Издательство IGI Global, 2010, -531 pp.
This book, Handheld Computing for Mobile Commerce: Applications, Concepts and Technologies collects high-quality research papers and industrial and practice articles in the areas of handheld computing for mobile commerce from academics and industrialists. It includes research and development results of lasting significance in the theory, design, implementation, analysis, and application of handheld computing. Twenty-two excellent articles from 71 world-renowned scholars and IT professionals are included in this book, which covers four themes: (i) handheld computing for mobile commerce, (ii) handheld computing research and technologies, (iii) wireless networks and handheld/mobile security, and (iv) handheld images and videos.
With the advent of the World Wide Web, electronic commerce has revolutionized traditional commerce, boosting sales and facilitating exchanges of merchandise and information. The emergence of wireless and mobile networks has made possible the introduction of electronic commerce to a new application and research area: mobile commerce. In just a few years, mobile commerce has emerged from nowhere to become the hottest new trend in business transactions. The success of mobile commerce relies on the widespread adoption by consumers of more advanced handheld devices such as smartphones, which include some data-processing capability and thus permit vital activities such as mobile Internet browsing and location-based services. Smartphones enjoyed the highest rate of increase compared to the sales of mobile phones and PCs and servers and that by 2008 the number of PDAs sold had dwindled to almost nothing. It is expected that smartphones will overtake the number of PCs shipped in the very near future. Handheld computing research is thus becoming a critical area as mobile users ask for more and more functions from their smartphones.
Mobile commerce prevails and mobile phones have become ubiquitous in today’s society. However, mobile users are no longer satisfied with simple phones, but instead expect ever more powerful functions to be available from their mobile devices. Advanced phones, known as smartphones, allow mobile users to perform a wide variety of advanced handheld functions such as browsing the mobile Internet or finding a nearby theater showing a specific movie. The design and development of these new, improved handheld functions require the help of handheld computing research. A timely book covering handheld computing and mobile commerce is therefore needed.
Section 1 Handheld Computing for Mobile Commerce.
A User Context-Aware Advertising Framework for the Mobile Web.
Plugging into the Online Database and Playing Secure Mobile Commerce.
Quality Evaluation of B2C M-Commerce Using the ISO9126 Quality Standard.
A Picture and a Thousand Words: Visual Scaffolding for Mobile Communication in the Developing World.
Web Applications on the Move: Opening up New Opportunities for Mobile Developers.
A J2ME Mobile Application for Normal and Abnormal ECG Rhythm Analysis.
Factors Facing Mobile Commerce Deployment in United Kingdom.
Section 2 Handheld Computing Research and Technologies.
UbiWave: A Novel Energy-Efficient End-to-End Solution for Mobile 3D Graphics.
Peer-to-Peer Service Sharing on Mobile Platforms.
Scripting Mobile Devices with AmbientTalk.
Interrupt Handling in Symbian and Linux Mobile Operating Systems.
Web Page Adaptation and Presentation for Mobile Phones.
Technologies and Systems for Web Content Adaptation.
Section 3 Wireless Networks and Handheld/Mobile Security.
Positioning and Privacy in Location-Based Services.
Survivability in RFID Systems.
Mobile and Handheld Security.
Design and Performance Evaluation of a Proactive Micro Mobility Protocol for Mobile Networks.
A Comparative Review of Handheld Devices Internet Connectivity Revenue Models to Support Mobile Learning.
Section 4 Handheld Images and Videos.
Mobile Vision on Movement.
Distributed Video Coding for Video Communication on Mobile Devices and Sensors.
Fast Mode Decision in H.264/AVC.
Mobile Video Streaming.