Identity and Digital Communication: Concepts, Theories, Practices

This document was uploaded by one of our users. The uploader already confirmed that they had the permission to publish it. If you are author/publisher or own the copyright of this documents, please report to us by using this DMCA report form.

Simply click on the Download Book button.

Yes, Book downloads on Ebookily are 100% Free.

Sometimes the book is free on Amazon As well, so go ahead and hit "Search on Amazon"

This comprehensive textexplores the relationship between identity, subjectivity and digital communication, providing a strong starting point for understanding how fast-changing communication technologies, platforms, applications and practices have an impact on how we perceive ourselves, others, relationships and bodies.

Drawing on critical studies of identity, behaviour and representation, Identity and Digital Communication demonstrates how identity is shaped and understood in the context of significant and ongoing shifts in online communication. Chapters cover a range of topics including advances in social networking, the development of deepfake videos, intimacies of everyday communication, the emergence of cultures based on algorithms, the authenticities of TikTok and online communication’s setting as a site for hostility and hate speech. Throughout the text, author Rob Cover shows how the formation and curation of self-identity is increasingly performed and engaged with through digital cultural practices, affirming that these practices must be understood if we are to make sense of identity in the 2020s and beyond.

Featuring critical accounts, everyday examples and analysis of key platforms such as TikTok, this textbook is an essential primer for scholars and students in media studies, psychology, cultural studies, sociology, anthropology, computer science, as well as health practitioners, mental health advocates and community members.

Author(s): Rob Cover
Publisher: Routledge
Year: 2023

Language: English
Pages: 191
City: London

Cover
Half Title
Title Page
Copyright Page
Dedication
Table of Contents
Acknowledgements
1 Identities: Subjectivity and Selfhood in a Digital World
1.1 Introduction
1.1.1 Identity and Digital Cultures
1.1.2 About this Book
1.2 Making Sense of Identity
1.2.1 The Origins of an Idea of Identity
1.2.2 Marxist Accounts of Identity
1.2.3 Psychoanalysis and the Unconscious
1.2.4 Constructionist and Postmodern Approaches
1.2.5 Foucault, Institutions and Disciplinary Norms
1.2.6 Judith Butler and Performativity
1.2.7 Using Theories of Identity
1.3 Early Internet and the Idea of Identity Online
1.4 The Changing Digital World
1.4.1 Web 2.0
1.4.2 Collapsing the Real/virtual Divide
1.5 Angles of Identity
Key Points
References
2 Interactivities: Performativity, Social Media and Online Participation
2.1 Introduction
2.2 Participatory Digital Creativity
2.2.1 What Is Interactivity?
2.2.2 Participatory Digital Creativity
2.2.3 Discerning Interactivity and Participation By Type
2.2.4 Interactivity and the Author–text–audience Relationship: Synergy and Struggle
2.2.5 Push-And-Pull: Audience Interactivity in History
2.2.6 Identity and Interactivity
2.3 Identity Performativity and Social Media Profiles
2.3.1 Social Media and the Performativity of Identity
2.3.2 Interacting Across the Social Network
2.4 Complexifying Identity On Social Media
2.4.1 Commentaries
2.4.2 Disrupting the Past: the Archive
2.4.3 Tagging
2.5 Conclusion
Key Points
References
3 Bodies: Digital Corporeality and Identity
3.1 Introduction
3.2 Defining the Body
3.2.1 Digital Identities Without Bodies? Never
3.3 Representing Bodies On the Digital Screen
3.3.1 Stereotypes: Image, Movement and Categories of Discrimination
3.3.2 Gaming Bodies, Corporeal Avatars and Characters
3.4 Body–technology Relationalities
3.4.1 Touch-Friendly and Wearable Technologies
3.4.2 Bodily Practices and Technologies
3.4.3 Body Information: the Body as a Project
3.4.4 The Concept of the Seam
3.5 Conclusion
Key Points
References
4 Simulacras: The Evolution of the Deepfake
4.1 Introduction
4.2 Deepfake as a Topic of Concern
4.3 Deepfake as a Technology of Identity (Fraud)
4.4 Deepfake as a Cultural Technology
4.5 Identity and Simulacra
4.6 Regulating the Deepfake
4.7 Conclusion
Key Points
References
5 Geographies: Globalisation and Re-Nationalisation of Digital Communication
5.1 Introduction
5.2 Digital Communication as a Globalising Technology
5.3 Beyond the Local/global Dichotomy
5.4 Globalisation and Identity
5.5 Global and Digital Space
5.6 The Re-Nationalisation of Digital Communication
5.7 National Identity and Regulation?
5.8 Conclusion
Key Points
References
6 Hostilities: Trolling, Hate Speech and Exclusion in Digital Settings
6.1 Introduction
6.2 What Is Digital Hostility?
6.3 Digital Hostility as a Cultural Issue for the 2020s
6.4 Digital Divides: Misogyny and Racism Online
6.5 Identity and Digital Hostility
6.6 Mass Shaming and the Digital Mob
6.7 Identity and Cancelled Subjectivity
6.8 Conclusion
Key Points
References
7 Agencies: Algorithms, Choices and Artificial Decision-Making
7.1 Introduction
7.2 The Social Dilemma
7.2.1 Algorithms Used to Increase Advertising Revenue
7.2.2 Algorithms Changing Behaviour
7.2.3 Digital Addiction
7.2.4 Surveillance
7.2.5 Polarisation
7.2.6 Algorithms and Social Approval
7.3 Algorithms, Everyday Life and Everyday Inequalities
7.4 Available and Unavailable Knowledges
7.5 Algorithms, Identity and Agency
7.6 Conclusion
Key Points
References
8 Authenticities: TikTok and the Perception of Authentic Identities
8.1 Introduction
8.2 TikTok in a Culture of Platform Renewal
8.2.1 TikTok and Platform Innovation
8.2.2 The ‘Big Sibling’ Platform Syndrome
8.2.3 Uses, Gratifications and Attainment
8.3 Authenticity and Representation
8.3.1 What Is Authenticity?
8.3.2 TikTok as ‘Authentic’ Aesthetic
8.3.3 Celebrity Culture and Professionalisation
8.4 TikTok Authenticity and the Inconvenience of Other People
8.5 Conclusion
Key Points
References
9 Futures: The Self in Development
9.1 Introduction
9.2 Digital Communication and Identity
9.3 The Metaverse and Beyond
9.3.1 The Metaverse
References
Index