The origin of the Intelligent Virtual Agents conference dates from a successful workshop on Intelligent Virtual Environments held in Brighton at the 13th European Conference on Artificial Intelligence (ECAI'98). This workshop was followed by a second one held in Salford in Manchester in 1999. Subsequent events took place in Madrid, Spain in 2001 and Irsee, Germany in 2003 and attracted participants from both sides of the Atlantic as well as Asia. th This volume contains the proceedings of the 5 International Working Conference on Intelligent Virtual Agents, IVA 2005, held on Kos Island, Greece, September 12–14, 2005, which highlighted once again the importance and vigor of the research field. A half-day workshop under the title “Socially Competent IVA’s: We are not alone in this (virtual) world!” also took place as part of this event. IVA 2005 received 69 submissions from Europe, North and South America, Africa and Asia. The papers published here are the 26 full papers and 14 short papers presented at the conference, as well as one-page descriptions of the 15 posters and the descriptions of the featured invited talks by Prof. Justine Cassell, of Northwestern University and Prof. Kerstin Dautenhahn, of the University of Hertfordshire. We would like to thank a number of people that have contributed to the success of this conference. First of all, we thank the authors for their high-quality work and their willingness to share their ideas.
Author(s): Gonzalo Mendez, Angelica de Antonio (auth.), Themis Panayiotopoulos, Jonathan Gratch, Ruth Aylett, Daniel Ballin, Patrick Olivier, Thomas Rist (eds.)
Series: Lecture Notes in Computer Science 3661 : Lecture Notes in Artificial Intelligence
Edition: 1
Publisher: Springer-Verlag Berlin Heidelberg
Year: 2005
Language: English
Pages: 506
Tags: Artificial Intelligence (incl. Robotics); User Interfaces and Human Computer Interaction; Information Systems Applications (incl.Internet); Computers and Education
Front Matter....Pages -
Training Agents: An Architecture for Reusability....Pages 1-14
Ask&Answer: An Educational Game Where It Pays to Endear Your Capricious Virtual Companion....Pages 15-24
Natural Behavior of a Listening Agent....Pages 25-36
Providing Computer Game Characters with Conversational Abilities....Pages 37-51
Fight, Flight, or Negotiate: Believable Strategies for Conversing Under Crisis....Pages 52-64
Dialog Simulation for Background Characters....Pages 65-74
INTERFACE Toolkit: A New Tool for Building IVAs....Pages 75-87
Autonomous Virtual Agents Learning a Cognitive Model and Evolving....Pages 88-98
Using Real Objects to Communicate with Virtual Characters....Pages 99-110
A Software Engineering Approach Combining Rational and Conversational Agents for the Design of Assistance Applications....Pages 111-119
Marve: A Prototype Virtual Human Interface Framework for Studying Human-Virtual Human Interaction....Pages 120-133
A Knowledge-Based Scenario Framework to Support Intelligent Planning Characters....Pages 134-145
CAA: A Context-Sensitive Agent Architecture for Dynamic Virtual Environments....Pages 146-151
When Emotion Does Not Mean Loss of Control....Pages 152-165
Social Situated Agents in Virtual, Real and Mixed Reality Environments....Pages 166-177
Do You See What Eyes See? Implementing Inattentional Blindness....Pages 178-190
Social Causality and Responsibility: Modeling and Evaluation....Pages 191-204
Teaching Virtual Characters How to Use Body Language....Pages 205-214
Direction of Attention Perception for Conversation Initiation in Virtual Environments....Pages 215-228
A Model of Attention and Interest Using Gaze Behavior....Pages 229-240
Where Do They Look? Gaze Behaviors of Multiple Users Interacting with an Embodied Conversational Agent....Pages 241-252
Hierarchical Motion Controllers for Real-Time Autonomous Virtual Humans....Pages 253-265
Modeling Dynamic Perceptual Attention in Complex Virtual Environments....Pages 266-277
An Objective Character Believability Evaluation Procedure for Multi-agent Story Generation Systems....Pages 278-291
Proactive Mediation in Plan-Based Narrative Environments....Pages 292-304
FearNot! – An Experiment in Emergent Narrative....Pages 305-316
Intelligent Virtual Agents in Collaborative Scenarios....Pages 317-328
A Conversational Agent as Museum Guide – Design and Evaluation of a Real-World Application....Pages 329-343
Using Ontology to Establish Social Context and Support Social Reasoning....Pages 344-357
Integrating Social Skills in Task-Oriented 3D IVA....Pages 358-370
Emergent Affective and Personality Model....Pages 371-380
Judging Laura: Perceived Qualities of a Mediated Human Versus an Embodied Agent....Pages 381-393
The Significance of Textures for Affective Interfaces....Pages 394-404
Levels of Representation in the Annotation of Emotion for the Specification of Expressivity in ECAs....Pages 405-417
Extended Behavior Networks and Agent Personality: Investigating the Design of Character Stereotypes in the Game Unreal Tournament....Pages 418-429
Direct Manipulation Like Tools for Designing Intelligent Virtual Agents....Pages 430-441
Social Communicative Effects of a Virtual Program Guide....Pages 442-453
Maintaining the Identity of Dynamically Embodied Agents....Pages 454-465
The Behavior Oriented Design of an Unreal Tournament Character....Pages 466-477
MyTutor: A Personal Tutoring Agent....Pages 478-488
Using Facial Expressions Depicting Emotions in a Human-Computer Interface Intended for People with Autism....Pages 489-489
A Survey of Computational Emotion Research....Pages 490-490
A Study on Generating and Matching Facial Control Point Using Radial Basis Function....Pages 491-491
A Platform Independent Architecture for Virtual Characters and Avatars....Pages 492-492
GAL: Towards Large Simulations with Tens of Agents....Pages 493-493
Virtual Agents in a Simulation of an ISO-Company....Pages 494-494
Appraisal for a Character-Based Story-World....Pages 495-496
Evolving Emotional Behaviour for Expressive Performance of Music....Pages 497-497
A Model of an Embodied Emotional Agent....Pages 498-498
Agent Assistance for 3D World Navigation....Pages 499-499
NeXuS: Delivering Perceptions to Situated Embodied Agents....Pages 500-500
Emotion in Artificial Intelligence and Artificial Life Research: Facing Problems....Pages 501-501
A Synthetic Agent for Mentoring Novice Programmers Within a Desktop Computer Environment....Pages 502-502
vBroker: Agents Teaching Stock Market....Pages 503-503
Emergence of Representational Structures in Virtual Agents....Pages 504-504
Back Matter....Pages -