Games and Information: An Introduction to Game Theory

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Written in a crisp and approachable style, Games and Information uses simple modeling techniques and straightforward explanations to provide students with an understanding of game theory and information economics. Written for introductory courses seeking a little rigor. The 4th edition brings the material fully up-to-date and includes new end-of-chapter problems and classroom projects, as well as a math appendix. Accompanied by a comprehensive website featuring solutions to problems and teaching notes.

Author(s): Eric Rasmusen
Edition: 4
Publisher: Wiley-Blackwell
Year: 2006

Language: English
Pages: 577

a1_table_of_contents.pdf......Page 1
a2_pre.pdf......Page 7
a3_intro.pdf......Page 17
chap01_basics.pdf......Page 24
chap02_info.pdf......Page 57
chap03_mixed.pdf......Page 88
chap04_perfectness.pdf......Page 130
chap05_repeated.pdf......Page 150
chap06_pbe.pdf......Page 178
chap07_moralhazard.pdf......Page 199
chap08_mh_topics.pdf......Page 229
chap09_adsel.pdf......Page 257
chap10_mechanisms.pdf......Page 287
chap11_signalling.pdf......Page 327
chap12_bargaining.pdf......Page 355
chap13_auctions.pdf......Page 386
chap14_pricing.pdf......Page 425
chap15.entry.pdf......Page 464
z2_math.pdf......Page 485
z1_biblio.pdf......Page 504
index.pdf......Page 572