This volume is the first to draw together theoretical reflection, empirical research, and critical reflection on practice occurring at the juncture of critical approaches in leisure studies and event studies within diverse explorations of deviance. It includes chapters on games and gaming; performing queerness; events around being kinkster; drugs and sex, LGBTQ+ events and activism, and goth subculture. These are combined with poetry, personal reflection and artwork, much of which has been created by contributors. The compendium draws on inquiry undertaken by contributors from a wide spectrum of academic disciplines, as well as deviant leisure practitioners/event organisers. It seeks to expand the cultural and academic articulation of deviance into other disciplines and to develop new perspectives on deviant leisure and deviant leisure practice. It speaks to students, researchers, and practitioners working or interested in critical leisure and event studies, queer theory, cultural theory, burlesque/circus studies, media studies, and discourse studies.
Author(s): Ian R. Lamond, Rosie Garland
Series: Leisure Studies in a Global Era
Publisher: Palgrave Macmillan
Year: 2023
Language: English
Pages: 279
City: Cham
Contents
Notes on Contributors
List of Figures
1: Introduction: Something Wicked This Way Comes
References
Part I: Heroes
2: Creatures of the Night
3: Playing It Our Own Way: Trans Deviations of Game Design
Introduction
Sports Are a Kind of Game: Everything Starts with Roller Derby
Other Games That Deviate: “Some Games Let You Pick Your Gender…”
Changing the Game and Breaking the Rules
Conclusion
Post-script
References
4: Card Confessions: Digital Forms of Deviance in the Mindsport Bridge
Introduction
Digital Bridge
Method
The Confession
Public Responses to the Confession
Public Responses to Punishment
Public Responses to Cheating
Public Responses to Digital Bridge
Public Responses to COVID-19
Conclusion
References
5: The Fall and Rise of Role-Playing Games: From Societal Pariah to Psychological Support
Role-Playing Games: What They Are and What They Are Not
Role-Playing Games as a Liminal Space
A Brief History of Role-Playing Games
Satanic Panic
The Turning Point
Stereotypical Gamer: Representation in Media Versus Reality
The Good that Role-Playing Games Do
Role-Playing Games During Lockdown
Role-Playing as Therapy
Exploring Sexuality and Gender Identity
Disability and Role-Playing Games
The Legacy of Concern
From Maligned to Mainstream
Conclusion
Games Mentioned
Media Mentioned
References
Part II: Lodger
6: Skyrocketing
7: There and Back Again: Trains to a Queer Emancipation
Introduction
Emancipation of the Self
Assimilation as Stealth
Pandemic Post-script
Conclusion
References
8: ‘Performing Queer Femininity and Performing It All Wrong’: The Development of the Performance Persona Rosie Lugosi the Vampire Queen
Quintessential Outsider
Drag, Dis-ease, and the Body Politic
Growing Old Disgracefully
Conclusion
References
9: The Deviant Leisure of Gym Bodies, Militarized Branding and Fascistic Creeps
Introduction
Deviant Leisure and Male Physical Cultures
Deviant Commodities (Case Studies)
Interpretation 1: Mirroring, and Trapped, in Deviant Toxicity?
Interpretation 2: Queering Militarized Consumers and a More Contradictory Reading
Conclusions
References
Part III: Outside
10: Family History
11: Easter with the Family
Conclusion
References
12: Koinonia: Crafting Permission for Queer Deviance
Constructing Permission
Inviting Deviance
Centring Queerness
Final Reflections (April 2022)
Epilogue (July 2022)
References
13: Subcutaneous Stories from the Deviant City: Chemsex Congregations, Urban Explorations, and Occult Inclinations in the Art of Manchester Penetrated
1st Movement: The Intellectual Deviancy of @mcrpenetrated
2nd Movement: An Overview of @mcrpenetrated’s Deviant Art Output
‘Chill’ and ‘Writing About Writing About Chemsex’: Autoethnography as Defiant Deviant Declaration
The ‘Sensual Objects’ Series: Sensual Objectification and Analogue Dissemination of Digital Deviancy
‘The Sex-Maps’ Series: @mcrpenetrated’s Deviant Cartographies
Dadaist Tendencies in ‘Cruised by Covidly: A Psychosexual Exploration of Future City Salford’
Chemsex Beyond the Chillout: Disrupt/Descend into (the Ancient) Association of Disorderly Identities
Cine-Hex ‘We Are the Skin of the City’ and Cut-Up Graffiti Art Series
3rd Movement: A Brief Subcutaneous Drift Under the Skin of the City
Sources
@mcrpenetrated Bibliography
Baxter, S.P.—Filmography
References
Filmography
14: More Pleasure in My Leisure (or Practice Makes Pervert)
History
Kinkiness and the Multiverse
Identity and Gender
Aging
Ghosts
Decay
Alternative Deviance
Politics
Tourism
Performance and Relativity
Balance
Grammar and Semantics
Love
Change
Whakatauki
Activism
Safety
Grief
References
15: … an Afterword: Reflections on a Deviant Journey Towards a Transgressive Compendium
Index