This is the third volume of the new conference series Design Computing and Cognition (DCC) that takes over from and subsumes the successful series Artificial Intelligence in Design (AID) published by Kluwer since 1992. The AID volumes have become standard reference texts for the field. It is expected that the DCC volumes will perform the same role. Design Computing and Cognition’04 and Design Computing and Cognition’06 both edited by John S. Gero, were published by Springer.
This new biennial conference series provides an international forum for the presentation and discussion of state-of-the-art and cutting-edge design research. The conference proceedings will form a continuing archive of design computing and cognition research.
Design is a fundamentally important topic in disciplines ranging from the more commonly associated fields of architecture and engineering to emerging areas in the social sciences and life sciences. Design is the key to economic competitiveness and the fundamental precursor to objects - both physical and virtual - and services.
The conference theme of design computing and cognition recognizes not only the essential relationship between human cognitive processes as models of computation but also how models of computation inspire conceptual realizations of human cognition.
Author(s): John S. Gero, Ashok K. Goel
Edition: 1
Publisher: Springer
Year: 2008
Language: English
Pages: 738
Table of Contents......Page 7
Preface......Page 5
List of Reviewers......Page 11
SHAPE GRAMMARS......Page 14
Automating the Creation of Shape Grammar Rules......Page 15
Ontologies and Shape Grammars: Communication between Knowledge-Based and Generative Systems......Page 35
Categorisation of Designs According to Preference Values for Shape Rules......Page 53
A Technique for Implementing a Computation-Friendly Shape Grammar Interpreter......Page 73
Approximating Shapes with Topologies......Page 93
DESIGN COGNITION – 1......Page 113
Diagrams as Tools in the Design of Information Systems......Page 114
Form as a Visual Encounter: Using Eye Movement Studies for Design Reasoning......Page 134
The Role of Immersivity in Three-Dimensional Mental Rotation......Page 154
Comprehension of Layout Complexity: Effects of Architectural Expertise and Mode of Presentation......Page 169
KNOWLEDGE-BASED DESIGN......Page 189
GUITAR HERO, a Knowledge-Based System to Support Creativity in the Design and Manufacturing of Electric Guitars......Page 190
Discovering Implicit Constraints in Design......Page 210
Capturing Decisions and Rationale from Collaborative Design......Page 230
Extending the Situated Function-Behaviour-Structure Framework for User-Centered Software Design......Page 249
Empirical Examination of the Functional Basis and Design Repository......Page 268
SKETCHING, DIAGRAMS AND VISUALIZATION......Page 288
Is There Anything to Expect from 3D Views in Sketching Support Tools?......Page 289
Idea Development Can Occur Using Imagery Only......Page 309
Reaching Out in the Mind's Space......Page 327
From Diagrams to Design: Overcoming Knowledge Acquisition Barriers for Case Based Design......Page 347
Unraveling Complexity......Page 367
DESIGN CREATIVITY......Page 380
Compound Analogical Design: Interaction between Problem Decomposition and Analogical Transfer in Biologically Inspired Design......Page 381
A Model of Creative Design Using Collaborative Interactive Genetic Algorithms......Page 401
An Evolutionary Process Model for Design Style Imitation......Page 421
DESIGN COGNITION – 2......Page 441
Using Design Paradigms to Evaluate the Collaborative Design Process of Traditional and Digital Media......Page 442
An Empirical Investigation of Affordances and Conventions......Page 460
Novices' Satisfactory Design, Some Implications for Performance and Satisficing in Character Design......Page 476
Roles of Negotiation Protocol and Strategy in Collaborative Design......Page 494
DESIGN SUPPORT......Page 514
Ontology-Based Process Modelling for Design Optimisation Support......Page 515
Learning Symbolic Formulations in Design Optimization......Page 535
Automating the Conceptual Design Process: From Black-box to Component Selection......Page 555
A Case Study of Computing Appraisals in Design Text......Page 575
TRENDS: A Content-Based Information Retrieval System for Designers......Page 595
SPATIAL CONFIGURATION......Page 614
Urban Identity Through Quantifiable Spatial Attributes......Page 615
Discursive and Non-Discursive Design Processes......Page 635
Using Shape Grammars for Master Planning......Page 655
THE VIRTUAL AND THE PHYSICAL......Page 674
Interacting with Virtual Prototypes Coherently with Design Intent......Page 675
Conceptualizing Tangible Augmented Reality Systems for Design Learning......Page 695
Generative Fabrication......Page 711
First Author Email Address......Page 731
M......Page 733
Z......Page 734