Digital Humans: Thriving in an Online World: Digital Humans and Their Organizations

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Embrace the Human Side of Organisational Digital Transformation

Digital Humans: Thriving in an Online World is an insightful, engaging and interdisciplinary discussion of how best to transform your organisation into a nimble, digital enterprise with human beings firmly established at the centre of it. The authors draw on complexity theory, anthropology, history, organisational transformation and behavioural science to demonstrate the characteristics that define successful digital organisations.

You’ll discover the importance of focusing on human beings even as you make the shift to digital and learn to understand the importance of our new digital ecosystems. Illuminating case studies and examples of organisations that have successfully made the jump to digital are explored and the book presents new and effective ways to make strategic decisions about your company’s future based on our new physical-digital hybrid reality.

A can’t-miss blueprint to a market environment and world that’s increasingly fast-moving, complex and rewarding, Digital Humans will find a place in the libraries of managers, executives, and business leaders looking for an engaging roadmap to digital transformation that wouldn’t have us leave our humanity behind.

Author(s): Garrick Jones, Paul Ashcroft
Publisher: Wiley
Year: 2022

Language: English
Pages: 290
City: Hoboken

Cover
Title Page
Copyright Page
Contents
Acknowledgements
About this Book
Introduction
Our Digital Civilization
Digital Humans
Digital Organizations
Why Did We Write this Book?
References
Part 1 Living in Our Online World
Our Brave New Digital World
Rise and Fall of a Civilization
The Shift to Digital
A Brief Digital History
Impact on Individuals
Impact on Organizations
Digital Challenges
A New Way to Deal with Change
References
Living in a Changing World
Trend 1 The Merger of the Physical and Digital
Trend 2 The Merger of the Physical, Digital, and Biological
Trend 3 The Rise of the Robots
Trend 4 Algorithms
Trend 5 Modularization
Trend 6 Micro-production
Trend 7 Hyper-local
Trend 8 Neuroscience and Behaviour Economics
Trend 9 Digital Media
Trend 10 Play Spaces
Trend 11 Community Lives
Trend 12 Global Design
Trend 13 Local Fabrication
Trend 14 Swarming
Trend 15 Companion Tools
Trend 16 Lifelong Learning
Trend 17 Universal Basic Income
Trend 18 Experiential Learning
Trend 19 The Metaverse
Trend 20 Blockchain
Trend 21 Apps and Heuristics
Trend 22 New Environments for Learning
References
The Activated Organization
Digital Winners
Of Ants and Termites
It’s Alive
Japanese Society – Old and New
Complex Evolving Systems
Learning from Jazz
Harnessing Complexity
The Activated Organization
New Ways of Thinking That Are at the Heart of the Digital Human and Our Organizations
References
Part 2 New Thinking for Digital Humans and Their Organizations
1 The Digital Spine
The Power of the Book
The Organization of Knowledge
Connected to Everything, Everywhere
Enter the Labyrinth
Why Is the Idea of the Digital Spine Relevant?
The Digital Spine Enables Better Decision Making
Decision Making Online
The Trust Equation
The Digital Spine
Designing Digital Spines
Conclusion
References
2 Build Together
The Dream of Collective Construction
The Power of Building Together
We Buy into What We Build
Working Together Without Being Together
Design Thinking
The Problem of Virtual Collaboration
Collaborative Authoring
Thinking Like a Designer to Build Together
Conclusion
References
3 The Organization of One
Gathering Together
Digital Tribes
How Do We Want to Work?
A New Employment Experience
The Organization of One
How to Prepare for ‘Organizations of One’?
Conclusion
References
4 Add-app-ability
The Vitruvius Within Us All
Building Blocks Everywhere
Bring Your Everything to Work
A Constant Work in Progress
De-bossing
My Digital Companion
Modal Jazz
An App Mindset
From Small Acorns
Add-app-ability at Scale
Adopting Add-app-ability
Applying Add-app-ability
Conclusion
References
5 Theatres of Work
The Digital Agora
The Enchanting Port
The Digital Tsunami
The Distributed Manufacturing Environment
So What Are Physical Work Environments For?
Qualities of Enabling Environments
Conclusion
References
6 Build Beautiful Things
The Pursuit of Excellence
The Best It Can Be
Beauty and the Beast
The Unfinished Masterpiece
But I Can’t Even Draw
Building Beautiful Things
Making It Real
Conclusion
References
7 Playing Games
A Love of Games
It’s Just a Game?
Why Do We Play Games?
From Simple Games to the Metaverse
Games at Work
Making Games
Conclusion
References
8 The Power of Small Things
From a Single Stone
Call Me Trim Tab
Nudge, Nudge
The Digital Leader
Using the Power of Small Things
Sustaining Momentum
Conclusion
References
9 Targets and the Mirror
The Great Civilizer
Looking Inside
Digital Mirrors
The Right Amount of Connectivity
Making Sense of the Data
Making a Map
Navigating into the Future
Conclusion
References
10 Always Learning
The House of Wisdom
A Thirst for Knowledge
Providing Digital Learning Fit for Digital Humans
Digital Changes Everything
100% Results, Zero Air Miles
Designing the Learning for Digital Humans
Conclusion
References
11 Creating Meaningful Alternatives
The Heretic King
The Golden Age of Athens
A Meaningful Alternative
Motivating Digital Humans
Conclusion
References
12 Turn It On
The Gates of Paradise
Create a Movement
Designing a Multi-layered Omni-channel Campaign
Conclusion
References
Conclusion: Reflections on New Thinking for Our Brave New Digital World
Terms of art
About the authors
Index
EULA