Image-based rendering (IBR) is unique in that it requires computer graphics, computer vision, and image processing to join forces to solve a common goal, namely photorealistic rendering through the use of images. IBR as an area of research has been around for about ten years, and substantial progress has been achieved in effectively capturing, representing, and rendering scenes. Image-Based Rendering surveys the various techniques used in the area. It shows that representations and rendering techniques can differ radically, depending on design decisions related to ease of capture, use of geometry, accuracy of geometry (if used), number and distribution of source images, degrees of freedom for virtual navigation, and expected scene complexity. Image-Based Rendering is an invaluable resource for anyone planning or conducting research in this particular area, or computer graphics or vision generally. The essentials of the topic are presented in an accessible manner and an extensive bibliography guides towards further reading.
Author(s): Sing Bing Kang, Yin Li, Xin Tong
Year: 2007
Language: English
Pages: 104
Introduction......Page 12
IBR Continuum......Page 14
Geometry-Rendering Matrix......Page 16
Static Scene Representations......Page 20
Plenoptic Modeling......Page 22
Light Field and Lumigraph......Page 24
Concentric Mosaics......Page 30
Multiperspective Images and Manifold Mosaics......Page 35
Image Mosaicing......Page 36
Other Forms of Interpolation......Page 39
Hardware Rendering......Page 40
Handling Dynamic Elements in Panoramas......Page 42
Rendering with Implicit Geometry......Page 44
View Morphing......Page 45
Joint View Triangulation......Page 47
Transfer Methods......Page 49
Point-Based Rendering......Page 56
Forward Mapping......Page 57
Backward Mapping......Page 60
Hybrid Methods......Page 61
Hardware Acceleration......Page 62
Representations with Explicit Geometry......Page 66
Billboards......Page 67
Layered Depth Images......Page 68
Layer-Based Rendering......Page 69
View-Dependent Texture Mapping......Page 71
Monolithic Rendering......Page 74
Handling Layered Reflection Effects......Page 80
Analysis Using the EPI......Page 81
Local Diffuse and Non-Diffuse Geometries......Page 82
Implementation......Page 84
Results with Two Real Scenes......Page 85
Issues with LRL......Page 86
Software and Hardware Issues......Page 88
Which Representation to Choose?......Page 90
Challenges......Page 92
Acknowledgements......Page 94
References......Page 96