Entertainment for Education. Digital Techniques and Systems: 5th International Conference on E-learning and Games, Edutainment 2010, Changchun, China, August 16-18, 2010. Proceedings

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With the technical advancement of digital media and the medium of communication in recent years, there is a widespread interest in digital entertainment. An emerging te- nical research area edutainment, or educational entertainment, has been accepted as education using digital entertainment. Edutainment has been recognized as an eff- tive way of learning using modern digital media tools, like computers, games, mobile phones, televisions, or other virtual reality applications, which emphasizes the use of entertainment with application to the education domain. The Edutainment conference series was established in 2006 and subsequently - ganized as a special event for researchers working in this new interest area of e-learning and digital entertainment. The main purpose of Edutainment conferences is to facilitate the discussion, presentation, and information exchange of the scientific and technological development in the new community. The Edutainment conference series becomes a valuable opportunity for researchers, engineers, and graduate s- dents to communicate at these international annual events. The conference series - cludes plenary invited talks, workshops, tutorials, paper presentation tracks, and panel discussions. The Edutainment conference series was initiated in Hangzhou, China in 2006. Following the success of the first event, the second (Edutainment 2007 in Hong Kong, China), third (Edutainment 2008 in Nanjing, China), and fourth editions (Edutainment 2009 in Banff, Canada) were organized. Edutainment 2010 was held during August 16–18, 2010 in Changchun, China. Two workshops were jointly org- ized together with Edutainment 2010.

Author(s): Wu-Yuin Hwang, Rustam Shadiev, Szu-Min Huang (auth.), Xiaopeng Zhang, Shaochun Zhong, Zhigeng Pan, Kevin Wong, Ruwei Yun (eds.)
Series: Lecture Notes in Computer Science 6249 : Information Systems and Applications, incl. Internet/Web, and HCI
Edition: 1
Publisher: Springer-Verlag Berlin Heidelberg
Year: 2010

Language: English
Pages: 635
Tags: Computers and Education

Front Matter....Pages -
Effect of Multimedia Annotation System on Improving English Writing and Speaking Performance....Pages 1-12
Smap: To Generate the Personalized Learning Paths for Different Learning Style Learners....Pages 13-22
Computer-Supported Collaborative Conceptual Change....Pages 23-33
Optimization Technique for Commercial Mobile MMORPG....Pages 34-45
Design and Implementation of TCP/IP Protocol Learning Tool....Pages 46-52
A Framework for Creating, Training, and Testing Self-Organizing Maps for Recognizing Learning Styles....Pages 53-64
Simulating Dynamic Evolvement of Collective Learning Behaviors Based on Voronoi Diagram....Pages 65-73
SPICEreading: A Three-in-One Share Platform in Cooperative English Reading....Pages 74-83
The Design and Implementation of Middle School Physics Optical Simulation Experiment Platform....Pages 84-91
Research on the Establishment of Structural E-Learning Resources....Pages 92-99
Research on Virtual Experiment Intelligent Tutoring System Based on Multi-agent....Pages 100-110
A Model-Driven Architecture Approach for Developing E-Learning Platform....Pages 111-122
Knowledge Preference Based Learning Community Construction and Service Support....Pages 123-134
Developing an Online History Educational System to Present the Progression of Spatial Regions....Pages 135-144
A Bibliometric Study of E-Learning Literature on SSCI Database....Pages 145-155
Pedagogical Strategy Model in Adaptive Learning System Focusing on Learning Styles....Pages 156-164
Transferring Design Knowledge: Challenges and Opportunities....Pages 165-172
The Content Balancing Method for Item Selection in CAT....Pages 173-184
The Formative Evaluation’s Impact on Online Learning....Pages 185-191
Psychological Perspectives on Social Behaviors of Chinese MMORPG Players....Pages 192-202
Research on the Adaptive Strategy of Adaptive Learning System....Pages 203-214
Research on an Educational Software Defect Prediction Model Based on SVM....Pages 215-222
Webgame Based Collaborative Learning Design: A Case Study....Pages 223-234
Design of a Medical Simulator Hard- and Software Architecture....Pages 235-246
Design and Implementation of Semantic Matching Based Automatic Scoring System for C Programming Language....Pages 247-257
An Analysis Framework of Activity Context in e-Learning Environments....Pages 258-268
Distributed Cognition and Ecological Field of Learning in Network Games....Pages 269-277
A Multimodal Virtual Anatomy E-Learning Tool for Medical Education....Pages 278-287
To Construct the Architecture of Digital Learning Port for Free Normal Students and Analyze the Impact on Teacher Education....Pages 288-297
Node Localization for Distributed Simulation Based on Logical Node Group in Simulation Grid....Pages 298-306
Using Graph Edit Distance to Diagnose Student’s Science Process Skill in Physics....Pages 307-316
Intelligent Assessment in Math Education for Complete Induction Problems....Pages 317-325
Research on the Method of Recomposing Learning Objects and Tools in Adaptive Learning Platform....Pages 326-336
A Study of Formative Assessment Index System for Educational Technology Competence Based on AHP....Pages 337-344
Research of Automatic Assessment System of Virtual Experiment in Middle School Biology Based on the Virtual Simulation Technology....Pages 345-352
Resource Organization and Management of the Platform for Supporting Teacher Education Innovation Based on IPv6....Pages 353-360
A Glissade on the Learning Curve: Multi-adaptive Immersive Educational Games....Pages 361-366
Experimental Development of Competitive Digital Educational Games on Multi-touch Screen for Young Children....Pages 367-375
Strategy Research about Exploiting the Attention Resource of Learners in Educational Games....Pages 376-384
Planning Serious Games: Adapting Approaches for Development....Pages 385-394
UML Modeling for Software System of Edu-Game....Pages 395-404
A Common Software Architecture for Educational Games....Pages 405-416
O3D-Based Game Learning Environments for Cultural Heritage Online Education....Pages 417-428
Simulator and Robot-Based Game for Learning Automata Theory....Pages 429-437
Personalized, Adaptive Digital Educational Games Using Narrative Game-Based Learning Objects....Pages 438-445
Virtual Classrooms Supporting a Two-Way Synchronized Video and Audio Interaction....Pages 446-455
Optimal Bi-directional Seam Carving for Content-Aware Image Resizing....Pages 456-467
Real-Time Hand Gesture Recognition Based on Vision....Pages 468-475
A Vertical Search Engine Based on Visual and Textual Features....Pages 476-485
Hand Gesture Recognition in Natural State Based on Rotation Invariance and OpenCV Realization....Pages 486-496
Robust Hand Posture Recognition Integrating Multi-cue Hand Tracking....Pages 497-508
Spectrally-Based Single Image Relighting....Pages 509-517
Multiple Layer Displacement Mapping with Lossless Image Compression....Pages 518-528
Research on Shadow Map Based Shadow Generation....Pages 529-540
A Case for Web-Based Interactive 3D Game Using Motion Capture Data....Pages 541-549
Sketch-Based Instancing of Parameterized 3D Models....Pages 550-561
Digital Animation: Repercussions of New Media on Traditional Animation Concepts....Pages 562-569
Towards Virtual Actors for Acting Out Stories....Pages 570-581
Progressive 3D Model Compression Based on Surfacelet....Pages 582-591
An Improved Artificial Potential Field Algorithm for Virtual Human Path Planning....Pages 592-601
Research on Collision Detection Algorithm Based on Particle Swarm Optimization....Pages 602-609
Parallel Collision Detection Algorithm Based on OBB Tree and MapReduce....Pages 610-620
Creation of Tree Models from Freehand Sketches by Building 3D Skeleton Point Cloud....Pages 621-632
Back Matter....Pages -