A major new textbook "Digital Multimedia" by Nigel and Jenny Chapman provides a fresh contemporary definition of the emergent discipline of multimedia. It is designed to support instructors by providing a rigorous introduction to the technical scope of this subject. With a coherent approach to its multifarious nature, the book covers all of the essential technical ground, with full awareness of the design, cultural and usability aspects of multimedia. This book will inspire students to develop the potential of multimedia for new forms of expression that are enabled by computers and networks. Concepts Covered: Descriptions of the characteristics of individual media provide the essential starting points for understanding how to combine them. Graphics, text and time-based media are introduced in the context of their digital representation and manipulation. The combination of media within the different frameworks of hypermedia and time-based authoring is described. Interactivity through scripting, and the communications technology that supports distributed multimedia are expolored in detail. Hardware, software and networking capabilities are thoroughly detailed with the backup of motivating and illuminating examples. All this and still the excitement of creating multimedia is conveyed, making this as rich and rewarding a book as the subject itself. Support for Practice through Principles and Theory: "Digital Multimedia" makes reference to the common tools and applications used for production and manipulation of media, but a companion text in development, "Digital Media Tools", due in Spring 2001, addresses the effective use of these packages in more detail.
Author(s): Nigel Chapman, Jenny Chapman
Edition: 1
Year: 2000
Language: English
Pages: 582
Contents......Page 6
Preface......Page 12
1 Introduction......Page 16
Applications of Multimedia......Page 17
Delivery of Multimedia......Page 21
Historical Context......Page 22
Multimedia Production......Page 24
Terminology......Page 26
Interactivity......Page 28
Social and Ethical Considerations......Page 32
A New Medium......Page 45
Further Information......Page 46
Exercises......Page 47
2 Enabling Technologies......Page 49
Digital Representations......Page 50
Hardware Requirements......Page 60
Software......Page 65
Networks......Page 68
Standards......Page 75
Further Information......Page 78
Exercises......Page 79
3 Introduction to Computer Graphics......Page 81
Vector Graphics and Bitmapped Graphics......Page 83
Combining Vectors and Bitmaps......Page 89
File Formats......Page 95
Further Information......Page 99
Exercises......Page 100
4 Vector Graphics......Page 101
Fundamentals......Page 102
Shapes......Page 106
Transformations and Filters......Page 116
3-D Graphics......Page 119
Exercises......Page 138
Resolution......Page 140
Image Compression......Page 144
Image Manipulation......Page 152
Geometrical Transformations......Page 167
Exercises......Page 170
6 Colour......Page 172
Colour and Science......Page 173
RGB Colour......Page 175
Other Colour Models......Page 185
Channels and Colour Correction......Page 194
Consistent Colour......Page 196
Exercises......Page 202
7 Characters and Fonts......Page 204
Character Sets......Page 205
Fonts......Page 215
Exercises......Page 236
8 Layout......Page 238
Text in Graphics......Page 239
Markup......Page 241
Text Layout Using HTML and CSS......Page 253
Portable Documents......Page 281
Further Information......Page 285
Exercises......Page 286
9 Hypertext......Page 288
A Short History of Hypertext and Hypermedia......Page 289
The Nature of Hypertext......Page 291
Links......Page 293
Navigation and Structure in Hypertext......Page 310
Further Information......Page 316
Exercises......Page 317
10 Video......Page 319
Digitizing Video......Page 321
Video Standards......Page 324
Introduction to Video Compression......Page 331
QuickTime......Page 341
Digital Video Editing and Post-Production......Page 344
Streamed Video and Video Conferencing......Page 359
Further Information......Page 363
Exercises......Page 364
11 Animation......Page 367
Captured Animation and Image Sequences......Page 370
Digital Cel' and Sprite Animation......Page 375
Key Frame Animation......Page 377
3-D Animation......Page 386
Exercises......Page 397
12 Sound......Page 399
The Nature of Sound......Page 400
Digitizing Sound......Page 406
Processing Sound......Page 411
Compression......Page 419
Formats......Page 425
MIDI......Page 427
Combining Sound and Picture......Page 434
Exercises......Page 436
13 Combining Media......Page 438
Hypermedia......Page 440
Synchronization-Based Presentations......Page 448
Accessibility......Page 465
Exercises......Page 468
14 Events, Scripts and Interactivity......Page 470
Scripting Fundamentals......Page 472
World Wide Web Client-Side Scripting......Page 473
Behaviours......Page 489
Timeline Scripting and Behaviours......Page 495
Beyond Scripting......Page 506
Exercises......Page 513
15 Multimedia and Networks......Page 515
Protocols......Page 517
Network and Transport Protocols......Page 518
Multicasting......Page 523
Application Protocols for Multimedia......Page 525
Quality of Service......Page 536
Server-side Computation......Page 539
Exercises......Page 545
Multimedia Practice......Page 547
The Projects......Page 552
Afterword......Page 565
Annotated Bibliography......Page 571
B......Page 583
C......Page 584
F......Page 585
H......Page 586
L......Page 587
P......Page 588
S......Page 589
T......Page 590
Y......Page 591