Creating Digital Exhibits for Cultural Institutions: A Guide

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Creating Digital Exhibits for Cultural Institutions will show you how to create digital exhibits and experiences for your users that will be informative, accessible and engaging. Illustrated with real-world examples of digital exhibits from a range of GLAMs, the book addresses the many analytical aspects and practical considerations involved in the creation of such exhibits. It will support you as you go about: analyzing content to find hidden themes, applying principles from the museum exhibit literature, placing your content within internal and external information ecosystems, selecting exhibit software, and finding ways to recognize and use your own creativity. Demonstrating that an exhibit provides a useful and creative connecting point where your content, your organization, and your audience can meet, the book also demonstrates that such exhibits can provide a way to revisit difficult and painful material in a way that includes frank and enlightened analyses of issues such as racism, colonialism, sexism, class, and LGBTQI+ issues. Creating Digital Exhibits for Cultural Institutions is an essential resource for librarians, archivists, and other cultural heritage professionals who want to promote their institution’s digital content to the widest possible audience. Academics and students working in the fields of library and information science, museum studies and digital humanities will also find much to interest them within the pages of this book.

Author(s): Emily Marsh
Publisher: Routledge
Year: 2023

Language: English
Pages: 204
City: London

Cover
Half Title
Title
Copyright
Table of Contents
List of Figures
Acknowledgments
Disclaimer
1 Introduction and Overview
2 The Digital Exhibit: A Creative Meeting Place for Your
Content, Your Organization, and Your Audience
3 Connecting Your Exhibit to Your Audience and the Larger
Information Ecosystem
4 Big Ideas, Small Themes, and Everything In-Between
5 Looking at These Principles in Action: Five Case Studies
6 The Lifecycle of Your Exhibit: Propose, Market, Evaluate,
and Retire
7 The Nuts and Bolts of Your Exhibit: Metadata and
Software Platforms
8 Digital Exhibits, Creativity, & Originality
Bibliography
Index