How mobile robots can self-organise a vocabulary

This document was uploaded by one of our users. The uploader already confirmed that they had the permission to publish it. If you are author/publisher or own the copyright of this documents, please report to us by using this DMCA report form.

Simply click on the Download Book button.

Yes, Book downloads on Ebookily are 100% Free.

Sometimes the book is free on Amazon As well, so go ahead and hit "Search on Amazon"

One of the hardest problems in science is the symbol grounding problem, a question that has intrigued philosophers and linguists for more than a century. With the rise of artificial intelligence, the question has become very actual, especially within the field of robotics. The problem is that an agent, be it a robot or a human, perceives the world in analogue signals. Yet humans have the ability to categorise the world in symbols that they, for instance, may use for language. This book presents a series of experiments in which two robots try to solve the symbol grounding problem. The experiments are based on the language game paradigm, and involve real mobile robots that are able to develop a grounded lexicon about the objects that they can detect in their world. Crucially, neither the lexicon nor the ontology of the robots has been preprogrammed, so the experiments demonstrate how a population of embodied language users can develop their own vocabularies from scratch.

Author(s): Paul Vogt
Series: Computational Models of Language Evolution 2
Publisher: Language Science Press
Year: 2015

Language: English
Commentary: freely available on http://langsci-press.org/catalog/book/50
Pages: 270
Tags: Mobile robots;Mobile robots -- Congresses;Robots

1. Introduction
2. The sensorimotor component
3. Language games
4. Experimental results
5. Varying methods and parameters
6. The optimal games
7. Discussion