Hello World! Computer Programming for Kids and Other Beginners, Third Edition introduces the world of computer programming in a clear and fun style using Python, a programming language designed to be easy to learn. Learn to talk to your computer in its own language! Whether you want to create a game, start a business, or solve an important problem, the first step is learning to write your own programs. Hello World! Computer Programming for Kids and Other Beginners, Third Edition introduces the world of computer programming in a clear and fun style. Using Python, a programming language designed to be easy to learn, each engaging lesson teaches skills that apply to any kind of programming. It brings to life the basic concepts of computing--looping, decisions, input and output, graphics, and more.
Written by father-and-son team Warren and Carter Sande, this international bestseller is kid-tested and reviewed by professional educators. Now in its third edition, Hello World! has been fully updated to Python 3 and includes a new chapter about how the internet works. What's inside:
• Colorful pictures, clever cartoons, and fun examples
• Practice questions and exercises
• Updated to Python 3
About the Reader: You don't need to know anything about programming to use the book. If you can open an app and save a file, you're ready to go!
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Windows Installer: https://www.manning.com/downloads/2073
macOS Software Package: https://www.manning.com/downloads/2074
Author(s): Warren Sande, Carter Sande
Edition: 3
Publisher: Manning Publications
Year: 2019
Language: English
Commentary: True PDF
Pages: 500
Tags: GUI, Python, PyQt, Network Programming, Simulation, PyGame, Game Development, Audio, Elementary
1. Getting Started
2. Remember This: Memory and Variables
3. Basic Math
4. Types of Data
5. Input
6. GUIs: Graphical User Interfaces
7. Decisions, Decisions
8. Loop the Loop
9. Just for You: Comments
10. Game Time
11. Nested and Variable Loops
12. Collecting Things Together: Lists and Dictionaries
13. Functions
14. Objects
15. Modules
16. Graphics
17. Sprites and Collision Detection
18. A New Kind of Input: Events
19. Sound
20. More GUIs
21. Print Formatting and Strings
22. File Input and Output
23. Take a Chance: Randomness
24. Computer Simulations
25. Skier Explained
26. Making Network Connections with Sockets
27. What's Next?