Essential C# 4.0

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A guide to the C# programming language covers such topics as syntax fundamentals, working with variables, console input and output, common intermediate language data strings, exception handling, and multithreading patterns.

Author(s): Mark Michaelis
Edition: 3
Publisher: Addison-Wesley Professional
Year: 2010

Language: English
Pages: 930

Essential C# 4.0
Contents
Figures
Tables
Foreword
Preface
Acknowledgments
About the Author
1 Introducing C#
Hello, World
Compiling and Running the Application
C# Syntax Fundamentals
Type Definition
Main
Statements and Statement Delimiters
Whitespace
Working with Variables
Data Types
Declaring a Variable
Assigning a Variable
Using a Variable
Console Input and Output
Getting Input from the Console
Writing Output to the Console
Comments
Managed Execution and the Common Language Infrastructure
C# and .NET Versioning
Common Intermediate Language and ILDASM
Summary
2 Data Types
Fundamental Numeric Types
Integer Types
Floating-Point Types (float, double)
Decimal Type
Literal Values
More Fundamental Types
Boolean Type (bool)
Character Type (char)
Strings
null and void
null
The void Nontype
Categories of Types
Value Types
Reference Types
Nullable Modifier
Conversions between Data Types
Explicit Cast
Implicit Conversion
Type Conversion without Casting
Arrays
Declaring an Array
Instantiating and Assigning Arrays
Using an Array
Strings as Arrays
Common Errors
Summary
3 Operators and Control Flow
Operators
Plus and Minus Unary Operators (+, -)
Arithmetic Binary Operators (+, -, *, /, %)
Parenthesis Operator
Assignment Operators (+=, -=, *=, /=, %=)
Increment and Decrement Operators (++, --)
Constant Expressions (const)
Introducing Flow Control
if Statement
Nested if
Code Blocks ({})
Scope and Declaration Space
Boolean Expressions
Relational and Equality Operators
Logical Boolean Operators
Logical Negation Operator (!)
Conditional Operator (?)
Null Coalescing Operator (??)
Bitwise Operators (<<, >>, |, &, ^, ~)
Shift Operators (<<, >>, <<=, >>=)
Bitwise Operators (&, |, ^)
Bitwise Assignment Operators (&=, |=, ^=)
Bitwise Complement Operator (~)
Control Flow Statements, Continued
The while and do/while Loops
The for Loop
The foreach Loop
The switch Statement
Jump Statements
The break Statement
The continue Statement
The goto Statement
C# Preprocessor Directives
Excluding and Including Code (#if, #elif, #else, #endif)
Defining Preprocessor Symbols (#define, #undef)
Emitting Errors and Warnings (#error, #warning)
Turning Off Warning Messages (#pragma)
nowarn: Option
Specifying Line Numbers (#line)
Hints for Visual Editors (#region, #endregion)
Summary
4 Methods and Parameters
Calling a Method
Namespace
Type Name
Scope
Method Name
Parameters
Method Return
Statement versus Method Call
Declaring a Method
Parameter Declaration
Method Return Declaration
The using Directive
Aliasing
Returns and Parameters on Main()
Parameters
Value Parameters
Reference Parameters (ref)
Output Parameters (out)
Parameter Arrays (params)
Recursion
Method Overloading
Optional Parameters
Basic Error Handling with Exceptions
Trapping Errors
Reporting Errors Using a throw Statement
Summary
5 Classes
Declaring and Instantiating a Class
Instance Fields
Declaring an Instance Field
Accessing an Instance Field
Instance Methods
Using the this Keyword
Access Modifiers
Properties
Declaring a Property
Automatically Implemented Properties
Naming Conventions
Using Properties with Validation
Read-Only and Write-Only Properties
Access Modifiers on Getters and Setters
Properties as Virtual Fields
Properties and Method Calls Not Allowed as ref or out Parameter Values
Constructors
Declaring a Constructor
Default Constructors
Object Initializers
Overloading Constructors
Constructor Chaining: Calling another Constructor Using this
Static Members
Static Fields
Static Methods
Static Constructors
Static Properties
Static Classes
Extension Methods
Encapsulating the Data
const
readonly
Nested Classes
Partial Classes
Defining a Partial Class
Partial Methods
Summary
6 Inheritance
Derivation
Casting between Base and Derived Types
private Access Modifier
protected Access Modifier
Extension Methods
Single Inheritance
Sealed Classes
Overriding the Base Class
virtual Modifier
new Modifier
sealed Modifier
base Member
Constructors
Abstract Classes
All Classes Derive from System.Object
Verifying the Underlying Type with the is Operator
Conversion Using the as Operator
Summary
7 Interfaces
Introducing Interfaces
Polymorphism through Interfaces
Interface Implementation
Explicit Member Implementation
Implicit Member Implementation
Explicit versus Implicit Interface Implementation
Converting between the Implementing Class and Its Interfaces
Interface Inheritance
Multiple Interface Inheritance
Extension Methods on Interfaces
Implementing Multiple Inheritance via Interfaces
Versioning
Interfaces Compared with Classes
Summary
8 Value Types
Structs
Initializing structs
Using the default Operator
Inheritance and Interfaces with Value Types
Boxing
Enums
Type Compatibility between Enums
Converting between Enums and Strings
Enums as Flags
Summary
9 Well-Formed Types
Overriding object Members
Overriding ToString()
Overriding GetHashCode()
Overriding Equals()
Guidelines for Implementing Equality
Operator Overloading
Comparison Operators (==, !=, <, >, <=, >=)
Binary Operators (+, -, *, /, %, &, |, ^, <<, >>)
Combining Assignment with Binary Operators (+=, -=, *=, /=, %=, &=…)
Conditional Logical Operators (&&, ||)
Unary Operators (+, -, !, ~, ++, --, true, false)
Conversion Operators
Guidelines for Conversion Operators
Referencing Other Assemblies
Changing the Assembly Target
Referencing an Assembly
Encapsulation of Types
Defining Namespaces
Namespace Alias Qualifier
XML Comments
Associating XML Comments with Programming Constructs
Generating an XML Documentation File
Garbage Collection
Weak References
Resource Cleanup
Finalizers
Deterministic Finalization with the using Statement
Garbage Collection and Finalization
Resource Utilization and Finalization Guidelines
Lazy Initialization
Summary
10 Exception Handling
Multiple Exception Types
Catching Exceptions
General Catch Block
Guidelines for Exception Handling
Defining Custom Exceptions
Summary
11 Generics
C# without Generics
Introducing Generic Types
Using a Generic Class
Defining a Simple Generic Class
Benefits of Generics
Type Parameter Naming Guidelines
Generic Interfaces and Structs
Defining a Constructor and a Finalizer
Specifying a Default Value
Multiple Type Parameters
Arity in Abundance
Nested Generic Types
Constraints
Interface Constraints
Base Class Constraints
struct/class Constraints
Multiple Constraints
Constructor Constraints
Constraint Inheritance
Generic Methods
Type Inferencing
Specifying Constraints
Covariance and Contravariance
Enabling Covariance with the out Type Parameter Modifier in C# 4.0
Enabling Contravariance with the in Type Parameter Modifier in C# 4.0
Support for Parameter Covariance and Contravariance in Arrays
Generic Internals
Instantiating Generics Based on Value Types
Instantiating Generics Based on Reference Types
Summary
12 Delegates and Lambda Expressions
Introducing Delegates
Defining the Scenario
Delegate Data Types
Delegate Internals
Defining a Delegate Type
Instantiating a Delegate
Anonymous Methods
System-Defined Delegates: Func<>
Lambda Expressions
Statement Lambdas
Expression Lambdas
Outer Variables
Expression Trees
Summary
13 Events
Coding the Observer Pattern with Multicast Delegates
Defining Subscriber Methods
Defining the Publisher
Hooking Up the Publisher and Subscribers
Invoking a Delegate
Check for null
Delegate Operators
Sequential Invocation
Error Handling
Method Returns and Pass-by-Reference
Events
Why Events?
Declaring an Event
Coding Conventions
Generics and Delegates
Customizing the Event Implementation
Summary
14 Collection Interfaces with Standard Query Operators
Anonymous Types and Implicitly Typed Local Variables
Anonymous Types
Implicitly Typed Local Variables (var)
More about Anonymous Types and Implicit Local Variables
Collection Initializers
What Makes a Class a Collection: I Enumerable
foreach with Arrays
foreach with I Enumerable
Do Not Modify Collections during foreach Iteration
Standard Query Operators
Filtering with Where()
Projecting with Select()
Counting Elements with Count()
Deferred Execution
Sorting with OrderBy() and ThenBy()
Performing an Inner Join with Join()
Grouping Results with GroupBy()
Implementing a One-to-Many Relationship with GroupJoin()
Calling SelectMany()
More Standard Query Operators
Summary
15 LINQ with Query Expressions
Introducing Query Expressions
Projection
Filtering
Sorting
The Let Clause
Grouping
Query Continuation with into
Query Expressions as Method Invocations
Summary
16 Building Custom Collections
More Collection Interfaces
Ilist versus IDictionary
IComparable
ICollection
Primary Collection Classes
List Collections: List
Dictionary Collections: Dictionary
Sorted Collections: SortedDictionary and SortedList
Stack Collections: Stack
Queue Collections: Queue
Linked Lists: LinkedList
Providing an Index Operator
Returning Null or an Empty Collection
Iterators
Defining an Iterator
Iterator Syntax
Yielding Values from an Iterator
Iterators and State
More Iterator Examples
Placing a yield return within a Loop
Canceling Further Iteration: yield break
Creating Multiple Iterators in a Single Class
yield Statement Characteristics
Summary
17 Reflection, Attributes, and Dynamic Programming
Reflection
Accessing Metadata Using System.Type
Member Invocation
Reflection on Generic Types
Attributes
Custom Attributes
Looking for Attributes
Initializing an Attribute through a Constructor
System.AttributeUsageAttribute
Named Parameters
Programming with Dynamic Objects
Invoking Reflection Using dynamic
dynamic Principles and Behaviors
Why Dynamic Binding?
Static Compilation versus Dynamic Programming
Implementing a Custom Dynamic Object
Summary
18 Multithreading
Running and Controlling a Separate Thread
ContinueWith()
Unhandled Exception Handling on Task
Canceling a Task
Long-Running Tasks
Disposing a Task
Executing Iterations in Parallel
Parallel Exception Handling with System.AggregateException
Canceling a Parallel Loop
Running LINQ Queries in Parallel
Canceling a PLINQ Query
Multithreading before .NET Framework 4
Asynchronous Operations with System.Threading.Thread
Thread Management
Thread Pooling
Unhandled Exceptions on the AppDomain
Summary
19 Synchronization and More Multithreading Patterns
Synchronization
Synchronization Using Monitor
Using the Lock Keyword
Choosing a Lock Object
Why to Avoid Locking on this, typeof(type), and string
Declaring Fields as volatile
Using the System.Threading.Interlocked Class
Event Notification with Multiple Threads
Synchronization Design Best Practices
More Synchronization Types
Thread Local Storage
Timers
Asynchronous Programming Model
Calling the APM
Calling the APM Using TPL
Asynchronous Delegate Invocation
Passing Data to and from an Alternate Thread
Event-Based Asynchronous Pattern (EAP)
Background Worker Pattern
Establishing the Pattern
Exception Handling
Windows UI Programming
Windows Forms
Windows Presentation Foundation (WPF)
Summary
20 Platform Interoperability and Unsafe Code
Platform Invoke
Declaring External Functions
Parameter Data Types
Using ref Rather Than Pointers
Using StructLayoutAttribute for Sequential Layout
Error Handling
Using SafeHandle
Calling External Functions
Simplifying API Calls with Wrappers
Function Pointers Map to Delegates
Guidelines
Pointers and Addresses
Unsafe Code
Pointer Declaration
Assigning a Pointer
Dereferencing a Pointer
Accessing the Member of a Referent Type
Summary
21 The Common Language Infrastructure
Defining the Common Language Infrastructure (CLI)
CLI Implementations
C# Compilation to Machine Code
Runtime
Garbage Collection
Garbage Collection on .NET
Type Safety
Code Access Security
Platform Portability
Performance
Application Domains
Assemblies, Manifests, and Modules
Common Intermediate Language (CIL)
Common Type System (CTS)
Common Language Specification (CLS)
Base Class Library (BCL)
Metadata
Summary
A: Downloading and Installing the C# Compiler and the CLI Platform
B: Full Source Code Listings
C: Concurrent Classes from System.Collections.Concurrent
D: C# 2.0 Topics
E: C# 3.0 Topics
F: C# 4.0 Topics
Index