- Each chapter begins with a motivating example that can be run as an experiment and ends with a discussion of the behavior in the example.
- Parts I-IV cover the fundamental "nuts and bolts" of any introductory game theory course, including the theory of games, simple games with simultaneous decision making by players, sequential move games, and incomplete information in simultaneous and sequential move games.
- Parts V-VII apply the tools developed in previous sections to bargaining, cooperative game theory, market design, social dilemmas, and social choice and voting.
- Part VIII offers a more in-depth discussion of behavioral game theory models including evolutionary and psychological game theory.
- Supplemental material on the book's website include solutions to end-of-chapter exercises, a manual for running each chapter's experimental games using pencil and paper, and the oTree codes for running the games online.