The book helps readers develop fundamental skills in the field of biomedical illustrations with a training approach based on step-by-step tutorials with a practical approach. Medical/scientific illustration mainly belongs to professionals in the art field or scientists trying to create artistic visualization. There is not a merging between the two, even if the demand is high. This leads to accurate scientific images with no appeal (or trivial mistakes), or appealing CSI-like images with huge scientific mistakes. This gives the fundamentals to the scientist so they can apply CG techniques that give a more scientific approach creating mistake-free images.
Key Features
This book provides a reference where none exist. Without overwhelming the reader with software details it teaches basic principles to give readers to fundamentals to create. Demonstrates professional artistic tools used by scientists to create better images for their work. Coverage of lighting and rendering geared specifically for scientific work that is toturoal based with a practical approach. Included are chapter tutorials, key terms and end of chapter references for Art and Scientific References for each chapter.
Author(s): Giorgio Luciano
Publisher: CRC Press
Year: 2019
Language: English
Pages: vii+220
Cover
Half Title
Title Page
Copyright Page
Table of Contents
Acknowledgments
CHAPTER 1 : Preface
For Whom Is This Book Intended?
Which Software?
Advice About File Naming And Organizing Your Files
Downloading Additional Files
CHAPTER 2 : Introduction
Representations In Chemistry
From Atoms To Humans, A Leap Of Faith
Suggested Readings
CHAPTER 3 : Foundations
Selected References
CHAPTER 4 : Modeling and Lighting
Atoms And Molecules
How We Draw Viruses And Nanomachineries
Inorganic Molecules
Organic Molecules
Drawing Your First Molecules
Simple Inorganic Structure
Carbon Nanotube
Virus
Importing A Pbd From Embl-Ebi (Coordinates From Cryo-Electronic Microscopy)
Importing Molecules Using Epmv
Create A 3D Coordinates System
Creating 3D Object(S)
Box Modeling
Direct Input
Nurbs
Suggested Reading
CHAPTER 5 : Scene Setup
Number Of Objects
Scale Of Objects Represented
Setting Up Lights
Colors
Study Questions
Suggested Reading
CHAPTER 6 : Rendering
How Light Interacts With Materials And Why It Matters
Choosing Shaders
A Few More Tips About Materials
Steps Of My Workflow
Example 2 Fake Electronic Microscope Image
Example 3 Artistic Interpretation Of A Membrane
Uv Mapping
Bump, Displacement, And Normal Maps
How A Render Engine Can Calculate The Final Aspect Of Your Images
Exercise
Suggested Reading
CHAPTER 7 : Animation
Principles Of Animation
Exercises
Suggested Reading
CHAPTER 8 : Final Look
Compositing
Compositing Part 1
Compositing Part 2
Example Of Npr Rendering
Tips
Exercises
Suggested Reading
CHAPTER 9 : Professional Practices
A Few Remarks On Skills
Index