Wiley, 2013. - 385 p., english, ISBN: 978-1-118-54936-0, (+sources, errata)
Learn to easily build gadgets, gizmos, robots, and more using Arduino Written by Arduino expert Jeremy Blum, this unique book uses the popular Arduino microcontroller platform as an instrument to teach you about topics in electrical engineering, programming, and human–computer interaction. Whether you?re a budding hobbyist or an engineer, you?ll benefit from the perfectly paced lessons that walk you through useful, artistic, and educational exercises that gradually get more advanced.
In addition to specific projects, the book shares best practices in programming and design that you can apply to your own projects. Code snippets and schematics will serve as a useful reference for future projects even after you?ve mastered all the topics in the book. Includes a number of projects that utilize different capabilities of the Arduino, while interfacing with external hardware Features chapters that build upon each other, tying in concepts from previous chapters to illustrate new ones Includes aspects that are accompanied by video tutorials and other multimedia content Covers electrical engineering and programming concepts, interfacing with the world through analog and digital sensors, communicating with a computer and other devices, and internet connectivity Explains how to combine smaller topics into more complex projects Shares downloadable materials and source code for everything covered in the book Exploring Arduino takes you on an adventure and provides you with exclusive access to materials not found anywhere else!
The book is broken up into four parts:
Part 1: Arduino Engineering Basics
Chapter 1: Getting Up and Blinking with the Arduino
Chapter 2: Digital Inputs, Outputs, and Pulse-Width Modulation
Chapter 3: Reading Analog Sensors
Part 2: Controlling your Environment
Chapter 4: Using Transistors and Driving Motors
Chapter 5: Making Sounds
Chapter 6: USB and Serial Communications
Chapter 7: Shift Registers
Part 3: Communication Interfaces
Chapter 8: The I²C Bus
Chapter 9: The SPI Bus
Chapter 10: Interfacing with Liquid Crystal Displays
Chapter 11: Wireless Communication with XBee Radios
Part 4: Advanced Topics and Projects
Chapter 12: Hardware and Timer Interrupts
Chapter 13: Datalogging with SD Cards
Chapter 14: Connecting your Arduino to the Internet
Appendices
Appendix A: Deciphering the ATMega Datasheet and Arduino Sche