Author(s): Yuhua Luo (Ed.)
Series: Lecture Notes in Computer Science; 13492
Publisher: Springer
Year: 2022
Language: English
Pages: 361
Preface
Organization
Contents
Visual Analytics Approach for Crane Anomaly Detection Based on Digital Twin
1 Introduction
2 Visualization Tasks and Goals
2.1 Task1 (T1): Visualization of Trends and Distribution
2.2 Task2 (T2): Calculation of Statistical Indicators
2.3 Task3 (T3): Anomaly Data Identification and Confirmation
2.4 Task4 (T4): Reasoning About the Cause of the Anomalies
3 Input Data Selection Based on Statistical Indicators and Decision Trees
4 Anomaly Visual Analytics Based on Machine Learning Algorithms
4.1 Algorithm Selection
4.2 Decision Tree-Based Input Data Filtering
4.3 Identifying Anomaly Data Based on Isolation Forest
5 Expert System-Based Reasoning for Anomaly Causes
5.1 Establishment of the Expert System
5.2 Construction of Rules Base
6 Method Verification
7 Conclusion
References
Progression Visualisation of Mass Parameters During a Concurrent Engineering Study
1 Introduction
2 Concurrent Engineering Study Data
2.1 Concurrent Engineering at DLR
2.2 Data Extraction for Visualisation
2.3 Progression of Mass Parameters
2.4 How the Visualisation Could Support the Design Study
3 Conclusions
References
A Visual Analytics Approach to Understanding Gradient Boosting Tree via Click Prediction on Ads
1 Introduction
2 Related Work
3 Design Consideration
3.1 Background
3.2 Design Goals and Analytical Tasks
4 Visual Design
5 Evaluation and Case Study
6 Conclusion
References
Prioritizing Self, Team, or Job: Trends in Sincerity in Cooperative Polls
1 Introduction
2 Research Methods
2.1 Participant Demographic Information
2.2 What Is a Sincerity Score?
3 Results and Discussion
4 Concluding Remarks
References
Thaiwelltopia: AÂ High-Quality Wellness Tourism Platform
1 Introduction: The Need of Such a Platform Based on Previous Work
2 Design and Development
2.1 Wellness Tourism Business Classification
2.2 Architecture Analysis and Design
2.3 Wellness Tourism Platform Design and Development
2.4 Database Management
3 Implementation Results of the Portal and Discussion
4 Conclusions and Further Work
References
Fusion and Visualization in GIS Multi-scenario Transformation Mode
1 Instruction
2 Preliminaries
2.1 Quadtree Construction
2.2 Caching Mechanism
2.3 Principle of Smooth Transitions
3 Multi-scenario Smooth Transformation Model
3.1 Smooth Transformation Pattern
3.2 Separate Rendering Model
3.3 CPU-Colored Model
3.4 GPU-Fusion Model
4 Performance Evaluation
5 Conclusion
References
.26em plus .1em minus .1emOntoHuman: Ontology-Based Information Extraction Tools with Human-in-the-Loop Interaction
1 Introduction
2 Related Work
3 System Overview
4 Demo
5 Conclusion and Future Work
References
Human Eye Tracking Through Electro-Oculography (EOG): A Review
1 Introduction
2 Preliminaires
3 Electro-Oculography (EOG)
4 Hot Topics in Human Computer Interface (HCI)
4.1 Gaze Estimation
4.2 Nonlinearity or Linearity of EOG?
4.3 Classification of EOG Signals for Human Computer Interaction
4.4 Detection of Some Disorders
4.5 Applications
5 Cooperative HCI Through EOG
6 Conclusions
References
Cooperative Game Theory and Its Application to Networked Organizations
1 Introduction
2 Fundamentals of Cooperative Game Theory
2.1 The Theoretical Model of the Cooperative Games
2.2 Basic Methods of Profit Allocation
3 Research Progress and Status
4 Modelling
4.1 Traditional Shapley Value Method
4.2 Improved Shapley Value Method
5 Conclusion
References
Wireless Energy Networks - How Cooperation Extends to Energy
1 Introduction
2 System Model and Assumptions
3 Energy Transfer Equations
4 Protocol Design
5 Conclusions
References
URL Classification Using Convolutional Neural Network for a New Large Dataset
1 Introduction
2 Data Preparation
2.1 URL Data
2.2 Preprocessing
3 Methodology
3.1 Model Architecture
3.2 Evaluation Metrics
4 Experiment and Evaluation
4.1 Environment and Hyperparameters Setup
4.2 Results
5 Conclusion and Perspective
References
An Automated Proctor Assistant in Online Exams Using Computer Vision
1 Introduction
2 Methodology
2.1 Problem Assumptions
2.2 Supervising Front Camera
2.3 Supervising Side Camera
3 Results
3.1 Front Camera Results
3.2 Side Camera Results
4 Conclusion
References
A Game to Promote Safe Use of Online Media with Mixed Reality Technology
1 Introduction
2 Related Work
2.1 Educational Games
2.2 Safe Use of Online Media
3 Data Collection and Analysis
3.1 Data Collection
3.2 Data Analysis
3.3 System Scenario
4 The Catcher Game
4.1 Game Story
4.2 Mapping Computational Thinking in Game
4.3 Game Scenario
4.4 Game Scoring
5 Testing and Evaluation Result
5.1 Target Users
5.2 Expert Evaluation
6 Conclusion
References
Thai Recipe Retrieval Application Using Convolutional Neural Network
1 Introduction
2 Related Work
2.1 Agricultural Image Recognition with Deep Learning
2.2 Thai Vegetables
3 Application Overview
3.1 Recipe Retrieval
4 Thai Vegetable Image Recognition
4.1 Data Source
4.2 Convolutional Neural Network Technique
5 Experiments for Thai Vegetable Image Recognition
6 Conclusion
References
Collaborating with Newcomers – An Empirical Usability Study on Zoom
1 Introduction and Motivation
2 Background
2.1 Introducing Zoom
2.2 Usability
2.3 Related Work
3 Evaluation Methodology
3.1 Heuristic Evaluation
3.2 Severity Rating
3.3 Think-Aloud-Technique
4 Analyzing Zoom
4.1 Heuristic Evaluation of Zoom
4.2 Improving Usability of Joining a Zoom Meeting
5 Empirical Study: Join a Zoom Meeting
5.1 Prepare Usability Test
5.2 Conduct Usability Test Session
5.3 Analyze Findings
6 Conclusion
References
Coordination of Medical Supply Chain Based on Multi-agent Systems
1 Introduction
2 Analysis of Traditional Medical Supply Chain
3 Construction of Medical Supply Chain Under Medical Reform
3.1 Medical Reform Strategy
3.2 New Medical Supply Chain Construction and Operating Analysis
4 Supply Chain Coordination Strategy Analysis
4.1 Cooperating Between Drug Manufacturers and Medical Institutions
4.2 Coordination Between Raw Materials’ Suppliers and Drugs’ Manufacturer
4.3 Overall Coordination of Medical Supply Chain
5 Implementation Process of Coordination Strategy by Agent
5.1 Agent and Coordination Process
5.2 An Illustrational Example of Medical Supply Chain Coordination by Agent
6 Conclusion
References
Immersive Futures – Collaborative Creation of 360-Degree Videos for Occupational Education
1 Pathways of Occupational Education in a Digitalized Working World
1.1 Occupational Education in a Digitalized World
1.2 Digitization and Immersive Realities as Untapped Opportunities
2 Collaborative Creation of 360-Degree Video Narratives
3 Setting the Scene: Toolchain and Timeline
4 Results and Discussion
References
Co-design of Technical Upskilling Training Program Through Early Stakeholder Involvement
1 Introduction
2 Methods
3 ICoED Implementation and Experience
4 Discussion
5 Conclusion
References
Participatory Design for Worker Training in an Industrial Context
1 Introduction
2 A Participatory Approach Used to Support the Development of Educational Designs
2.1 Participatory Design
3 Methods
4 Results
5 Discussion
References
Cooperative Design of a Community Garden
1 Introduction
2 Visual Language
3 Graph Representation of Garden Designs
4 Assessment of Garden Designs
5 Conclusions
References
A Collaborative Engine Design for Quick-CMS by React and Sails
1 Introduction
2 System Architecture and Requirements
2.1 Architecture Overview
2.2 System Requirements
3 System Design and Implementation
3.1 System Deployment Architecture
3.2 Backend
3.3 Frontend
3.4 Communication
4 Case Studies and Discussion
5 Conclusions and Perspectives
References
A Collaborative Modeling Method for Contradictory Problems in Extension Design Based on RFBES
1 Introduction
2 RFBES Model for Product Design Process
3 Extension Knowledge Based on RFBES
3.1 Product Design RFB Requirement Knowledge
3.2 Product Design FES System Knowledge
4 Collaborative Modeling of Design Contradictions Based on Extension Set
4.1 Classification of Actual Behavior Based on Extension Sets
4.2 Collaborative Modeling of Design Contradictions
5 Case Study
6 Conclusion
References
Prototype of Cooperative Computational Framework for Incorporating Air Pollution Prognosis in Urban Design
1 Introduction
2 Pollution Simulations
3 Incorporation of the Topography of the Terrain
4 Applications of the Derived Formulations
5 Conclusions
References
Data Structure Visualization as an Aid in Collaborative Game Design
1 Introduction
1.1 Case Study
2 Data Visualization in Design Process
2.1 Tools for Data Visualization
2.2 Data Categories
2.3 Game World Visualization
2.4 Events Visualization
3 Plot Lines Visualization
3.1 Plot Lines Validation
4 Conclusion
References
The Practical Implications of Using Fuzzy Logic for Mapping Data for Life Cycle Analysis
1 Introduction
2 Method
2.1 Design Science Research Methodology
3 The Fuzzy BIM-LCA Mapping Prototype
3.1 Fuzzy Logic
3.2 Fuzzy Theories
3.3 Prototype Architecture
3.4 Empirical Data Used for Mapping Against LCAbyg Data
4 Results and Discussion
5 Conclusion
References
Wayfinding and Historical Urban Contexts: Individual vs. Collective Insights from an Italian Case Study
1 Introduction
2 Background
3 Experiment
3.1 Procedure
3.2 Analysis and Discussion of the Results
4 Conclusions
References
Participatory Collection and Dissemination of Architectural and Urban Heritage Information: P@trimonia Platform
1 Introduction
2 Research Background
3 Research Problem
3.1 Theoretical Framework
3.2 Research Questions
4 Research Design
4.1 Usage Scenarios
4.2 Focus Group and Survey
5 Results and Discussion
5.1 Experts Feedback on Research Questions
5.2 Technological Development: From the First Version to the Second Version of the Platform P@trimonia: Integrating Participation
5.3 Promoting the Heritage or Raising Awareness Toward the Heritage?
6 Conclusions
Appendix
References
Automatic Identification of ``Alytes obstetricans'' Calls
1 Introduction
2 Equipment, Sampling Sites and Sampling Protocol
3 Annotations of Computed Regions of Interest
4 Feature Extraction and Creation of the Training and the Testing Datasets
5 Model Training and Data Analysis
References
Simple E2EE Secure Communication Protocol for Tiny IoT Devices
1 Introduction
1.1 Problems Need Solving
1.2 Current Standard Practices
1.3 A Proposed Solution
2 Implementation
2.1 Modulo Arithmetic and Exponent
2.2 A MicroPython Module - Tscp
2.3 Testing
3 Conclusion
References
Business-Based Rule Translation for Building Information Modelling-Based Checking
1 Introduction
2 Business Rule Theory to Improve Situated Requirements for Rule Translation
2.1 Business Rule Ontology
2.2 Using BPMN2 to Express the Rule Process
2.3 Business-Based Rule Translation Method
3 Results
3.1 Translating DGNB-DK Office Buildings 1.1. Sub-criterion ECO2.1-2
4 Discussion and Conclusion
References
Usability of BIM in Preliminary Design: A Study of the Relevance of the Different Representations Allowed by BIM
1 Introduction
2 Concepts
2.1 BIM Tools and Processes
2.2 Practical Use of BIM
2.3 Levels of Development (LOD)
3 Issue
4 Methods
5 Analysis
5.1 BIM Requirements
5.2 Information Representation
6 Discussion
7 Conclusion
References
Improving Availability for Robotics Automation Process Deployment in Enterprise Cooperative Applications
1 Introduction
2 Introduction Samsung SDS Brity RPA
3 Proposed Improvement During Deployment
4 Two Case Studies of Successful RPA Applications in Vietnam
5 Conclusion and Future Works
References
A Research Framework for Studying Key Issues in the Industrial Internet
1 Introduction
2 The Key Issues in the Industrial Internet
2.1 The Formation, Evolution and Control of the Industrial Internet
2.2 Resource Sharing and Service Coordination of the Industrial Internet
2.3 Industry Platform Ecological Construction
3 Research Topics
3.1 Research on Industrial Internet System Based on Service Ecosystem Theory and Value Co-creation Theory
3.2 Research on Collaborative Technology of Digital Industry Chain Service Based on Data Space
3.3 Research on the Ecosystem of Industrial Internet Platform for Three Modes
4 Conclusion
References
Flexible Information System Infrastructure Solutions for Small and Medium Enterprises
1 Introduction
2 System Design
2.1 Hardware Components Overview
2.2 Network Design Overview of Both Physical and Virtual Components
2.3 Electric Wiring Diagram
2.4 Software Components Using Kubernetes
3 Components Analysis
3.1 Physical Module Requirements
3.2 Software Modules Requirements
4 Adaptability and Scalability
5 AÂ Case Study
6 Conclusion
References
Author Index