Destructive Sublime: World War II In American Film And Media

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"The American popular imagination has long portrayed World War II as the 'good war,' fought by the "greatest generation" for the sake of freedom and democracy. Yet, combat films and other war media complicate this conventional view by indulging in explosive displays of spectacular violence. Combat sequences, Tanine Allison argues, construct a counter-narrative of World War II by reminding viewers of the war's harsh brutality. Destructive Sublime traces a new aesthetic history of the World War II combat genre by looking back at it through the lens of contemporary video games like Call of Duty. Allison locates some of video games' glorification of violence, disruptive audiovisual style, and bodily sensation in even the most canonical and seemingly conservative films of the genre. In a series of case studies spanning more than seventy years--from wartime documentaries like The Battle of San Pietro to fictional reenactments like The Longest Day and Saving Private Ryan to combat video games like Medal of Honor--this book reveals how the genre's aesthetic forms reflect (and influence) how American culture conceives of war, nation, and representation itself"-- Provided by publisher.

Author(s): Tanine Allison
Series: War Culture
Publisher: Rutgers University Press
Year: 2018

Language: English
Pages: 260
Tags: World War, 1939-1945: Motion Pictures And The War, World War, 1939-1945: Mass Media And The War, War Films: United States: History And Criticism, Computer War Games

Cover Page
......Page 0
Title Page
......Page 3
Copyright Page
......Page 4
Dedication
......Page 5
Contents......Page 7
Introduction: A Retrospective Look at the World War II Combat Genre......Page 11
Chapter 1. “No Faking Here”:
The New Authenticity of Wartime Combat Documentaries......Page 39
Chapter 2. The “Good War”? Style and Space in 1940s Combat Films
......Page 71
Chapter 3. Rationalizing War: Reconstructions of World War II during the Cold War
and Vietnam......Page 105
Chapter 4. Nostalgia for Combat World War II at the
End of Cinema......Page 137
Chapter 5. Simulating War on an
Algorithmic Playground......Page 167
Conclusion: A Bad War? The World War II Combat
Genre Now......Page 202
Acknowledgments......Page 219
Notes......Page 221
Selected Bibliography......Page 239
Index......Page 243
About the Author......Page 259