Pages 519-520
Study on Sensitivity to ECA Behavior Parameters....Pages 521-522
Influence of Music and Sounds in an Agent-Based Storytelling Environment....Pages 523-524
Widening the Evaluation Net....Pages 525-526
Are ECAs More Persuasive than Textual Messages?....Pages 527-528
Adapting a Virtual Agent to Users’ Vocabulary and Needs....Pages 529-530
Information State Based Multimodal Dialogue Management: Estimating Conversational Engagement from Gaze Information....Pages 531-532
Synthetic Characters with Personality and Emotion....Pages 533-534
Modelling and Implementing Irrational and Subconscious Interpersonal and Intra-personal Processes....Pages 535-536
A Method to Detect an Atmosphere of “Involvement, Enjoyment, and/or Excitement” in Multi-user Interaction....Pages 537-538
Want to Know How to Play the Game? Ask the ORACLE!....Pages 539-540
Varying Personality in Spoken Dialogue with a Virtual Human....Pages 541-542
Agent-Assisted Navigation for Virtual Worlds....Pages 543-544
A Real-Time Transfer and Adaptive Learning Approach for Game Agents in a Layered Architecture....Pages 545-546
Intelligent Tutoring Games with Agent Modeling....Pages 547-548
The Impact of Different Embodied Agent-Feedback on Users´ Behavior....Pages 549-551
Web-Based Evaluation of Talking Heads: How Valid Is It?....Pages 552-553
Gérard....Pages 554-555
Method for Custom Facial Animation and Lip-Sync in an Unsupported Environment, Second Life TM ....Pages 556-557
Spectators, a Joy to Watch....Pages 558-559
IVAN – Intelligent Interactive Virtual Agent Narrators....Pages 560-561
CREACTOR – An Authoring Framework for Virtual Actors....Pages 562-563
The Multi-modal Rock-Paper-Scissors Game....Pages 564-565
A Gesture Analysis and Modeling Tool for Interactive Embodied Agents....Pages 566-568
Back Matter....Pages -