Families at play: connecting and learning through video games

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Video games have a bad reputation in the mainstream media. They are blamed for encouraging social isolation, promoting violence, and creating tensions between parents and children. In this book, Sinem Siyahhan and Elisabeth Gee offer another view. They show that video games can be a tool for connection, not isolation, creating opportunities for families to communicate and learn together. Like smartphones, Skype, and social media, games help families stay connected. Siyahhan and Gee offer examples: One family treats video game playing as a regular and valued activity, and bonds over Halo. A father tries to pass on his enthusiasm for Star Wars by playing Lego Star Wars with his young son. Families express their feelings and share their experiences and understanding of the world through playing video games like The Sims, Civilization, and Minecraft. Some video games are designed specifically to support family conversations around...

Author(s): Sinem Siyahhan, Elisabeth Gee
Series: The John D. and Catherine T. MacArthur Foundation series on digital media and learning
Publisher: The MIT Press
Year: 2018

Language: English
Pages: 0
City: Cambridge, MA
Tags: Play2Connect; intergenerational communication; intergenerational play; family games; educational games;