The idea that games can have positive impacts upon critical thinking and problem solving is widely accepted in today s digital society, yet the effect of video games on human cognition is still largely unexplored. Gaming and Cognition: Theories And Practice From The Learning Sciences applies the principles of research in the study of human cognition to video games, providing a critical examination of the rigor and design of the experiments in the study of cognition and gaming. Combining many aspects of the learning sciences such as psychology, instructional design, and education into one coherent whole, this book presents historical, theoretical, and practical perspectives.
Author(s): Richard Van Eck
Series: Premier Reference Source
Edition: 1
Publisher: Information Science Publishing
Year: 2010
Language: English
Pages: 432
Title
......Page 2
List of Reviewers......Page 4
Copy Editor......Page 5
Table of Contents......Page 6
Detailed Table of Contents......Page 9
Foreword......Page 15
Preface......Page 17
Acknowledgment......Page 25
Video Games Revisited......Page 28
Distinctions Between Games and Learning: A Review of Current Literature on Games in Education......Page 49
MMORPGs in Support of Learning: Current Trends and Future Uses......Page 82
Elemental Learning and the Pyramid of Fidelity......Page 109
Feedforward as an Essential Active Principle of Engagement in Computer Games......Page 135
Cognitive Load and Empathy in Serious Games: A Conceptual Framework......Page 164
Effective Knowledge Development in Game-Based Learning Environments: Considering Research in Cognitive Processes and Simulation Design......Page 179
Learners’ Cognitive Load When Using Educational Technology......Page 196
Making a Connection: Game Genres, Game Characteristics ,and Teaching Structures......Page 216
Activity-Based Scenario Design, Development, and Assessment in Serious Games......Page 240
Introducing Flowometer: A CyGaMEs Assessment Suite Tool......Page 254
Different Strokes for Different Folks: Tapping Into the Hidden Potential of Serious Games......Page 282
Developing Serious Games for Learning Language-in-Culture......Page 308
Principles and Signatures in Serious Games for Science Education......Page 339
Top Texts for Interdisciplinary Studies of Serious Games......Page 366
Compilation of References......Page 377
About the Contributors......Page 417
Index......Page 424