Embodied Human–Computer Interaction in Vocal Music Performance

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This SpringerBrief provides a unique insight into the practice and research of the connections between voice, HCI and embodiment. Specifically, it explores how the voice can be embodied and mediated by means of gestural communication through sensor interfaces and aims to situate and contextualise various aspects that generate meaningful connections in such interactive interface performance. The author offers an approach for understanding creative practices between humans and computers in gestural live music performance, from the perspective of the embodied relationships created within such systems. Underlying practices, principles and sensor technologies that support creativity in embodied human-computer interaction in vocal music performance are examined and a dynamic framework and tools for anyone wishing to engage with this subject in depth are presented.


The book is essential reading not only for musicians, composers, researchers, application developers, musicologists and educators but also for students and tertiary institutions as well as actors and dramaturgs in a music context. 

Author(s): Franziska Baumann
Series: Springer Series on Cultural Computing
Publisher: Springer
Year: 2023

Language: English
Pages: 91
City: Cham

Acknowledgements
Contents
List of Figures
1 Introduction
1.1 Diving Deeper into Embodied Human–Computer Interaction
1.2 New Interfaces = New Relationships
1.3 What is in the Book
References
2 The Embodied Voice
2.1 Introduction
2.1.1 The History of the Multivocal Voice
2.1.2 The Human Voice as an Instrument
2.1.3 Musicalising Radical Vocality with the Composer’s Ear
References
3 The Mediated Voice
3.1 Introduction
3.1.1 The Electrified Space of Vocal Expression
3.1.2 Co-presence of the Imaginative
3.1.3 Vocal Identities and Persona References
3.1.4 Persona References Conclusions
References
4 Embodied Interface Performance with Gestural Systems
4.1 Introduction
4.2 The Interface as a Blackbox “In-Between” Vocal Entities
4.3 Practising Gestural Systems Without Haptic Feedback Control
4.4 Co-players Creating Meaning in the Human–Computer Interaction
4.4.1 The Body as Instrument
4.4.2 Designing Sensor Interfaces as Instrument, Prop, Object or Mediated Body Extension
4.4.3 Playing with the Sensor’s Technical Potential and Expressiveness
4.4.4 Software as a Model of Logic
4.4.5 Parametric Mapping Strategies
4.4.6 Sound Invites Action
4.4.7 Gestures: Complementary and Communicative
4.4.8 Gestural Surrogacy and Symbolic Interaction
4.4.9 Co-player Conclusions
4.5 Outlook and Reflections
References