Game Programming Tricks of the Trade

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"Game Programming Tricks of the Trade" is a compilation of techniques from today's leading game programmers. Beginners will get started with invaluable tips, while intermediate game programmers can use these tricks to take their skills to the next level. There are even articles for advanced programmers who are looking for new and amazing effects to incorporate in their games. This book covers many exciting topics including Artificial Intelligence and multiplayer game programming. Plus, the tricks taught are a combination of OpenGL and DirectX to provide something for everyone!

Author(s): Lorenzo Phillips
Series: The Premier Press Game Development Series
Edition: 1
Publisher: Muska & Lipman/Premier-Trade
Year: 2002

Language: English
Pages: 1048