This book constitutes the refereed proceedings of the 7th International Workshop on Intelligent Virtual Agents, IVA 2007, held in Paris, France, September 2007.
The 19 revised full papers and 12 revised short papers presented together with five invited talks and the abstracts of 32 poster papers were carefully reviewed and selected from 100 submissions. The papers are organized in topical sections on rendering and analysis, culture and identity, behavior models, feedback models, dialogues, applications, evaluation, gaze models and emotions.
Author(s): Cyril Brom, Ondřej à erý, Tomáš Poch (auth.), Catherine Pelachaud, Jean-Claude Martin, Elisabeth André, Gérard Chollet, Kostas Karpouzis, Danielle Pelé (eds.)
Series: Lecture Notes in Computer Science 4722 : Lecture Notes in Artificial Intelligence
Edition: 1
Publisher: Springer-Verlag Berlin Heidelberg
Year: 2007
Language: English
Pages: 428
Tags: Artificial Intelligence (incl. Robotics); User Interfaces and Human Computer Interaction; Information Systems Applications (incl.Internet); Computers and Education
Front Matter....Pages -
Simulation Level of Detail for Virtual Humans....Pages 1-14
Towards Natural Gesture Synthesis: Evaluating Gesture Units in a Data-Driven Approach to Gesture Synthesis....Pages 15-28
3D Audiovisual Rendering and Real-Time Interactive Control of Expressivity in a Talking Head....Pages 29-36
Semantic Segmentation of Motion Capture Using Laban Movement Analysis....Pages 37-44
A Computational Model of Culture-Specific Conversational Behavior....Pages 45-56
Ethnic Identity and Engagement in Embodied Conversational Agents....Pages 57-63
Neuroticism – A Competitive Advantage (Also) for IVAs?....Pages 64-71
Emotionally Expressive Head and Body Movement During Gaze Shifts....Pages 72-85
Fuzzy Similarity of Facial Expressions of Embodied Agents....Pages 86-98
The Behavior Markup Language: Recent Developments and Challenges....Pages 99-111
Dynamic Behavior Qualifiers for Conversational Agents....Pages 112-124
Creating Rapport with Virtual Agents....Pages 125-138
Incremental Multimodal Feedback for Conversational Agents....Pages 139-146
Searching for Prototypical Facial Feedback Signals....Pages 147-153
Fluid Semantic Back-Channel Feedback in Dialogue: Challenges and Progress....Pages 154-160
T2D: Generating Dialogues Between Virtual Agents Automatically from Text....Pages 161-174
So Let’s See: Taking and Keeping the Initiative in Collaborative Dialogues....Pages 175-182
Health Document Explanation by Virtual Agents....Pages 183-196
Virtual Patients for Clinical Therapist Skills Training....Pages 197-210
Integrating a Virtual Agent into the Real World: The Virtual Anatomy Assistant Ritchie....Pages 211-224
Proactive Authoring for Interactive Drama: An Author’s Assistant....Pages 225-237
The Effects of an Embodied Conversational Agent’s Nonverbal Behavior on User’s Evaluation and Behavioral Mimicry....Pages 238-251
Spatial Social Behavior in Second Life....Pages 252-263
Generating Embodied Descriptions Tailored to User Preferences....Pages 264-271
Scrutinizing Natural Scenes: Controlling the Gaze of an Embodied Conversational Agent....Pages 272-282
Attentive Presentation Agents....Pages 283-295
The Rickel Gaze Model: A Window on the Mind of a Virtual Human....Pages 296-303
Embodied Creative Agents: A Preliminary Social-Cognitive Framework....Pages 304-316
Feel the Difference: A Guide with Attitude!....Pages 317-330
It’s All in the Anticipation....Pages 331-338
Incorporating Emotion Regulation into Virtual Stories....Pages 339-347
Endowing Emotional Agents with Coping Strategies: From Emotions to Emotional Behaviour....Pages 348-349
From IVAs to Comics Generating Comic Strips from Emergent Stories with Autonomous Characters....Pages 350-351
Emotional Agents with Team Roles to Support Human Group Training....Pages 352-353
Context Awareness in Mobile Relational Agents....Pages 354-355
Implicit Training of Virtual Agents....Pages 356-357
Human Actors and Virtual Agents Playing Together to Transform Stage Direction Practices....Pages 358-359
Towards Characters with a Full Episodic Memory....Pages 360-361
Towards Fast Prototyping of IVAs Behavior: Pogamut 2....Pages 362-363
Towards a Multicultural ECA Tour Guide System....Pages 364-365
Towards the Specification of an ECA with Variants of Gestures....Pages 366-367
AI-RPG Toolkit: Towards A Deep Model Implementation for Improvisational Virtual Drama....Pages 368-368
Attention Based, Naive Strategies, for Guiding Intelligent Virtual Agents....Pages 369-370
Behavioural Reactive Agents for Video Game Opponents with Personalities....Pages 371-372
Adapting Hierarchical Social Organisation by Introducing Fear into an Agent Architecture....Pages 373-374
Roles of a Talking Head in a Cooperative Human-Robot Dialogue System....Pages 375-376
Modeling Imitational Behavior Via Social Comparison Theory....Pages 377-378
Social Animation in Complex Environments....Pages 379-380
A Script Driven Multimodal Embodied Conversational Agent Based on a Generic Framework....Pages 381-382
A Quiz Game Console Based on a Generic Embodied Conversational Agent Framework....Pages 383-384
AVSML: An XML-Based Markup Language for Web Information Integration in 3D Virtual Space....Pages 385-386
Simulation Environment for Anticipatory Behaving Agents from the Artificial Life Domain....Pages 387-388
Towards an Architecture for Aligned Speech and Gesture Production....Pages 389-390
Avatar Puppetry Using Real-Time Audio and Video Analysis....Pages 391-392
Double Appraisal for Synthetic Characters....Pages 393-394
An Expressive Avatar for Instant Messaging Endowed with Emotional Intelligence....Pages 395-396
ALICIA....Pages 397-398
Towards a Unified Model of Social and Environment-Directed Agent Gaze Behaviour....Pages 399-400
Automatic Generation of Expressive Gaze in Virtual Animated Characters: From Artists Craft to a Behavioral Animation Model....Pages 401-402
Analyzing Gaze During Face-to-Face Interaction....Pages 403-404
Affect and Metaphor in an ICA: Further Developments....Pages 405-406
A Case-Based Approach to Intelligent Virtual Agent’s Interaction Experience Representation....Pages 407-408
Modeling Spatiotemporal Uncertainty in Dynamic Virtual Environments....Pages 409-410
Avatars Contributions to Commercial Applications with Living Actor TM Technology....Pages 411-412
The CereVoice Characterful Speech Synthesiser SDK....Pages 413-414
VirtuOz Interactive Agents....Pages 415-416
Finger Tracking for Virtual Agents....Pages 417-419
Techniques of Dialogue Simulation....Pages 420-421
Back Matter....Pages -