Author(s): Scott Rehm
Publisher: Third Act Publishing
Year: 2018
Language: English
Pages: 177
Cover......Page 1
Title Page......Page 3
Acknowlegements......Page 6
Contents......Page 7
Introduction......Page 8
Part I: The World ofRole-Playing Games......Page 12
Chapter 1: A Fantasy Adventure Story Starring You......Page 13
Chapter 2: The Game Master: The Best Game Mechanic Ever......Page 26
Chapter 3: Games and Systems and Editions and Dice and Stuff......Page 34
Part II: Getting Your (First) Game On......Page 42
Chapter 4: Get Ready...Get Set.........Page 43
Chapter 5: How to Be a GM in Four Easy Steps......Page 50
Chapter 6: Let’s You and Them Fight......Page 62
Chapter 7: Now What?......Page 70
Part III: Running Less Worse Games......Page 74
Chapter 8: The Heart of the Game......Page 75
Chapter 9: How it All Fits Together......Page 86
Chapter 10: Advanced Action Adjudication......Page 96
Chapter 11: Encountering Resistance......Page 106
Chapter 12: Being Other People......Page 118
Chapter 13: A Bunch of Narrative B.S.......Page 130
Chapter 14: A Bunch More Narrative B.S.......Page 142
Chapter 15: Ready for Anything......Page 150
Chapter 16: When Everything Goes Wrong......Page 160
Chapter 17: To Be Continued.........Page 168
Dénouement......Page 174
About the Author......Page 176
Back Cover......Page 177