This volume, containing the proceedings of IVA 2003, held at Kloster Irsee, in Germany, September 15–17, 2003, is testimony to the growing importance of IntelligentVirtualAgents(IVAs) asaresearch?eld.Wereceived67submissions, nearly twice as many as for IVA 2001, not only from European countries, but from China, Japan, and Korea, and both North and South America. As IVA research develops, a growing number of application areas and pl- forms are also being researched. Interface agents are used as part of larger - plications, often on the Web. Education applications draw on virtual actors and virtual drama, while the advent of 3D mobile computing and the convergence of telephones and PDAs produce geographically-aware guides and mobile - tertainment applications. A theme that will be apparent in a number of the papers in this volume is the impact of embodiment on IVA research – a char- teristic di?erentiating it to some extent from the larger ?eld of software agents.
Author(s): Stacy C. Marsella (auth.), Thomas Rist, Ruth S. Aylett, Daniel Ballin, Jeff Rickel (eds.)
Series: Lecture Notes in Computer Science 2792 : Lecture Notes in Artificial Intelligence
Edition: 1
Publisher: Springer-Verlag Berlin Heidelberg
Year: 2003
Language: English
Pages: 372
Tags: Artificial Intelligence (incl. Robotics); Information Systems Applications (incl.Internet); User Interfaces and Human Computer Interaction; Computers and Education
Front Matter....Pages -
Interactive Pedagogical Drama: Carmen’s Bright IDEAS Assessed....Pages 1-4
Happy Chatbot, Happy User....Pages 5-12
Interactive Agents Learning Their Environment....Pages 13-17
Socialite in derSpittelberg: Incorporating Animated Conversation into a Web-Based Community-Building Tool....Pages 18-22
FlurMax: An Interactive Virtual Agent for Entertaining Visitors in a Hallway....Pages 23-26
When H.C. Andersen Is Not Talking Back....Pages 27-30
Emotion in Intelligent Virtual Agents: The Flow Model of Emotion....Pages 31-38
The Social Credit Assignment Problem....Pages 39-47
Adding the Emotional Dimension to Scripting Character Dialogues....Pages 48-56
Synthetic Emotension....Pages 57-61
FantasyA – The Duel of Emotions....Pages 62-66
Double Bind Situations in Man-Machine Interaction under Contexts of Mental Therapy....Pages 67-71
Happy Characters Don’t Feel Well in Sad Bodies!....Pages 72-79
Reusable Gestures for Interactive Web Agents....Pages 80-87
A Model of Interpersonal Attitude and Posture Generation....Pages 88-92
Modelling Gaze Behavior for Conversational Agents....Pages 93-100
A Layered Dynamic Emotion Representation for the Creation of Complex Facial Expressions....Pages 101-105
Eye-Contact Based Communication Protocol in Human-Agent Interaction....Pages 106-110
Embodied in a Look: Bridging the Gap between Humans and Avatars....Pages 111-118
Modeling Accessibility of Embodied Agents for Multi-modal Dialogue in Complex Virtual Worlds....Pages 119-126
Bridging the Gap between Language and Action....Pages 127-135
VideoDIMs as a Framework for Digital Immortality Applications....Pages 136-140
Motion Path Synthesis for Intelligent Avatar....Pages 141-149
“Is It Within My Reach?” – An Agents Perspective....Pages 150-158
Simulating Virtual Humans Across Diverse Situations....Pages 159-163
A Model for Generating and Animating Groups of Virtual Agents....Pages 164-169
Scripting Choreographies....Pages 170-174
Behavioral Animation of Autonomous Virtual Agents Helped by Reinforcement Learning....Pages 175-180
Designing Commercial Applications with Life-like Characters....Pages 181-181
Comparing Different Control Architectures for Autobiographic Agents in Static Virtual Environments....Pages 182-191
KGBot: A BDI Agent Deploying within a Complex 3D Virtual Environment....Pages 192-196
Using the BDI Architecture to Produce Autonomous Characters in Virtual Worlds....Pages 197-201
Programmable Agent Perception in Intelligent Virtual Environments....Pages 202-206
Mediating Action and Music with Augmented Grammars....Pages 207-211
Charisma Cam: A Prototype of an Intelligent Digital Sensory Organ for Virtual Humans....Pages 212-216
Life-like Characters for the Personal Exploration of Active Cultural Heritage....Pages 217-217
Agent Chameleons: Virtual Agents Real Intelligence....Pages 218-225
A Scripting Language for Multimodal Presentation on Mobile Phones....Pages 226-230
Interacting with Virtual Agents in Mixed Reality Interactive Storytelling....Pages 231-235
An Autonomous Real-Time Camera Agent for Interactive Narratives and Games....Pages 236-243
Solving the Narrative Paradox in VEs – Lessons from RPGs....Pages 244-248
That’s My Point! Telling Stories from a Virtual Guide Perspective....Pages 249-253
Virtual Actors in Interactivated Storytelling....Pages 254-258
Symbolic Acting in a Virtual Narrative Environment....Pages 259-263
Enhancing Believability Using Affective Cinematography....Pages 264-268
Agents with No Aims: Motivation-Driven Continuous Planning....Pages 269-273
Analysis of Virtual Agent Communities by Means of AI Techniques and Visualization....Pages 274-282
Persona Effect Revisited....Pages 283-291
Effects of Embodied Interface Agents and Their Gestural Activity....Pages 292-300
Embodiment and Interaction Guidelines for Designing Credible, Trustworthy Embodied Conversational Agents....Pages 301-309
Animated Characters in Bullying Intervention....Pages 310-314
Embodied Conversational Agents: Effects on Memory Performance and Anthropomorphisation....Pages 315-319
Agents across Cultures....Pages 320-324
Steve Meets Jack: The Integration of an Intelligent Tutor and a Virtual Environment with Planning Capabilities....Pages 325-332
Machiavellian Characters and the Edutainment Paradox....Pages 333-340
Socially Intelligent Tutor Agents....Pages 341-347
Multimodal Training Between Agents....Pages 348-353
Intelligent Camera Direction in Virtual Storytelling....Pages 354-354
Exploring an Agent-Driven 3D Learning Environment for Computer Graphics Education....Pages 355-355
An Efficient Synthetic Vision System for 3D Multi-character Systems....Pages 356-357
Avatar Arena: Virtual Group-Dynamics in Multi-character Negotiation Scenarios....Pages 358-358
Emotional Behaviour Animation of Virtual Humans in Intelligent Virtual Environments....Pages 359-359
Empathic Virtual Agents....Pages 360-360
Improving Reinforcement Learning Algorithm Using Emotions in a Multi-agent System....Pages 361-362
Back Matter....Pages -