Game Design Tools: Cognitive, Psychological, and Practical Approaches

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This book provides a series of transdisciplinary tools to help game designers improve their design pipeline and design output. Using approaches from psychology, anthropology, and sociology, it offers practical tools for all the main aspects of game design from conception through to testing.

Drawing on game design theory, the book looks at the relationship between game design and other disciplines to create a toolbox of modern tools for game designers. It covers archetypes, praxeology, behavioural game design, and emotional game design. Covering a wide breadth of content, the book includes chapters on:

    • Documentation

    • Production

    • Evaluation

    • Analysis and Marketing tools

    This book will be of great interest to students on game design courses, as well as early-career game designers and those looking to break into the industry. It will also be of interest to more experienced game designers looking for new game design tools.

    Author(s): Diego Ricchiuti
    Publisher: CRC Press
    Year: 2022

    Language: English
    Pages: 268
    City: Boca Raton

    Cover
    Half Title
    Title
    Copyright
    Dedication
    Contents
    Foreword
    Foreword
    Acknowledgments
    About the Author
    Section One Introduction
    1 How to Use This Book
    Task Guide
    Chapter Guide
    Introduction
    Research Tools
    Game Design Tools
    Documentation
    2 Book Introduction
    Modern Game Design
    What Is Game Design?
    The Best Compromise
    Designer and Author
    Design and Manipulation
    The Forbidden Words
    Section Two Analysis Tools
    3 Design and Analysis
    The Importance of Analysis in Game Design
    Satisfying Your Audience
    The Importance of Data
    4 Target Audience Tools
    9 Whys Technique
    Bartle’s Archetypes
    Killer: Acting on the Players
    Achiever: Acting on the World
    Explorer: Interacting with the World
    Socializers: Interacting with the Players
    How to Use These Player Types
    Quantic Foundry
    Big Five
    5 Data Tools
    Stakeholders
    SWOT Analysis
    Perceptual Mapping
    Problem vs Need
    Section Three Game Design Tools
    6 Introduction to Game Design Tools
    Demolishing the Creativity Myth
    Being a Creative
    Being the Creative
    7 Brainstorming Techniques
    Limitation
    Opposite Design
    Worst Idea
    Diffuse Mode
    Break the Theme
    Acting Brainstorming
    TRIZ
    8 Praxeology
    First Axiom
    Second Axiom
    Third Axiom
    Fourth Axiom
    Fifth Axiom
    Sixth Axiom
    Seventh Axiom
    Eighth Axiom
    Praxeology Framework
    9 Self-Determination Theory
    Extrinsic and Intrinsic Motivation
    Competence
    Autonomy
    Relatedness
    10 Habit Loop and Operant Conditioning
    Habit Loop
    Operant Conditioning
    11 Game Design Patterns
    12 MDA Framework
    Theory
    Practice
    13 Nudges
    God/Superman Complex
    Fear of Missing Out
    Framing
    Apophenia
    Ikea Effect
    Principle of Least Effort
    Endowed Progress
    Survivorship Bias
    Mere Ownership Effect
    Sunk Cost
    Ego Preference
    Diderot Effect
    Drowning Person Effect
    14 Behavioural Game Design
    Diagnosis Tools
    Drive Theory
    Theory of Planned Behaviour
    Design Tools
    COM-B
    BMAP
    15 Emotional Game Design
    White Writing
    Artist’s Date
    Internal Game Design
    Emotions, Feelings, and Mood
    Two Factor Theory
    Grounded Cognition Theory and Embodied Cognition Theory
    16 Emotional Theories
    Paul Ekman’s Wheel
    Robert Plutchik’s Colours
    Two-Dimensional Analysis or Russell’s Circumplex Model
    Hourglass of Emotions
    Emotional Map
    Emotional Atlas
    Reaction Types
    Subtle Confusion
    Section Four Documentation
    17 Introduction to Documentation
    18 Golden Rules
    Introduction to Golden Rules
    Show, Don’t Write
    Brief and Short
    The Right Tool for the Right Job
    Implement Visual Layering and Separation
    Avoid Junk: Less Is More
    No Weak Language
    Charts and Tables Simplify the Data
    Flowchart
    Cartesian Diagram
    Line Chart
    Stepped Line Chart
    Bar Chart
    Stacked Bar Chart
    Histogram Chart
    Pie Chart
    Pie Chart with Intensity
    Area Chart
    Stacked Area Chart and Percent Stacked Area Chart
    Scatter Plot Chart
    Bubble Chart
    Think Outside the Chart
    Colours
    Beautiful Documents
    Knowing Your Target Audience
    Ownership
    Decant Your Documents
    19 Pivotal Documents
    Distributed Documentation
    Compendium
    High Vision
    One Pager
    Design Document
    Game Design Document
    Level Design Document
    Narrative Design Document
    Technical Design Document
    Versioning Document
    Design Log
    Pitch Deck
    Section Five Conclusion
    20 Games, Cakes, and Love
    21 The Cake Is Real
    Torta Paradiso Recipe
    Ingredients
    Preparation
    Index