This book constitutes the refereed proceedings of the 6th International Conference on Entertainment Computing, ICEC 2007, held in Shanghai, China, in September 2007, under the auspices of IFIP.
The 48 revised full papers and 16 poster papers presented were carefully reviewed and selected from numerous submissions for inclusion in the book. The papers are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh and modeling, digital storytelling and interactive systems, sound, music and creative environments, video processing, rendering, computer animation and networks, game based interfaces, as well as robots and cyber pets.
Author(s): Chao Sun, Feng Xie, Xiaocao Feng, Mingmin Zhang, Zhigeng Pan (auth.), Lizhuang Ma, Matthias Rauterberg, Ryohei Nakatsu (eds.)
Series: Lecture Notes in Computer Science 4740
Edition: 1
Publisher: Springer-Verlag Berlin Heidelberg
Year: 2007
Language: English
Pages: 482
Tags: User Interfaces and Human Computer Interaction; Information Systems Applications (incl.Internet); Multimedia Information Systems; Artificial Intelligence (incl. Robotics); Computer Graphics; Computer Appl. in Arts and Humanities
Front Matter....Pages -
A Training Oriented Driving Simulator....Pages 1-9
Ghost Hunter: A Handheld Augmented Reality Game System with Dynamic Environment....Pages 10-15
Tea Table Mediator: A Multimodal Ambient Display on the Table Exploiting Five Senses Convergence....Pages 16-21
Measuring Game-Play Performance and Perceived Immersion in a Domed Planetarium Projection Environment....Pages 22-27
Computer Game for Small Pets and Humans....Pages 28-38
Identification with the Player Character as Determinant of Video Game Enjoyment....Pages 39-48
Pass the Ball: Game-Based Learning of Software Design....Pages 49-54
Comparison of AI Techniques for Fighting Action Games - Genetic Algorithms/Neural Networks/Evolutionary Neural Networks....Pages 55-65
Theory to Practice: Generalized Minimum-Norm Perspective Shadow Maps for Anti-aliased Shadow Rendering in 3D Computer Games....Pages 66-78
Kansei Games: Entertaining Emotions....Pages 79-84
An Algorithm for Seamless Image Stitching and Its Application....Pages 85-90
A New Algorithm for Trademark Image Retrieval Based on Sub-block of Polar Coordinates....Pages 91-97
Image Composition with Blurring Effect from Depth of Field....Pages 98-103
Temporal Color Morphing....Pages 104-114
A New Progressive Mesh with Adaptive Subdivision for LOD Models....Pages 115-120
Topology-Consistent Design for 3D Freeform Meshes with Harmonic Interpolation....Pages 121-132
Implementation and Optimization Issues of the Triangular Patch-Based Terrain System....Pages 133-138
Deforming Surface Simplification Based on Feature Preservation....Pages 139-149
Procedural Modeling of Residential Zone Subject to Urban Planning Constraints....Pages 150-161
Concept and Construction of an Interactive Folktale System....Pages 162-170
Cultural Computing and the Self Concept: Towards Unconscious Metamorphosis....Pages 171-181
A Role Casting Method Based on Emotions in a Story Generation System....Pages 182-192
A Novel System for Interactive Live TV....Pages 193-204
Using Narrative Cases to Author Interactive Story Content....Pages 205-210
Multi-track Scratch Player on a Multi-touch Sensing Device....Pages 211-218
PanoMOBI: Panoramic Mobile Entertainment System....Pages 219-224
Application MDA in a Collaborative Modeling Environment....Pages 225-230
Age Invaders: User Studies of Intergenerational Computer Entertainment....Pages 231-242
Dynamic Texture Synthesis in the YUV Color-Space....Pages 243-248
Video Affective Content Recognition Based on Genetic Algorithm Combined HMM....Pages 249-254
Video Processing and Retrieval on Cell Processor Architecture....Pages 255-262
A Hybrid Image Coding in Overdriving for Motion Blur Reduction in LCD....Pages 263-270
See, Hear or Read the Film....Pages 271-281
A Practical Framework for Virtual Viewing and Relighting....Pages 282-287
Interactive Image Based Relighting with Physical Light Acquisition....Pages 288-293
Real-Time Rendering of Daylight Sky Scene for Virtual Environment....Pages 294-303
Robust Dense Depth Acquisition Using 2-D De Bruijn Structured Light....Pages 304-314
Semiautomatic Rule Assist Architecture Modeling....Pages 315-323
Online Expression Mapping for Performance-Driven Facial Animation....Pages 324-338
Predicting Peer Offline Probability in BitTorrent Using Nonlinear Regression....Pages 339-344
Game Design Guided by Visual Attention....Pages 345-355
Dialogs Taking into Account Experience, Emotions and Personality....Pages 356-362
Marching Bear: An Interface System Encouraging User’s Emotional Attachment and Providing an Immersive Experience....Pages 363-373
Marble Market: Bimanual Interactive Game with a Body Shape Sensor....Pages 374-380
Concept and Architecture of a Centaur Robot....Pages 381-388
An Embedded System of Face Recognition Based on ARM and HMM....Pages 389-394
Activity Recognition Using One Triaxial Accelerometer: A Neuro-fuzzy Classifier with Feature Reduction....Pages 395-400
GFE – Graphical Finite State Machine Editor for Parallel Execution....Pages 401-406
Media Me: Body and Personal Media Interaction....Pages 407-410
Background Subtraction Using Running Gaussian Average and Frame Difference....Pages 411-414
Playing and Cheating in Ambient Entertainment....Pages 415-420
Selfish Search on Playing Shogi....Pages 421-426
The Effects of Network Loads and Latency in Multiplayer Online Games....Pages 427-432
Design for Debate in Robotics: Questioning Paradigms in a Techno-social Discourse....Pages 433-436
Extracting Realistic Textures from Reference Spheres....Pages 437-440
Application and Research on Affection Model Based on Bayesian Network....Pages 441-444
A Survey on Projector-Based PC Clustered Distributed-Rendering Large Screen Displays and Techniques....Pages 445-449
Automated Personal Authentication Using Both Palmprints....Pages 450-453
A TV Commercial Monitoring System Using Audio Fingerprinting....Pages 454-457
Player Immersion in the Computer Game Narrative....Pages 458-461
Music Video Viewers’ Preference Evaluation Criteria and Their Characteristics....Pages 462-465
Virtual Consumption: Using Player Types to Explore Virtual Consumer Behavior....Pages 466-469
Codebook Design of Keyblock Based Image Retrieval....Pages 470-474
Template Based Image Mosaics....Pages 475-478
Back Matter....Pages -