Cross-Platform Desktop Applications: Using Node, Electron, and NW.js

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Summary

Cross-Platform Desktop Applications guides you step-by-step through creating Node.js desktop applications with NW.js and Electron from GitHub. Foreword by Cheng Zhao, creator of Electron.

Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

About the Technology

Desktop application development has traditionally required high-level programming languages and specialized frameworks. With Electron and NW.js, you can apply your existing web dev skills to create desktop applications using only HTML, CSS, and JavaScript. And those applications will work across Windows, Mac, and Linux, radically reducing development and training time.

About the Book

Cross-Platform Desktop Applications guides you step by step through the development of desktop applications using Electron and NW.js. This example-filled guide shows you how to create your own file explorer, and then steps through some of the APIs provided by the frameworks to work with the camera, access the clipboard, make a game with keyboard controls, and build a Twitter desktop notification tool. You'll then learn how to test your applications, and debug and package them as binaries for various OSs.

What's Inside

  • Create a selfie app with the desktop camera
  • Learn how to test Electron apps with Devtron
  • Learn how to use Node.js with your application

About the Reader

Written for developers familiar with HTML, CSS, and JavaScript.

About the Author

Paul Jensen works at Starcount and lives in London, UK.

Table of Contents

    PART 1 - WELCOME TO NODE.JS DESKTOP APPLICATION DEVELOPMENT

  1. Introducing Electron and NW.js
  2. Laying the foundation for your first desktop application
  3. Building your first desktop application
  4. Shipping your first desktop application
  5. PART 2 - DIVING DEEPER

  6. Using Node.js within NW.js and Electron
  7. Exploring NW.js and Electron's internals
  8. PART 3 - MASTERING NODE.JS DESKTOP APPLICATION DEVELOPMENT

  9. Controlling how your desktop app is displayed
  10. Creating tray applications
  11. Creating application and context menus
  12. Dragging and dropping files and crafting the UI
  13. Using a webcam in your application
  14. Storing app data
  15. Copying and pasting contents from the clipboard
  16. Binding on keyboard shortcuts
  17. Making desktop notifications
  18. PART 4 - GETTING READY TO RELEASE

  19. Testing desktop apps
  20. Improving app performance with debugging
  21. Packaging the application for the wider world

Author(s): Paul B. Jensen
Edition: 1
Publisher: Manning Publications
Year: 2017

Language: English
Pages: 312
Tags: Software Development;Software Design, Testing & Engineering;Programming;Computers & Technology;Cross-platform Development;Programming;Computers & Technology;Apple Programming;Programming;Computers & Technology;Software;Accounting;Adobe;Databases;Design & Graphics;E-mail;Enterprise Applications;Mathematical & Statistical;Microsoft;Optical Character Recognition;Personal Finance;Presentation Software;Project Management Software;Quickbooks;Spreadsheets;Suites;Utilities;Voice Recognition;Word Process