How To Be a Geek: Essays on the Culture of Software

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Computer software and its structures, devices and processes are woven into our everyday life. Their significance is not just technical: the algorithms, programming languages, abstractions and metadata that millions of people rely on every day have far-reaching implications for the way we understand the underlying dynamics of contemporary societies. In this innovative new book, software studies theorist Matthew Fuller examines how the introduction and expansion of computational systems into areas ranging from urban planning and state surveillance to games and voting systems are transforming our understanding of politics, culture and aesthetics in the twenty-first century. Combining historical insight and a deep understanding of the technology powering modern software systems with a powerful critical perspective, this book opens up new ways of understanding the fundamental infrastructures of contemporary life, economies, entertainment and warfare. In so doing Fuller shows that everyone must learn ‘how to be a geek’, as the seemingly opaque processes and structures of modern computer and software technology have a significance that no-one can afford to ignore. This powerful and engaging book will be of interest to everyone interested in a critical understanding of the political and cultural ramifications of digital media and computing in the modern world.

Author(s): Matthew Fuller
Publisher: Polity
Year: 2017

Language: English
Pages: 240
Tags: Software Development;Software Design, Testing & Engineering;Programming;Computers & Technology;Essays;Essays & Correspondence;Literature & Fiction;Popular Culture;Social Sciences;Politics & Social Sciences;Software Design & Engineering;Computer Science;New, Used & Rental Textbooks;Specialty Boutique;Literature;American Literature;Creative Writing & Composition;English Literature;Literary Theory;World Literature;Humanities;New, Used & Rental Textbooks;Specialty Boutique;Social Sciences;Anthropolo

Acknowledgements vii
Biographies of Co–Authors ix

Introduction 1

Histories
1. The Obscure Objects of Object Orientation 15
with Andrew Goffey

2. Abstract Urbanism 37
with Graham Harwood

Entities
3. Software Studies Methods 55

4. Big Diff, granularity, incoherence and production in
the Github software repository, 69
with Andrew Goffey, Adrian Mackenzie, Richard Mills
and Stuart Sharples

5. The Author Field 86
with Nikita Mazurov and Dan McQuillan

Aesthetics
6. Always One Bit More, computing and the
experience of ambiguity 113

7. Computational Aesthetics 132
with M. Beatrice Fazi)

8. Phrase 155
with Olga Goriunova

9. Feral Computing: from ubiquitous computing to
wild interactions 167
with Sónia Matos

10. Just fun enough to go completely mad about:
on games, procedures and amusement 191

Powers
11. Black Sites and Transparency Layers 207