The origin of the Intelligent Virtual Agents conference dates from a successful workshop on Intelligent Virtual Environments held in Brighton, UK at the 13th European Conference on Arti?cial Intelligence (ECAI’98). This workshop was followed by a second one held in Salford in Manchester, UK in 1999.Subsequent events took place in Madrid, Spain in 2001, Isree, Germany in 2003 and Kos, Greece in 2005. Starting in 2006, Intelligent Virtual Agents moved from being a biennial to an annual event and became a full ?edged international conference, hosted in California. This volume contains the proceedings of the 6th International Conference on Intelligent Virtual Agents, IVA 2006, held in Marina del Rey, California, USA from August 21–23.For the second year in a row,IVA also hosted the Gathering of Animated Lifelike Agents (GALA 2006), an annual festival to showcase the latest animated lifelike agents created by university students and academic or industrial research groups. IVA 2006 received 73 submissions from Europe, the AmericasandAsia.Thepaperspublishedherearethe24fullpapersand11short papers presented at the conference, as well as one-page descriptions of posters and the featured invited talks by Brian Parkinson of Oxford University, Rod Humble of Electronic Arts, and Michael Mateas of the University of California, Santa Cruz and Andrew Stern of Procedural Arts.
Author(s): H. C. van Vugt, E. A. Konijn, J. F. Hoorn, J. Veldhuis (auth.), Jonathan Gratch, Michael Young, Ruth Aylett, Daniel Ballin, Patrick Olivier (eds.)
Series: Lecture Notes in Computer Science 4133 : Lecture Notes in Artificial Intelligence
Edition: 1
Publisher: Springer-Verlag Berlin Heidelberg
Year: 2006
Language: English
Pages: 472
Tags: Artificial Intelligence (incl. Robotics); User Interfaces and Human Computer Interaction; Information Systems Applications (incl.Internet); Computers and Education
Front Matter....Pages -
Why Fat Interface Characters Are Better e-Health Advisors....Pages 1-13
Virtual Rapport....Pages 14-27
Imitation Learning and Response Facilitation in Embodied Agents....Pages 28-41
Robust Recognition of Emotion from Speech....Pages 42-53
Affect Detection from Human-Computer Dialogue with an Intelligent Tutoring System....Pages 54-67
Exploitation in Affect Detection in Improvisational E-Drama....Pages 68-79
An Exploration of Delsarte’s Structural Acting System....Pages 80-92
Perception of Blended Emotions: From Video Corpus to Expressive Agent....Pages 93-106
Perceiving Visual Emotions with Speech....Pages 107-120
Dealing with Out of Domain Questions in Virtual Characters....Pages 121-131
MIKI: A Speech Enabled Intelligent Kiosk....Pages 132-144
Architecture of a Framework for Generic Assisting Conversational Agents....Pages 145-156
A Comprehensive Context Model for Multi-party Interactions with Virtual Characters....Pages 157-168
“What Would You Like to Talk About?” An Evaluation of Social Conversations with a Virtual Receptionist....Pages 169-180
Gesture Expressivity Modulations in an ECA Application....Pages 181-192
Visual Attention and Eye Gaze During Multiparty Conversations with Distractions....Pages 193-204
Towards a Common Framework for Multimodal Generation: The Behavior Markup Language....Pages 205-217
MPML3D: A Reactive Framework for the Multimodal Presentation Markup Language....Pages 218-229
Creativity Meets Automation: Combining Nonverbal Action Authoring with Rules and Machine Learning....Pages 230-242
Nonverbal Behavior Generator for Embodied Conversational Agents....Pages 243-255
[HUGE]: Universal Architecture for Statistically Based HUman GEsturing....Pages 256-269
A Story About Gesticulation Expression....Pages 270-281
Introducing EVG: An Emotion Evoking Game....Pages 282-291
Towards a Reactive Virtual Trainer....Pages 292-303
Making It Up as You Go Along – Improvising Stories for Pedagogical Purposes....Pages 304-315
A Neurobiologically Inspired Model of Personality in an Intelligent Agent....Pages 316-328
Feeling Ambivalent: A Model of Mixed Emotions for Virtual Agents....Pages 329-342
Are Computer-Generated Emotions and Moods Plausible to Humans?....Pages 343-356
Creating Adaptive and Individual Personalities in Many Characters Without Hand-Crafting Behaviors....Pages 357-368
Thespian: Modeling Socially Normative Behavior in a Decision-Theoretic Framework....Pages 369-382
Autobiographic Knowledge for Believable Virtual Characters....Pages 383-394
Teachable Characters: User Studies, Design Principles, and Learning Performance....Pages 395-406
FearNot’s Appearance: Reflecting Children’s Expectations and Perspectives....Pages 407-419
Populating Reconstructed Archaeological Sites with Autonomous Virtual Humans....Pages 420-433
Evaluating the Tangible Interface and Virtual Characters in the Interactive COHIBIT Exhibit....Pages 434-444
Invited Talk: Rule Systems and Video Games....Pages 445-445
Invited Talk: Façade : Architecture and Authorial Idioms for Believable Agents in Interactive Drama....Pages 446-448
Invited Talk: Social Effects of Emotion: Two Modes of Relation Alignment....Pages 449-449
Computer Model of Emotional Agents....Pages 450-450
Affective Robots as Mediators in Smart Environments....Pages 451-451
Expression of Emotion in Body and Face....Pages 452-452
Towards Primate-Like Synthetic Sociability....Pages 453-453
Here Be Dragons: Integrating Agent Behaviors with Procedural Emergent Landscapes and Structures....Pages 454-454
Virtual Pedagogical Agents: Naturalism vs. Stylization....Pages 455-455
The Role of Social Norm in User-Engagement and Appreciation of the Web Interface Agent Bonzi Buddy....Pages 456-456
Countering Adversarial Strategies in Multi-agent Virtual Scenarios....Pages 457-457
Avatar’s Gaze Control to Facilitate Conversational Turn-Taking in Virtual-Space Multi-user Voice Chat System....Pages 458-458
The Role of Discourse Structure and Response Time in Multimodal Communication....Pages 459-460
The PAC Cognitive Architecture....Pages 461-461
Control of Avatar’s Facial Expression Using Fundamental Frequency in Multi-user Voice Chat System....Pages 462-462
Modeling Cognition with a Human Memory Inspired Advanced Neural Controller....Pages 463-463
Storytelling – The Difference Between Fantasy and Reality....Pages 464-464
A Plug-and-Play Framework for Theories of Social Group Dynamics....Pages 465-466
Learning Classifier Systems and Behavioural Animation of Virtual Characters....Pages 467-467
Using Intelligent Agents to Facilitate Game Based Cultural Familiarization Training....Pages 468-468
Mind the Body....Pages 469-469
CAB: A Tool for Interoperation Among Cognitive Architectures....Pages 470-470
Back Matter....Pages -